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Searched refs:clock_accepted (Results 1 – 4 of 4) sorted by relevance

/sound/firewire/dice/
Ddice-stream.c87 if (completion_done(&dice->clock_accepted)) in ensure_phase_lock()
88 reinit_completion(&dice->clock_accepted); in ensure_phase_lock()
96 if (wait_for_completion_timeout(&dice->clock_accepted, in ensure_phase_lock()
Ddice.h113 struct completion clock_accepted; member
Ddice-transaction.c159 complete(&dice->clock_accepted); in dice_notification()
Ddice.c223 init_completion(&dice->clock_accepted); in dice_probe()