Searched refs:chunk_sects (Results 1 – 3 of 3) sorted by relevance
333 unsigned int chunk_sects = mddev->chunk_sectors; in map_sector() local335 if (is_power_of_2(chunk_sects)) { in map_sector()336 int chunksect_bits = ffz(~chunk_sects); in map_sector()338 sect_in_chunk = sector & (chunk_sects - 1); in map_sector()345 sect_in_chunk = sector_div(sector, chunk_sects); in map_sector()347 sector_div(chunk, chunk_sects * zone->nb_dev); in map_sector()354 *sector_offset = (chunk * chunk_sects) + sect_in_chunk; in map_sector()464 unsigned int chunk_sects, struct bio *bio) in is_io_in_chunk_boundary() argument466 if (likely(is_power_of_2(chunk_sects))) { in is_io_in_chunk_boundary()467 return chunk_sects >= in is_io_in_chunk_boundary()[all …]
1525 int chunk_sects = chunk_mask + 1; in raid10_make_request() local1540 sectors > chunk_sects in raid10_make_request()1544 sectors = chunk_sects - in raid10_make_request()1546 (chunk_sects - 1)); in raid10_make_request()
5298 unsigned chunk_sects = mddev->chunk_sectors; in chunk_aligned_read() local5299 unsigned sectors = chunk_sects - (sector & (chunk_sects-1)); in chunk_aligned_read()