Searched refs:BPP (Results 1 – 9 of 9) sorted by relevance
23 #define BPP 16 macro158 .bpp = BPP,
23 #define BPP 16 macro164 .bpp = BPP,
23 #define BPP 16 macro238 .bpp = BPP,
21 #define BPP 16 macro243 .bpp = BPP,
22 #define BPP 8 macro311 .bpp = BPP,
23 #define BPP 16 macro
256 #define BPP 4 /* number of bytes per pixel */ macro370 *ddr_line_length = vmode->xres * BPP; in ps3fb_find_mode()424 *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP); in ps3fb_find_mode()542 if (var->xres_virtual > xdr_line_length / BPP) { in ps3fb_check_var()636 offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP; in ps3fb_set_par()641 info->var.xoffset * BPP; in ps3fb_set_par()698 var->xoffset * BPP; in ps3fb_pan_display()850 res.xres = info->fix.line_length / BPP; in ps3fb_ioctl()
445 dev_addr += BPP; in dlfb_compress_hline()464 (unsigned long)(cmd_buffer_end - 1 - cmd) / BPP); in dlfb_compress_hline()633 const int byte_offset = line_offset + (x * BPP); in dlfb_handle_damage()637 &cmd, byte_offset, width * BPP, in dlfb_handle_damage()
66 #define BPP 2 macro843 const int byte_offset = line_offset + (x * BPP); in ufx_raw_rect()845 (char *)dev->info->fix.smem_start + byte_offset, width * BPP); in ufx_raw_rect()