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1 /* SPDX-License-Identifier: GPL-2.0 */
2 /*
3  * This file describes the structure passed from the BootX application
4  * (for MacOS) when it is used to boot Linux.
5  *
6  * Written by Benjamin Herrenschmidt.
7  */
8 
9 #ifndef __ASM_BOOTX_H__
10 #define __ASM_BOOTX_H__
11 
12 #include <uapi/asm/bootx.h>
13 
14 /* (*) The format of the colormap is 256 * 3 * 2 bytes. Each color index
15  * is represented by 3 short words containing a 16 bits (unsigned) color
16  * component. Later versions may contain the gamma table for direct-color
17  * devices here.
18  */
19 #define BOOTX_COLORTABLE_SIZE    (256UL*3UL*2UL)
20 
21 /* BootX passes the device-tree using a format that comes from earlier
22  * ppc32 kernels. This used to match what is in prom.h, but not anymore
23  * so we now define it here
24  */
25 struct bootx_dt_prop {
26 	u32	name;
27 	int	length;
28 	u32	value;
29 	u32	next;
30 };
31 
32 struct bootx_dt_node {
33 	u32	unused0;
34 	u32	unused1;
35 	u32	phandle;	/* not really available */
36 	u32	unused2;
37 	u32	unused3;
38 	u32	unused4;
39 	u32	unused5;
40 	u32	full_name;
41 	u32	properties;
42 	u32	parent;
43 	u32	child;
44 	u32	sibling;
45 	u32	next;
46 	u32	allnext;
47 };
48 
49 extern void bootx_init(unsigned long r4, unsigned long phys);
50 
51 #endif
52