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Searched refs:shader_state_count (Results 1 – 2 of 2) sorted by relevance

/drivers/gpu/drm/vc4/
Dvc4_validate.c266 if (exec->shader_state_count == 0) { in validate_indexed_prim_list()
270 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()
303 if (exec->shader_state_count == 0) { in validate_gl_array_primitive()
307 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()
324 uint32_t i = exec->shader_state_count++; in validate_gl_shader_state()
932 for (i = 0; i < exec->shader_state_count; i++) { in vc4_validate_shader_recs()
Dvc4_drv.h550 uint32_t shader_state_count; member