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Searched refs:high (Results 1 – 14 of 14) sorted by relevance

/lib/math/
Ddiv64.c34 uint32_t high = rem >> 32; in __div64_32() local
38 if (high >= base) { in __div64_32()
39 high /= base; in __div64_32()
40 res = (uint64_t) high << 32; in __div64_32()
41 rem -= (uint64_t) (high*base) << 32; in __div64_32()
104 u32 high = divisor >> 32; in div64_u64_rem() local
107 if (high == 0) { in div64_u64_rem()
112 int n = fls(high); in div64_u64_rem()
144 u32 high = divisor >> 32; in div64_u64() local
147 if (high == 0) { in div64_u64()
[all …]
/lib/
Dashrdi3.c22 w.s.high = in __ashrdi3()
23 uu.s.high >> 31; in __ashrdi3()
24 w.s.low = uu.s.high >> -bm; in __ashrdi3()
26 const unsigned int carries = (unsigned int) uu.s.high << bm; in __ashrdi3()
28 w.s.high = uu.s.high >> b; in __ashrdi3()
Dlshrdi3.c21 w.s.high = 0; in __lshrdi3()
22 w.s.low = (unsigned int) uu.s.high >> -bm; in __lshrdi3()
24 const unsigned int carries = (unsigned int) uu.s.high << bm; in __lshrdi3()
26 w.s.high = (unsigned int) uu.s.high >> b; in __lshrdi3()
Dcmpdi2.c18 if (au.s.high < bu.s.high) in __cmpdi2()
20 else if (au.s.high > bu.s.high) in __cmpdi2()
Ducmpdi2.c13 if ((unsigned int) au.s.high < (unsigned int) bu.s.high) in __ucmpdi2()
15 else if ((unsigned int) au.s.high > (unsigned int) bu.s.high) in __ucmpdi2()
Dmuldi3.c44 umul_ppmm(__w.s.high, __w.s.low, u, v); \
55 w.s.high += ((unsigned long) uu.s.low * (unsigned long) vv.s.high in __muldi3()
56 + (unsigned long) uu.s.high * (unsigned long) vv.s.low); in __muldi3()
Dashldi3.c22 w.s.high = (unsigned int) uu.s.low << -bm; in __ashldi3()
27 w.s.high = ((unsigned int) uu.s.high << b) | carries; in __ashldi3()
DKconfig.debug139 fs/aio.c:248 [aio]ioctx_alloc =_ "ENOMEM:\040nr_events\040too\040high\012"
733 This option enables additional error checking for high memory
847 high-availability systems that have uptime guarantees and
950 high-availability systems that have uptime guarantees and
/lib/fonts/
DKconfig29 This is the "high resolution" font for the VGA frame buffer (the one
42 This is the "high resolution" font for the VGA frame buffer (the one
52 Small console font with Macintosh-style high-half glyphs. Some Mac
68 Small console font with PC-style control-character and high-half
76 Small console font with PC-style control characters and high-half
95 This is a high resolution console font for machines with very
103 This is the high resolution console font for Sun machines. Say Y.
109 This is the high resolution console font for Sun machines with very
119 This is the high resolution, large version for use with HiDPI screens.
/lib/raid6/
Daltivec.uc56 * The MASK() operation returns 0xFF in any byte for which the high
57 * bit is 1, 0x00 for any byte for which the high bit is 0.
Dneon.uc43 * The MASK() operation returns 0xFF in any byte for which the high
44 * bit is 1, 0x00 for any byte for which the high bit is 0.
Dint.uc69 * The MASK() operation returns 0xFF in any byte for which the high
70 * bit is 1, 0x00 for any byte for which the high bit is 0.
Ds390vx.uc39 * operation returns 0xFF if the high bit of the byte is 1,
40 * or 0x00 if the high bit is 0. The result is stored in vector
/lib/xz/
Dxz_dec_lzma2.c129 uint16_t high[LEN_HIGH_SYMBOLS]; member
576 uint32_t high = (s->dict.pos & s->lzma.literal_pos_mask) << s->lzma.lc; in lzma_literal_probs() local
577 return s->lzma.literal[low + high]; in lzma_literal_probs()
635 probs = l->high; in lzma_len()