1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */ 2 /********************************************************** 3 * Copyright 2012-2015 VMware, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person 6 * obtaining a copy of this software and associated documentation 7 * files (the "Software"), to deal in the Software without 8 * restriction, including without limitation the rights to use, copy, 9 * modify, merge, publish, distribute, sublicense, and/or sell copies 10 * of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be 14 * included in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 **********************************************************/ 26 27 /* 28 * svga3d_types.h -- 29 * 30 * SVGA 3d hardware definitions for basic types 31 */ 32 33 #ifndef _SVGA3D_TYPES_H_ 34 #define _SVGA3D_TYPES_H_ 35 36 #define INCLUDE_ALLOW_MODULE 37 #define INCLUDE_ALLOW_USERLEVEL 38 #define INCLUDE_ALLOW_VMCORE 39 40 #include "includeCheck.h" 41 42 /* 43 * Generic Types 44 */ 45 46 #define SVGA3D_INVALID_ID ((uint32)-1) 47 48 typedef uint8 SVGABool8; /* 8-bit Bool definition */ 49 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ 50 typedef uint32 SVGA3dColor; /* a, r, g, b */ 51 52 typedef uint32 SVGA3dSurfaceId; 53 54 typedef 55 #include "vmware_pack_begin.h" 56 struct { 57 uint32 numerator; 58 uint32 denominator; 59 } 60 #include "vmware_pack_end.h" 61 SVGA3dFraction64; 62 63 typedef 64 #include "vmware_pack_begin.h" 65 struct SVGA3dCopyRect { 66 uint32 x; 67 uint32 y; 68 uint32 w; 69 uint32 h; 70 uint32 srcx; 71 uint32 srcy; 72 } 73 #include "vmware_pack_end.h" 74 SVGA3dCopyRect; 75 76 typedef 77 #include "vmware_pack_begin.h" 78 struct SVGA3dCopyBox { 79 uint32 x; 80 uint32 y; 81 uint32 z; 82 uint32 w; 83 uint32 h; 84 uint32 d; 85 uint32 srcx; 86 uint32 srcy; 87 uint32 srcz; 88 } 89 #include "vmware_pack_end.h" 90 SVGA3dCopyBox; 91 92 typedef 93 #include "vmware_pack_begin.h" 94 struct SVGA3dRect { 95 uint32 x; 96 uint32 y; 97 uint32 w; 98 uint32 h; 99 } 100 #include "vmware_pack_end.h" 101 SVGA3dRect; 102 103 typedef 104 #include "vmware_pack_begin.h" 105 struct { 106 uint32 x; 107 uint32 y; 108 uint32 z; 109 uint32 w; 110 uint32 h; 111 uint32 d; 112 } 113 #include "vmware_pack_end.h" 114 SVGA3dBox; 115 116 typedef 117 #include "vmware_pack_begin.h" 118 struct { 119 int32 x; 120 int32 y; 121 int32 z; 122 int32 w; 123 int32 h; 124 int32 d; 125 } 126 #include "vmware_pack_end.h" 127 SVGA3dSignedBox; 128 129 typedef 130 #include "vmware_pack_begin.h" 131 struct { 132 uint32 x; 133 uint32 y; 134 uint32 z; 135 } 136 #include "vmware_pack_end.h" 137 SVGA3dPoint; 138 139 /* 140 * Surface formats. 141 */ 142 typedef enum SVGA3dSurfaceFormat { 143 SVGA3D_FORMAT_INVALID = 0, 144 145 SVGA3D_X8R8G8B8 = 1, 146 SVGA3D_FORMAT_MIN = 1, 147 148 SVGA3D_A8R8G8B8 = 2, 149 150 SVGA3D_R5G6B5 = 3, 151 SVGA3D_X1R5G5B5 = 4, 152 SVGA3D_A1R5G5B5 = 5, 153 SVGA3D_A4R4G4B4 = 6, 154 155 SVGA3D_Z_D32 = 7, 156 SVGA3D_Z_D16 = 8, 157 SVGA3D_Z_D24S8 = 9, 158 SVGA3D_Z_D15S1 = 10, 159 160 SVGA3D_LUMINANCE8 = 11, 161 SVGA3D_LUMINANCE4_ALPHA4 = 12, 162 SVGA3D_LUMINANCE16 = 13, 163 SVGA3D_LUMINANCE8_ALPHA8 = 14, 164 165 SVGA3D_DXT1 = 15, 166 SVGA3D_DXT2 = 16, 167 SVGA3D_DXT3 = 17, 168 SVGA3D_DXT4 = 18, 169 SVGA3D_DXT5 = 19, 170 171 SVGA3D_BUMPU8V8 = 20, 172 SVGA3D_BUMPL6V5U5 = 21, 173 SVGA3D_BUMPX8L8V8U8 = 22, 174 SVGA3D_FORMAT_DEAD1 = 23, 175 176 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ 177 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ 178 179 SVGA3D_A2R10G10B10 = 26, 180 181 /* signed formats */ 182 SVGA3D_V8U8 = 27, 183 SVGA3D_Q8W8V8U8 = 28, 184 SVGA3D_CxV8U8 = 29, 185 186 /* mixed formats */ 187 SVGA3D_X8L8V8U8 = 30, 188 SVGA3D_A2W10V10U10 = 31, 189 190 SVGA3D_ALPHA8 = 32, 191 192 /* Single- and dual-component floating point formats */ 193 SVGA3D_R_S10E5 = 33, 194 SVGA3D_R_S23E8 = 34, 195 SVGA3D_RG_S10E5 = 35, 196 SVGA3D_RG_S23E8 = 36, 197 198 SVGA3D_BUFFER = 37, 199 200 SVGA3D_Z_D24X8 = 38, 201 202 SVGA3D_V16U16 = 39, 203 204 SVGA3D_G16R16 = 40, 205 SVGA3D_A16B16G16R16 = 41, 206 207 /* Packed Video formats */ 208 SVGA3D_UYVY = 42, 209 SVGA3D_YUY2 = 43, 210 211 /* Planar video formats */ 212 SVGA3D_NV12 = 44, 213 214 SVGA3D_FORMAT_DEAD2 = 45, 215 216 SVGA3D_R32G32B32A32_TYPELESS = 46, 217 SVGA3D_R32G32B32A32_UINT = 47, 218 SVGA3D_R32G32B32A32_SINT = 48, 219 SVGA3D_R32G32B32_TYPELESS = 49, 220 SVGA3D_R32G32B32_FLOAT = 50, 221 SVGA3D_R32G32B32_UINT = 51, 222 SVGA3D_R32G32B32_SINT = 52, 223 SVGA3D_R16G16B16A16_TYPELESS = 53, 224 SVGA3D_R16G16B16A16_UINT = 54, 225 SVGA3D_R16G16B16A16_SNORM = 55, 226 SVGA3D_R16G16B16A16_SINT = 56, 227 SVGA3D_R32G32_TYPELESS = 57, 228 SVGA3D_R32G32_UINT = 58, 229 SVGA3D_R32G32_SINT = 59, 230 SVGA3D_R32G8X24_TYPELESS = 60, 231 SVGA3D_D32_FLOAT_S8X24_UINT = 61, 232 SVGA3D_R32_FLOAT_X8X24 = 62, 233 SVGA3D_X32_G8X24_UINT = 63, 234 SVGA3D_R10G10B10A2_TYPELESS = 64, 235 SVGA3D_R10G10B10A2_UINT = 65, 236 SVGA3D_R11G11B10_FLOAT = 66, 237 SVGA3D_R8G8B8A8_TYPELESS = 67, 238 SVGA3D_R8G8B8A8_UNORM = 68, 239 SVGA3D_R8G8B8A8_UNORM_SRGB = 69, 240 SVGA3D_R8G8B8A8_UINT = 70, 241 SVGA3D_R8G8B8A8_SINT = 71, 242 SVGA3D_R16G16_TYPELESS = 72, 243 SVGA3D_R16G16_UINT = 73, 244 SVGA3D_R16G16_SINT = 74, 245 SVGA3D_R32_TYPELESS = 75, 246 SVGA3D_D32_FLOAT = 76, 247 SVGA3D_R32_UINT = 77, 248 SVGA3D_R32_SINT = 78, 249 SVGA3D_R24G8_TYPELESS = 79, 250 SVGA3D_D24_UNORM_S8_UINT = 80, 251 SVGA3D_R24_UNORM_X8 = 81, 252 SVGA3D_X24_G8_UINT = 82, 253 SVGA3D_R8G8_TYPELESS = 83, 254 SVGA3D_R8G8_UNORM = 84, 255 SVGA3D_R8G8_UINT = 85, 256 SVGA3D_R8G8_SINT = 86, 257 SVGA3D_R16_TYPELESS = 87, 258 SVGA3D_R16_UNORM = 88, 259 SVGA3D_R16_UINT = 89, 260 SVGA3D_R16_SNORM = 90, 261 SVGA3D_R16_SINT = 91, 262 SVGA3D_R8_TYPELESS = 92, 263 SVGA3D_R8_UNORM = 93, 264 SVGA3D_R8_UINT = 94, 265 SVGA3D_R8_SNORM = 95, 266 SVGA3D_R8_SINT = 96, 267 SVGA3D_P8 = 97, 268 SVGA3D_R9G9B9E5_SHAREDEXP = 98, 269 SVGA3D_R8G8_B8G8_UNORM = 99, 270 SVGA3D_G8R8_G8B8_UNORM = 100, 271 SVGA3D_BC1_TYPELESS = 101, 272 SVGA3D_BC1_UNORM_SRGB = 102, 273 SVGA3D_BC2_TYPELESS = 103, 274 SVGA3D_BC2_UNORM_SRGB = 104, 275 SVGA3D_BC3_TYPELESS = 105, 276 SVGA3D_BC3_UNORM_SRGB = 106, 277 SVGA3D_BC4_TYPELESS = 107, 278 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ 279 SVGA3D_BC4_SNORM = 109, 280 SVGA3D_BC5_TYPELESS = 110, 281 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ 282 SVGA3D_BC5_SNORM = 112, 283 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, 284 SVGA3D_B8G8R8A8_TYPELESS = 114, 285 SVGA3D_B8G8R8A8_UNORM_SRGB = 115, 286 SVGA3D_B8G8R8X8_TYPELESS = 116, 287 SVGA3D_B8G8R8X8_UNORM_SRGB = 117, 288 289 /* Advanced depth formats. */ 290 SVGA3D_Z_DF16 = 118, 291 SVGA3D_Z_DF24 = 119, 292 SVGA3D_Z_D24S8_INT = 120, 293 294 /* Planar video formats. */ 295 SVGA3D_YV12 = 121, 296 297 SVGA3D_R32G32B32A32_FLOAT = 122, 298 SVGA3D_R16G16B16A16_FLOAT = 123, 299 SVGA3D_R16G16B16A16_UNORM = 124, 300 SVGA3D_R32G32_FLOAT = 125, 301 SVGA3D_R10G10B10A2_UNORM = 126, 302 SVGA3D_R8G8B8A8_SNORM = 127, 303 SVGA3D_R16G16_FLOAT = 128, 304 SVGA3D_R16G16_UNORM = 129, 305 SVGA3D_R16G16_SNORM = 130, 306 SVGA3D_R32_FLOAT = 131, 307 SVGA3D_R8G8_SNORM = 132, 308 SVGA3D_R16_FLOAT = 133, 309 SVGA3D_D16_UNORM = 134, 310 SVGA3D_A8_UNORM = 135, 311 SVGA3D_BC1_UNORM = 136, 312 SVGA3D_BC2_UNORM = 137, 313 SVGA3D_BC3_UNORM = 138, 314 SVGA3D_B5G6R5_UNORM = 139, 315 SVGA3D_B5G5R5A1_UNORM = 140, 316 SVGA3D_B8G8R8A8_UNORM = 141, 317 SVGA3D_B8G8R8X8_UNORM = 142, 318 SVGA3D_BC4_UNORM = 143, 319 SVGA3D_BC5_UNORM = 144, 320 SVGA3D_B4G4R4A4_UNORM = 145, 321 322 /* DX11 compressed formats */ 323 SVGA3D_BC6H_TYPELESS = 146, 324 SVGA3D_BC6H_UF16 = 147, 325 SVGA3D_BC6H_SF16 = 148, 326 SVGA3D_BC7_TYPELESS = 149, 327 SVGA3D_BC7_UNORM = 150, 328 SVGA3D_BC7_UNORM_SRGB = 151, 329 330 /* Video format with alpha */ 331 SVGA3D_AYUV = 152, 332 333 SVGA3D_FORMAT_MAX 334 } SVGA3dSurfaceFormat; 335 336 /* 337 * SVGA3d Surface Flags -- 338 */ 339 #define SVGA3D_SURFACE_CUBEMAP (1 << 0) 340 341 /* 342 * HINT flags are not enforced by the device but are useful for 343 * performance. 344 */ 345 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) 346 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) 347 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) 348 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) 349 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) 350 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) 351 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) 352 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) 353 #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) 354 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) 355 356 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) 357 358 /* 359 * Is this surface using a base-level pitch for it's mob backing? 360 * 361 * This flag is not intended to be set by guest-drivers, but is instead 362 * set by the device when the surface is bound to a mob with a specified 363 * pitch. 364 */ 365 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) 366 367 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) 368 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) 369 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) 370 371 /* 372 * Required to be set on a surface to bind it to a screen target. 373 */ 374 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) 375 376 /* 377 * Align images in the guest-backing mob to 16-bytes. 378 */ 379 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) 380 381 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18) 382 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) 383 384 /* 385 * Bind flags. 386 * These are enforced for any surface defined with DefineGBSurface_v2. 387 */ 388 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) 389 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) 390 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) 391 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) 392 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) 393 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) 394 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) 395 396 /* 397 * The STAGING flags notes that the surface will not be used directly by the 398 * drawing pipeline, i.e. that it will not be bound to any bind point. 399 * Staging surfaces may be used by copy operations to move data in and out 400 * of other surfaces. No bind flags may be set on surfaces with this flag. 401 * 402 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive 403 * updates indirectly, i.e. the surface will not be updated directly, but 404 * will receive copies from staging surfaces. 405 */ 406 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) 407 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) 408 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) 409 410 /* 411 * Setting this flag allow this surface to be used with the 412 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for 413 * buffer surfaces, and no bind flags are allowed to be set on surfaces 414 * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER. 415 */ 416 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) 417 418 /* 419 * Reserved for video operations. 420 */ 421 #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) 422 423 /* 424 * Specifies that a surface is multisample, and therefore requires the full 425 * mob-backing to store all the samples. 426 */ 427 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) 428 429 /* 430 * Specified that the surface is allowed to be bound to a UAView. 431 */ 432 #define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) 433 434 /* 435 * Setting this flag allow this surface to be used with the 436 * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for 437 * buffer surfaces, and no bind flags are allowed to be set on surfaces 438 * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER. 439 */ 440 #define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) 441 442 #define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) 443 444 /* 445 * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW 446 */ 447 #define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) 448 #define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) 449 450 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) 451 #define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) 452 453 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40) 454 455 /* 456 * Surface flags types: 457 * 458 * SVGA3dSurface1Flags: Lower 32-bits of flags. 459 * SVGA3dSurface2Flags: Upper 32-bits of flags. 460 * SVGA3dSurfaceAllFlags: Full 64-bits of flags. 461 */ 462 typedef uint32 SVGA3dSurface1Flags; 463 typedef uint32 SVGA3dSurface2Flags; 464 typedef uint64 SVGA3dSurfaceAllFlags; 465 466 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32) 467 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) 468 469 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ 470 ( SVGA3D_SURFACE_MOB_PITCH | \ 471 SVGA3D_SURFACE_SCREENTARGET | \ 472 SVGA3D_SURFACE_ALIGN16 | \ 473 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 474 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 475 SVGA3D_SURFACE_STAGING_UPLOAD | \ 476 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 477 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 478 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 479 SVGA3D_SURFACE_RESERVED1 | \ 480 SVGA3D_SURFACE_MULTISAMPLE | \ 481 SVGA3D_SURFACE_BIND_UAVIEW | \ 482 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 483 SVGA3D_SURFACE_BIND_LOGICOPS | \ 484 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 485 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 486 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 487 SVGA3D_SURFACE_RESOURCE_CLAMP \ 488 ) 489 490 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ 491 ( SVGA3D_SURFACE_1D | \ 492 SVGA3D_SURFACE_RESERVED1 | \ 493 SVGA3D_SURFACE_MULTISAMPLE \ 494 ) 495 496 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ 497 ( SVGA3D_SURFACE_CUBEMAP | \ 498 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 499 SVGA3D_SURFACE_VOLUME | \ 500 SVGA3D_SURFACE_1D | \ 501 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 502 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 503 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 504 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 505 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 506 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 507 SVGA3D_SURFACE_RESERVED1 | \ 508 SVGA3D_SURFACE_MULTISAMPLE | \ 509 SVGA3D_SURFACE_BIND_UAVIEW | \ 510 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 511 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 512 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 513 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 514 SVGA3D_SURFACE_RESOURCE_CLAMP \ 515 ) 516 517 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ 518 ( SVGA3D_SURFACE_CUBEMAP | \ 519 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 520 SVGA3D_SURFACE_VOLUME | \ 521 SVGA3D_SURFACE_1D | \ 522 SVGA3D_SURFACE_RESERVED1 | \ 523 SVGA3D_SURFACE_MULTISAMPLE \ 524 ) 525 526 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ 527 ( SVGA3D_SURFACE_CUBEMAP | \ 528 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 529 SVGA3D_SURFACE_VOLUME | \ 530 SVGA3D_SURFACE_1D | \ 531 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 532 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 533 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 534 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 535 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 536 SVGA3D_SURFACE_INACTIVE | \ 537 SVGA3D_SURFACE_STAGING_UPLOAD | \ 538 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 539 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 540 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 541 SVGA3D_SURFACE_RESERVED1 | \ 542 SVGA3D_SURFACE_MULTISAMPLE | \ 543 SVGA3D_SURFACE_BIND_UAVIEW | \ 544 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 545 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 546 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 547 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 548 SVGA3D_SURFACE_RESOURCE_CLAMP \ 549 ) 550 551 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ 552 ( SVGA3D_SURFACE_CUBEMAP | \ 553 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 554 SVGA3D_SURFACE_VOLUME | \ 555 SVGA3D_SURFACE_1D | \ 556 SVGA3D_SURFACE_DEAD2 | \ 557 SVGA3D_SURFACE_ARRAY | \ 558 SVGA3D_SURFACE_MULTISAMPLE | \ 559 SVGA3D_SURFACE_MOB_PITCH | \ 560 SVGA3D_SURFACE_RESOURCE_CLAMP \ 561 ) 562 563 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ 564 ( SVGA3D_SURFACE_CUBEMAP | \ 565 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 566 SVGA3D_SURFACE_VOLUME | \ 567 SVGA3D_SURFACE_1D | \ 568 SVGA3D_SURFACE_SCREENTARGET | \ 569 SVGA3D_SURFACE_MOB_PITCH | \ 570 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 571 SVGA3D_SURFACE_RESERVED1 | \ 572 SVGA3D_SURFACE_BIND_UAVIEW | \ 573 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 574 SVGA3D_SURFACE_BIND_LOGICOPS | \ 575 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 576 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 577 SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ 578 ) 579 580 #define SVGA3D_SURFACE_DX_ONLY_MASK \ 581 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 582 SVGA3D_SURFACE_STAGING_UPLOAD | \ 583 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 584 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 585 SVGA3D_SURFACE_TRANSFER_TO_BUFFER \ 586 ) 587 588 #define SVGA3D_SURFACE_STAGING_MASK \ 589 ( SVGA3D_SURFACE_STAGING_UPLOAD | \ 590 SVGA3D_SURFACE_STAGING_DOWNLOAD \ 591 ) 592 593 #define SVGA3D_SURFACE_BIND_MASK \ 594 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 595 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 596 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 597 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 598 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 599 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 600 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 601 SVGA3D_SURFACE_BIND_UAVIEW | \ 602 SVGA3D_SURFACE_BIND_LOGICOPS | \ 603 SVGA3D_SURFACE_BIND_RAW_VIEWS \ 604 ) 605 606 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \ 607 ( SVGA3D_SURFACE_CUBEMAP | \ 608 SVGA3D_SURFACE_HINT_STATIC | \ 609 SVGA3D_SURFACE_HINT_DYNAMIC | \ 610 SVGA3D_SURFACE_HINT_INDEXBUFFER | \ 611 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ 612 SVGA3D_SURFACE_HINT_TEXTURE | \ 613 SVGA3D_SURFACE_HINT_RENDERTARGET | \ 614 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ 615 SVGA3D_SURFACE_HINT_WRITEONLY | \ 616 SVGA3D_SURFACE_DEAD2 | \ 617 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 618 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \ 619 SVGA3D_SURFACE_VOLUME | \ 620 SVGA3D_SURFACE_SCREENTARGET | \ 621 SVGA3D_SURFACE_1D | \ 622 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 623 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 624 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 625 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 626 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 627 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 628 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 629 SVGA3D_SURFACE_INACTIVE | \ 630 SVGA3D_SURFACE_STAGING_UPLOAD | \ 631 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 632 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 633 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 634 SVGA3D_SURFACE_MULTISAMPLE | \ 635 SVGA3D_SURFACE_BIND_UAVIEW | \ 636 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 637 SVGA3D_SURFACE_BIND_LOGICOPS | \ 638 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 639 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 640 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 641 SVGA3D_SURFACE_RESOURCE_CLAMP \ 642 ) 643 644 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \ 645 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \ 646 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ 647 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ 648 SVGA3D_SURFACE_DEAD2 | \ 649 SVGA3D_SURFACE_VOLUME | \ 650 SVGA3D_SURFACE_1D | \ 651 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 652 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 653 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 654 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 655 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 656 SVGA3D_SURFACE_INACTIVE | \ 657 SVGA3D_SURFACE_STAGING_UPLOAD | \ 658 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 659 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 660 SVGA3D_SURFACE_VADECODE | \ 661 SVGA3D_SURFACE_MULTISAMPLE | \ 662 SVGA3D_SURFACE_BIND_UAVIEW | \ 663 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 664 SVGA3D_SURFACE_BIND_LOGICOPS | \ 665 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 666 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 667 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 668 SVGA3D_SURFACE_RESOURCE_CLAMP \ 669 ) 670 671 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \ 672 ( SVGA3D_SURFACE_CUBEMAP | \ 673 SVGA3D_SURFACE_HINT_INDEXBUFFER | \ 674 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ 675 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ 676 SVGA3D_SURFACE_DEAD2 | \ 677 SVGA3D_SURFACE_VOLUME | \ 678 SVGA3D_SURFACE_SCREENTARGET | \ 679 SVGA3D_SURFACE_1D | \ 680 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 681 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 682 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 683 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 684 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 685 SVGA3D_SURFACE_STAGING_UPLOAD | \ 686 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 687 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 688 SVGA3D_SURFACE_MULTISAMPLE | \ 689 SVGA3D_SURFACE_BIND_UAVIEW | \ 690 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 691 SVGA3D_SURFACE_BIND_LOGICOPS | \ 692 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 693 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 694 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 695 SVGA3D_SURFACE_RESOURCE_CLAMP \ 696 ) 697 698 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ 699 ( SVGA3D_SURFACE_CUBEMAP | \ 700 SVGA3D_SURFACE_DEAD2 | \ 701 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 702 SVGA3D_SURFACE_VOLUME | \ 703 SVGA3D_SURFACE_1D | \ 704 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 705 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 706 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 707 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 708 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 709 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 710 SVGA3D_SURFACE_VADECODE | \ 711 SVGA3D_SURFACE_MULTISAMPLE | \ 712 SVGA3D_SURFACE_BIND_UAVIEW | \ 713 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ 714 SVGA3D_SURFACE_BIND_RAW_VIEWS | \ 715 SVGA3D_SURFACE_BUFFER_STRUCTURED | \ 716 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ 717 SVGA3D_SURFACE_RESOURCE_CLAMP \ 718 ) 719 720 #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048 721 722 723 /* 724 * These are really the D3DFORMAT_OP defines from the wdk. We need 725 * them so that we can query the host for what the supported surface 726 * operations are (when we're using the D3D backend, in particular), 727 * and so we can send those operations to the guest. 728 */ 729 typedef enum { 730 SVGA3DFORMAT_OP_TEXTURE = 0x00000001, 731 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, 732 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, 733 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, 734 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, 735 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, 736 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, 737 738 /* 739 * This format can be used as a render target if the current display mode 740 * is the same depth if the alpha channel is ignored. e.g. if the device 741 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the 742 * format op list entry for A8R8G8B8 should have this cap. 743 */ 744 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, 745 746 /* 747 * This format contains DirectDraw support (including Flip). This flag 748 * should not to be set on alpha formats. 749 */ 750 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, 751 752 /* 753 * The rasterizer can support some level of Direct3D support in this format 754 * and implies that the driver can create a Context in this mode (for some 755 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE 756 * flag must also be set. 757 */ 758 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, 759 760 /* 761 * This is set for a private format when the driver has put the bpp in 762 * the structure. 763 */ 764 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, 765 766 /* 767 * Indicates that this format can be converted to any RGB format for which 768 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified. 769 */ 770 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, 771 772 /* 773 * Indicates that this format can be used to create offscreen plain surfaces. 774 */ 775 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, 776 777 /* 778 * Indicated that this format can be read as an SRGB texture (meaning that the 779 * sampler will linearize the looked up data). 780 */ 781 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, 782 783 /* 784 * Indicates that this format can be used in the bumpmap instructions. 785 */ 786 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, 787 788 /* 789 * Indicates that this format can be sampled by the displacement map sampler. 790 */ 791 SVGA3DFORMAT_OP_DMAP = 0x00020000, 792 793 /* 794 * Indicates that this format cannot be used with texture filtering. 795 */ 796 SVGA3DFORMAT_OP_NOFILTER = 0x00040000, 797 798 /* 799 * Indicates that format conversions are supported to this RGB format if 800 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. 801 */ 802 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, 803 804 /* 805 * Indicated that this format can be written as an SRGB target 806 * (meaning that the pixel pipe will DE-linearize data on output to format) 807 */ 808 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, 809 810 /* 811 * Indicates that this format cannot be used with alpha blending. 812 */ 813 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, 814 815 /* 816 * Indicates that the device can auto-generated sublevels for resources 817 * of this format. 818 */ 819 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, 820 821 /* 822 * Indicates that this format can be used by vertex texture sampler. 823 */ 824 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, 825 826 /* 827 * Indicates that this format supports neither texture coordinate 828 * wrap modes, nor mipmapping. 829 */ 830 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 831 } SVGA3dFormatOp; 832 833 #define SVGA3D_FORMAT_POSITIVE \ 834 (SVGA3DFORMAT_OP_TEXTURE | \ 835 SVGA3DFORMAT_OP_VOLUMETEXTURE | \ 836 SVGA3DFORMAT_OP_CUBETEXTURE | \ 837 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ 838 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ 839 SVGA3DFORMAT_OP_ZSTENCIL | \ 840 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ 841 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ 842 SVGA3DFORMAT_OP_DISPLAYMODE | \ 843 SVGA3DFORMAT_OP_3DACCELERATION | \ 844 SVGA3DFORMAT_OP_PIXELSIZE | \ 845 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ 846 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ 847 SVGA3DFORMAT_OP_SRGBREAD | \ 848 SVGA3DFORMAT_OP_BUMPMAP | \ 849 SVGA3DFORMAT_OP_DMAP | \ 850 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ 851 SVGA3DFORMAT_OP_SRGBWRITE | \ 852 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ 853 SVGA3DFORMAT_OP_VERTEXTEXTURE) 854 855 #define SVGA3D_FORMAT_NEGATIVE \ 856 (SVGA3DFORMAT_OP_NOFILTER | \ 857 SVGA3DFORMAT_OP_NOALPHABLEND | \ 858 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) 859 860 /* 861 * This structure is a conversion of SVGA3DFORMAT_OP_* 862 * Entries must be located at the same position. 863 */ 864 typedef union { 865 uint32 value; 866 struct { 867 uint32 texture : 1; 868 uint32 volumeTexture : 1; 869 uint32 cubeTexture : 1; 870 uint32 offscreenRenderTarget : 1; 871 uint32 sameFormatRenderTarget : 1; 872 uint32 unknown1 : 1; 873 uint32 zStencil : 1; 874 uint32 zStencilArbitraryDepth : 1; 875 uint32 sameFormatUpToAlpha : 1; 876 uint32 unknown2 : 1; 877 uint32 displayMode : 1; 878 uint32 acceleration3d : 1; 879 uint32 pixelSize : 1; 880 uint32 convertToARGB : 1; 881 uint32 offscreenPlain : 1; 882 uint32 sRGBRead : 1; 883 uint32 bumpMap : 1; 884 uint32 dmap : 1; 885 uint32 noFilter : 1; 886 uint32 memberOfGroupARGB : 1; 887 uint32 sRGBWrite : 1; 888 uint32 noAlphaBlend : 1; 889 uint32 autoGenMipMap : 1; 890 uint32 vertexTexture : 1; 891 uint32 noTexCoordWrapNorMip : 1; 892 }; 893 } SVGA3dSurfaceFormatCaps; 894 895 /* 896 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types 897 * must fit in a uint32. 898 */ 899 900 typedef enum { 901 SVGA3D_RS_INVALID = 0, 902 SVGA3D_RS_MIN = 1, 903 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ 904 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ 905 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ 906 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ 907 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ 908 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ 909 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ 910 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ 911 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ 912 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ 913 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ 914 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ 915 SVGA3D_RS_STENCILREF = 13, /* uint32 */ 916 SVGA3D_RS_STENCILMASK = 14, /* uint32 */ 917 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ 918 SVGA3D_RS_FOGSTART = 16, /* float */ 919 SVGA3D_RS_FOGEND = 17, /* float */ 920 SVGA3D_RS_FOGDENSITY = 18, /* float */ 921 SVGA3D_RS_POINTSIZE = 19, /* float */ 922 SVGA3D_RS_POINTSIZEMIN = 20, /* float */ 923 SVGA3D_RS_POINTSIZEMAX = 21, /* float */ 924 SVGA3D_RS_POINTSCALE_A = 22, /* float */ 925 SVGA3D_RS_POINTSCALE_B = 23, /* float */ 926 SVGA3D_RS_POINTSCALE_C = 24, /* float */ 927 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ 928 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ 929 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ 930 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ 931 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ 932 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ 933 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ 934 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ 935 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ 936 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ 937 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ 938 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ 939 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ 940 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ 941 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ 942 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ 943 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ 944 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ 945 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ 946 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ 947 SVGA3D_RS_ZBIAS = 45, /* float */ 948 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ 949 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ 950 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ 951 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ 952 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ 953 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ 954 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ 955 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ 956 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ 957 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ 958 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ 959 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ 960 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ 961 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ 962 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ 963 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ 964 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ 965 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ 966 SVGA3D_RS_DEPTHBIAS = 64, /* float */ 967 968 969 /* 970 * Output Gamma Level 971 * 972 * Output gamma effects the gamma curve of colors that are output from the 973 * rendering pipeline. A value of 1.0 specifies a linear color space. If the 974 * value is <= 0.0, gamma correction is ignored and linear color space is 975 * used. 976 */ 977 978 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ 979 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ 980 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ 981 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ 982 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ 983 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ 984 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ 985 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ 986 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ 987 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ 988 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ 989 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ 990 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ 991 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ 992 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ 993 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ 994 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ 995 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ 996 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ 997 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ 998 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ 999 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ 1000 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ 1001 SVGA3D_RS_TWEENFACTOR = 88, /* float */ 1002 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ 1003 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ 1004 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ 1005 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ 1006 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ 1007 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ 1008 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ 1009 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ 1010 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ 1011 SVGA3D_RS_LINEWIDTH = 98, /* float */ 1012 SVGA3D_RS_MAX 1013 } SVGA3dRenderStateName; 1014 1015 typedef enum { 1016 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, 1017 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, 1018 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, 1019 SVGA3D_TRANSPARENCYANTIALIAS_MAX 1020 } SVGA3dTransparencyAntialiasType; 1021 1022 typedef enum { 1023 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ 1024 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 1025 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ 1026 SVGA3D_VERTEXMATERIAL_MAX = 3, 1027 } SVGA3dVertexMaterial; 1028 1029 typedef enum { 1030 SVGA3D_FILLMODE_INVALID = 0, 1031 SVGA3D_FILLMODE_MIN = 1, 1032 SVGA3D_FILLMODE_POINT = 1, 1033 SVGA3D_FILLMODE_LINE = 2, 1034 SVGA3D_FILLMODE_FILL = 3, 1035 SVGA3D_FILLMODE_MAX 1036 } SVGA3dFillModeType; 1037 1038 1039 typedef 1040 #include "vmware_pack_begin.h" 1041 union { 1042 struct { 1043 uint16 mode; /* SVGA3dFillModeType */ 1044 uint16 face; /* SVGA3dFace */ 1045 }; 1046 uint32 uintValue; 1047 } 1048 #include "vmware_pack_end.h" 1049 SVGA3dFillMode; 1050 1051 typedef enum { 1052 SVGA3D_SHADEMODE_INVALID = 0, 1053 SVGA3D_SHADEMODE_FLAT = 1, 1054 SVGA3D_SHADEMODE_SMOOTH = 2, 1055 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ 1056 SVGA3D_SHADEMODE_MAX 1057 } SVGA3dShadeMode; 1058 1059 typedef 1060 #include "vmware_pack_begin.h" 1061 union { 1062 struct { 1063 uint16 repeat; 1064 uint16 pattern; 1065 }; 1066 uint32 uintValue; 1067 } 1068 #include "vmware_pack_end.h" 1069 SVGA3dLinePattern; 1070 1071 typedef enum { 1072 SVGA3D_BLENDOP_INVALID = 0, 1073 SVGA3D_BLENDOP_MIN = 1, 1074 SVGA3D_BLENDOP_ZERO = 1, 1075 SVGA3D_BLENDOP_ONE = 2, 1076 SVGA3D_BLENDOP_SRCCOLOR = 3, 1077 SVGA3D_BLENDOP_INVSRCCOLOR = 4, 1078 SVGA3D_BLENDOP_SRCALPHA = 5, 1079 SVGA3D_BLENDOP_INVSRCALPHA = 6, 1080 SVGA3D_BLENDOP_DESTALPHA = 7, 1081 SVGA3D_BLENDOP_INVDESTALPHA = 8, 1082 SVGA3D_BLENDOP_DESTCOLOR = 9, 1083 SVGA3D_BLENDOP_INVDESTCOLOR = 10, 1084 SVGA3D_BLENDOP_SRCALPHASAT = 11, 1085 SVGA3D_BLENDOP_BLENDFACTOR = 12, 1086 SVGA3D_BLENDOP_INVBLENDFACTOR = 13, 1087 SVGA3D_BLENDOP_SRC1COLOR = 14, 1088 SVGA3D_BLENDOP_INVSRC1COLOR = 15, 1089 SVGA3D_BLENDOP_SRC1ALPHA = 16, 1090 SVGA3D_BLENDOP_INVSRC1ALPHA = 17, 1091 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, 1092 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, 1093 SVGA3D_BLENDOP_MAX 1094 } SVGA3dBlendOp; 1095 1096 typedef enum { 1097 SVGA3D_BLENDEQ_INVALID = 0, 1098 SVGA3D_BLENDEQ_MIN = 1, 1099 SVGA3D_BLENDEQ_ADD = 1, 1100 SVGA3D_BLENDEQ_SUBTRACT = 2, 1101 SVGA3D_BLENDEQ_REVSUBTRACT = 3, 1102 SVGA3D_BLENDEQ_MINIMUM = 4, 1103 SVGA3D_BLENDEQ_MAXIMUM = 5, 1104 SVGA3D_BLENDEQ_MAX 1105 } SVGA3dBlendEquation; 1106 1107 typedef enum { 1108 SVGA3D_DX11_LOGICOP_MIN = 0, 1109 SVGA3D_DX11_LOGICOP_CLEAR = 0, 1110 SVGA3D_DX11_LOGICOP_SET = 1, 1111 SVGA3D_DX11_LOGICOP_COPY = 2, 1112 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, 1113 SVGA3D_DX11_LOGICOP_NOOP = 4, 1114 SVGA3D_DX11_LOGICOP_INVERT = 5, 1115 SVGA3D_DX11_LOGICOP_AND = 6, 1116 SVGA3D_DX11_LOGICOP_NAND = 7, 1117 SVGA3D_DX11_LOGICOP_OR = 8, 1118 SVGA3D_DX11_LOGICOP_NOR = 9, 1119 SVGA3D_DX11_LOGICOP_XOR = 10, 1120 SVGA3D_DX11_LOGICOP_EQUIV = 11, 1121 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, 1122 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, 1123 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, 1124 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, 1125 SVGA3D_DX11_LOGICOP_MAX 1126 } SVGA3dDX11LogicOp; 1127 1128 typedef enum { 1129 SVGA3D_FRONTWINDING_INVALID = 0, 1130 SVGA3D_FRONTWINDING_CW = 1, 1131 SVGA3D_FRONTWINDING_CCW = 2, 1132 SVGA3D_FRONTWINDING_MAX 1133 } SVGA3dFrontWinding; 1134 1135 typedef enum { 1136 SVGA3D_FACE_INVALID = 0, 1137 SVGA3D_FACE_NONE = 1, 1138 SVGA3D_FACE_MIN = 1, 1139 SVGA3D_FACE_FRONT = 2, 1140 SVGA3D_FACE_BACK = 3, 1141 SVGA3D_FACE_FRONT_BACK = 4, 1142 SVGA3D_FACE_MAX 1143 } SVGA3dFace; 1144 1145 /* 1146 * The order and the values should not be changed 1147 */ 1148 1149 typedef enum { 1150 SVGA3D_CMP_INVALID = 0, 1151 SVGA3D_CMP_NEVER = 1, 1152 SVGA3D_CMP_LESS = 2, 1153 SVGA3D_CMP_EQUAL = 3, 1154 SVGA3D_CMP_LESSEQUAL = 4, 1155 SVGA3D_CMP_GREATER = 5, 1156 SVGA3D_CMP_NOTEQUAL = 6, 1157 SVGA3D_CMP_GREATEREQUAL = 7, 1158 SVGA3D_CMP_ALWAYS = 8, 1159 SVGA3D_CMP_MAX 1160 } SVGA3dCmpFunc; 1161 1162 /* 1163 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows 1164 * the fog factor to be specified in the alpha component of the specular 1165 * (a.k.a. secondary) vertex color. 1166 */ 1167 typedef enum { 1168 SVGA3D_FOGFUNC_INVALID = 0, 1169 SVGA3D_FOGFUNC_EXP = 1, 1170 SVGA3D_FOGFUNC_EXP2 = 2, 1171 SVGA3D_FOGFUNC_LINEAR = 3, 1172 SVGA3D_FOGFUNC_PER_VERTEX = 4 1173 } SVGA3dFogFunction; 1174 1175 /* 1176 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex 1177 * or per-pixel basis. 1178 */ 1179 typedef enum { 1180 SVGA3D_FOGTYPE_INVALID = 0, 1181 SVGA3D_FOGTYPE_VERTEX = 1, 1182 SVGA3D_FOGTYPE_PIXEL = 2, 1183 SVGA3D_FOGTYPE_MAX = 3 1184 } SVGA3dFogType; 1185 1186 /* 1187 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is 1188 * computed using the eye Z value of each pixel (or vertex), whereas range- 1189 * based fog is computed using the actual distance (range) to the eye. 1190 */ 1191 typedef enum { 1192 SVGA3D_FOGBASE_INVALID = 0, 1193 SVGA3D_FOGBASE_DEPTHBASED = 1, 1194 SVGA3D_FOGBASE_RANGEBASED = 2, 1195 SVGA3D_FOGBASE_MAX = 3 1196 } SVGA3dFogBase; 1197 1198 typedef enum { 1199 SVGA3D_STENCILOP_INVALID = 0, 1200 SVGA3D_STENCILOP_MIN = 1, 1201 SVGA3D_STENCILOP_KEEP = 1, 1202 SVGA3D_STENCILOP_ZERO = 2, 1203 SVGA3D_STENCILOP_REPLACE = 3, 1204 SVGA3D_STENCILOP_INCRSAT = 4, 1205 SVGA3D_STENCILOP_DECRSAT = 5, 1206 SVGA3D_STENCILOP_INVERT = 6, 1207 SVGA3D_STENCILOP_INCR = 7, 1208 SVGA3D_STENCILOP_DECR = 8, 1209 SVGA3D_STENCILOP_MAX 1210 } SVGA3dStencilOp; 1211 1212 typedef enum { 1213 SVGA3D_CLIPPLANE_0 = (1 << 0), 1214 SVGA3D_CLIPPLANE_1 = (1 << 1), 1215 SVGA3D_CLIPPLANE_2 = (1 << 2), 1216 SVGA3D_CLIPPLANE_3 = (1 << 3), 1217 SVGA3D_CLIPPLANE_4 = (1 << 4), 1218 SVGA3D_CLIPPLANE_5 = (1 << 5), 1219 } SVGA3dClipPlanes; 1220 1221 typedef enum { 1222 SVGA3D_CLEAR_COLOR = 0x1, 1223 SVGA3D_CLEAR_DEPTH = 0x2, 1224 SVGA3D_CLEAR_STENCIL = 0x4, 1225 1226 /* 1227 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If 1228 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this 1229 * bit will be ignored. 1230 */ 1231 SVGA3D_CLEAR_COLORFILL = 0x8 1232 } SVGA3dClearFlag; 1233 1234 typedef enum { 1235 SVGA3D_RT_DEPTH = 0, 1236 SVGA3D_RT_MIN = 0, 1237 SVGA3D_RT_STENCIL = 1, 1238 SVGA3D_RT_COLOR0 = 2, 1239 SVGA3D_RT_COLOR1 = 3, 1240 SVGA3D_RT_COLOR2 = 4, 1241 SVGA3D_RT_COLOR3 = 5, 1242 SVGA3D_RT_COLOR4 = 6, 1243 SVGA3D_RT_COLOR5 = 7, 1244 SVGA3D_RT_COLOR6 = 8, 1245 SVGA3D_RT_COLOR7 = 9, 1246 SVGA3D_RT_MAX, 1247 SVGA3D_RT_INVALID = ((uint32)-1), 1248 } SVGA3dRenderTargetType; 1249 1250 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) 1251 1252 typedef 1253 #include "vmware_pack_begin.h" 1254 union { 1255 struct { 1256 uint32 red : 1; 1257 uint32 green : 1; 1258 uint32 blue : 1; 1259 uint32 alpha : 1; 1260 }; 1261 uint32 uintValue; 1262 } 1263 #include "vmware_pack_end.h" 1264 SVGA3dColorMask; 1265 1266 typedef enum { 1267 SVGA3D_VBLEND_DISABLE = 0, 1268 SVGA3D_VBLEND_1WEIGHT = 1, 1269 SVGA3D_VBLEND_2WEIGHT = 2, 1270 SVGA3D_VBLEND_3WEIGHT = 3, 1271 SVGA3D_VBLEND_MAX = 4, 1272 } SVGA3dVertexBlendFlags; 1273 1274 typedef enum { 1275 SVGA3D_WRAPCOORD_0 = 1 << 0, 1276 SVGA3D_WRAPCOORD_1 = 1 << 1, 1277 SVGA3D_WRAPCOORD_2 = 1 << 2, 1278 SVGA3D_WRAPCOORD_3 = 1 << 3, 1279 SVGA3D_WRAPCOORD_ALL = 0xF, 1280 } SVGA3dWrapFlags; 1281 1282 /* 1283 * SVGA_3D_CMD_TEXTURESTATE Types. All value types 1284 * must fit in a uint32. 1285 */ 1286 1287 typedef enum { 1288 SVGA3D_TS_INVALID = 0, 1289 SVGA3D_TS_MIN = 1, 1290 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ 1291 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ 1292 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ 1293 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ 1294 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ 1295 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ 1296 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ 1297 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ 1298 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ 1299 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ 1300 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ 1301 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ 1302 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ 1303 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ 1304 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ 1305 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ 1306 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ 1307 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ 1308 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ 1309 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ 1310 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ 1311 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ 1312 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ 1313 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ 1314 1315 1316 /* 1317 * Sampler Gamma Level 1318 * 1319 * Sampler gamma effects the color of samples taken from the sampler. A 1320 * value of 1.0 will produce linear samples. If the value is <= 0.0 the 1321 * gamma value is ignored and a linear space is used. 1322 */ 1323 1324 SVGA3D_TS_GAMMA = 25, /* float */ 1325 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ 1326 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ 1327 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ 1328 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ 1329 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ 1330 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ 1331 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ 1332 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ 1333 SVGA3D_TS_MAX 1334 } SVGA3dTextureStateName; 1335 1336 typedef enum { 1337 SVGA3D_TC_INVALID = 0, 1338 SVGA3D_TC_DISABLE = 1, 1339 SVGA3D_TC_SELECTARG1 = 2, 1340 SVGA3D_TC_SELECTARG2 = 3, 1341 SVGA3D_TC_MODULATE = 4, 1342 SVGA3D_TC_ADD = 5, 1343 SVGA3D_TC_ADDSIGNED = 6, 1344 SVGA3D_TC_SUBTRACT = 7, 1345 SVGA3D_TC_BLENDTEXTUREALPHA = 8, 1346 SVGA3D_TC_BLENDDIFFUSEALPHA = 9, 1347 SVGA3D_TC_BLENDCURRENTALPHA = 10, 1348 SVGA3D_TC_BLENDFACTORALPHA = 11, 1349 SVGA3D_TC_MODULATE2X = 12, 1350 SVGA3D_TC_MODULATE4X = 13, 1351 SVGA3D_TC_DSDT = 14, 1352 SVGA3D_TC_DOTPRODUCT3 = 15, 1353 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, 1354 SVGA3D_TC_ADDSIGNED2X = 17, 1355 SVGA3D_TC_ADDSMOOTH = 18, 1356 SVGA3D_TC_PREMODULATE = 19, 1357 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, 1358 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, 1359 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, 1360 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, 1361 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, 1362 SVGA3D_TC_MULTIPLYADD = 25, 1363 SVGA3D_TC_LERP = 26, 1364 SVGA3D_TC_MAX 1365 } SVGA3dTextureCombiner; 1366 1367 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) 1368 1369 typedef enum { 1370 SVGA3D_TEX_ADDRESS_INVALID = 0, 1371 SVGA3D_TEX_ADDRESS_MIN = 1, 1372 SVGA3D_TEX_ADDRESS_WRAP = 1, 1373 SVGA3D_TEX_ADDRESS_MIRROR = 2, 1374 SVGA3D_TEX_ADDRESS_CLAMP = 3, 1375 SVGA3D_TEX_ADDRESS_BORDER = 4, 1376 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, 1377 SVGA3D_TEX_ADDRESS_EDGE = 6, 1378 SVGA3D_TEX_ADDRESS_MAX 1379 } SVGA3dTextureAddress; 1380 1381 /* 1382 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is 1383 * disabled, and the rasterizer should use the magnification filter instead. 1384 */ 1385 typedef enum { 1386 SVGA3D_TEX_FILTER_NONE = 0, 1387 SVGA3D_TEX_FILTER_MIN = 0, 1388 SVGA3D_TEX_FILTER_NEAREST = 1, 1389 SVGA3D_TEX_FILTER_LINEAR = 2, 1390 SVGA3D_TEX_FILTER_ANISOTROPIC = 3, 1391 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ 1392 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ 1393 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ 1394 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ 1395 SVGA3D_TEX_FILTER_MAX 1396 } SVGA3dTextureFilter; 1397 1398 typedef enum { 1399 SVGA3D_TEX_TRANSFORM_OFF = 0, 1400 SVGA3D_TEX_TRANSFORM_S = (1 << 0), 1401 SVGA3D_TEX_TRANSFORM_T = (1 << 1), 1402 SVGA3D_TEX_TRANSFORM_R = (1 << 2), 1403 SVGA3D_TEX_TRANSFORM_Q = (1 << 3), 1404 SVGA3D_TEX_PROJECTED = (1 << 15), 1405 } SVGA3dTexTransformFlags; 1406 1407 typedef enum { 1408 SVGA3D_TEXCOORD_GEN_OFF = 0, 1409 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, 1410 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, 1411 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, 1412 SVGA3D_TEXCOORD_GEN_SPHERE = 4, 1413 SVGA3D_TEXCOORD_GEN_MAX 1414 } SVGA3dTextureCoordGen; 1415 1416 /* 1417 * Texture argument constants for texture combiner 1418 */ 1419 typedef enum { 1420 SVGA3D_TA_INVALID = 0, 1421 SVGA3D_TA_TFACTOR = 1, 1422 SVGA3D_TA_PREVIOUS = 2, 1423 SVGA3D_TA_DIFFUSE = 3, 1424 SVGA3D_TA_TEXTURE = 4, 1425 SVGA3D_TA_SPECULAR = 5, 1426 SVGA3D_TA_CONSTANT = 6, 1427 SVGA3D_TA_MAX 1428 } SVGA3dTextureArgData; 1429 1430 #define SVGA3D_TM_MASK_LEN 4 1431 1432 /* Modifiers for texture argument constants defined above. */ 1433 typedef enum { 1434 SVGA3D_TM_NONE = 0, 1435 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), 1436 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), 1437 } SVGA3dTextureArgModifier; 1438 1439 /* 1440 * Vertex declarations 1441 * 1442 * Notes: 1443 * 1444 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you 1445 * draw with any POSITIONT vertex arrays, the programmable vertex 1446 * pipeline will be implicitly disabled. Drawing will take place as if 1447 * no vertex shader was bound. 1448 */ 1449 1450 typedef enum { 1451 SVGA3D_DECLUSAGE_POSITION = 0, 1452 SVGA3D_DECLUSAGE_BLENDWEIGHT, 1453 SVGA3D_DECLUSAGE_BLENDINDICES, 1454 SVGA3D_DECLUSAGE_NORMAL, 1455 SVGA3D_DECLUSAGE_PSIZE, 1456 SVGA3D_DECLUSAGE_TEXCOORD, 1457 SVGA3D_DECLUSAGE_TANGENT, 1458 SVGA3D_DECLUSAGE_BINORMAL, 1459 SVGA3D_DECLUSAGE_TESSFACTOR, 1460 SVGA3D_DECLUSAGE_POSITIONT, 1461 SVGA3D_DECLUSAGE_COLOR, 1462 SVGA3D_DECLUSAGE_FOG, 1463 SVGA3D_DECLUSAGE_DEPTH, 1464 SVGA3D_DECLUSAGE_SAMPLE, 1465 SVGA3D_DECLUSAGE_MAX 1466 } SVGA3dDeclUsage; 1467 1468 typedef enum { 1469 SVGA3D_DECLMETHOD_DEFAULT = 0, 1470 SVGA3D_DECLMETHOD_PARTIALU, 1471 SVGA3D_DECLMETHOD_PARTIALV, 1472 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ 1473 SVGA3D_DECLMETHOD_UV, 1474 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ 1475 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ 1476 /* map */ 1477 } SVGA3dDeclMethod; 1478 1479 typedef enum { 1480 SVGA3D_DECLTYPE_FLOAT1 = 0, 1481 SVGA3D_DECLTYPE_FLOAT2 = 1, 1482 SVGA3D_DECLTYPE_FLOAT3 = 2, 1483 SVGA3D_DECLTYPE_FLOAT4 = 3, 1484 SVGA3D_DECLTYPE_D3DCOLOR = 4, 1485 SVGA3D_DECLTYPE_UBYTE4 = 5, 1486 SVGA3D_DECLTYPE_SHORT2 = 6, 1487 SVGA3D_DECLTYPE_SHORT4 = 7, 1488 SVGA3D_DECLTYPE_UBYTE4N = 8, 1489 SVGA3D_DECLTYPE_SHORT2N = 9, 1490 SVGA3D_DECLTYPE_SHORT4N = 10, 1491 SVGA3D_DECLTYPE_USHORT2N = 11, 1492 SVGA3D_DECLTYPE_USHORT4N = 12, 1493 SVGA3D_DECLTYPE_UDEC3 = 13, 1494 SVGA3D_DECLTYPE_DEC3N = 14, 1495 SVGA3D_DECLTYPE_FLOAT16_2 = 15, 1496 SVGA3D_DECLTYPE_FLOAT16_4 = 16, 1497 SVGA3D_DECLTYPE_MAX, 1498 } SVGA3dDeclType; 1499 1500 /* 1501 * This structure is used for the divisor for geometry instancing; 1502 * it's a direct translation of the Direct3D equivalent. 1503 */ 1504 typedef union { 1505 struct { 1506 /* 1507 * For index data, this number represents the number of instances to draw. 1508 * For instance data, this number represents the number of 1509 * instances/vertex in this stream 1510 */ 1511 uint32 count : 30; 1512 1513 /* 1514 * This is 1 if this is supposed to be the data that is repeated for 1515 * every instance. 1516 */ 1517 uint32 indexedData : 1; 1518 1519 /* 1520 * This is 1 if this is supposed to be the per-instance data. 1521 */ 1522 uint32 instanceData : 1; 1523 }; 1524 1525 uint32 value; 1526 } SVGA3dVertexDivisor; 1527 1528 typedef enum { 1529 /* 1530 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. 1531 * 1532 * List MIN second so debuggers will think INVALID is 1533 * the correct name. 1534 */ 1535 SVGA3D_PRIMITIVE_INVALID = 0, 1536 SVGA3D_PRIMITIVE_MIN = 0, 1537 SVGA3D_PRIMITIVE_TRIANGLELIST = 1, 1538 SVGA3D_PRIMITIVE_POINTLIST = 2, 1539 SVGA3D_PRIMITIVE_LINELIST = 3, 1540 SVGA3D_PRIMITIVE_LINESTRIP = 4, 1541 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, 1542 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, 1543 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, 1544 SVGA3D_PRIMITIVE_PREDX_MAX = 7, 1545 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, 1546 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, 1547 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, 1548 SVGA3D_PRIMITIVE_DX10_MAX = 11, 1549 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, 1550 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, 1551 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, 1552 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, 1553 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, 1554 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, 1555 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, 1556 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, 1557 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, 1558 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, 1559 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, 1560 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, 1561 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, 1562 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, 1563 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, 1564 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, 1565 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, 1566 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, 1567 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, 1568 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, 1569 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, 1570 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, 1571 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, 1572 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, 1573 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, 1574 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, 1575 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, 1576 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, 1577 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, 1578 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, 1579 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, 1580 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, 1581 SVGA3D_PRIMITIVE_MAX = 43 1582 } SVGA3dPrimitiveType; 1583 1584 typedef enum { 1585 SVGA3D_COORDINATE_INVALID = 0, 1586 SVGA3D_COORDINATE_LEFTHANDED = 1, 1587 SVGA3D_COORDINATE_RIGHTHANDED = 2, 1588 SVGA3D_COORDINATE_MAX 1589 } SVGA3dCoordinateType; 1590 1591 typedef enum { 1592 SVGA3D_TRANSFORM_INVALID = 0, 1593 SVGA3D_TRANSFORM_WORLD = 1, 1594 SVGA3D_TRANSFORM_MIN = 1, 1595 SVGA3D_TRANSFORM_VIEW = 2, 1596 SVGA3D_TRANSFORM_PROJECTION = 3, 1597 SVGA3D_TRANSFORM_TEXTURE0 = 4, 1598 SVGA3D_TRANSFORM_TEXTURE1 = 5, 1599 SVGA3D_TRANSFORM_TEXTURE2 = 6, 1600 SVGA3D_TRANSFORM_TEXTURE3 = 7, 1601 SVGA3D_TRANSFORM_TEXTURE4 = 8, 1602 SVGA3D_TRANSFORM_TEXTURE5 = 9, 1603 SVGA3D_TRANSFORM_TEXTURE6 = 10, 1604 SVGA3D_TRANSFORM_TEXTURE7 = 11, 1605 SVGA3D_TRANSFORM_WORLD1 = 12, 1606 SVGA3D_TRANSFORM_WORLD2 = 13, 1607 SVGA3D_TRANSFORM_WORLD3 = 14, 1608 SVGA3D_TRANSFORM_MAX 1609 } SVGA3dTransformType; 1610 1611 typedef enum { 1612 SVGA3D_LIGHTTYPE_INVALID = 0, 1613 SVGA3D_LIGHTTYPE_MIN = 1, 1614 SVGA3D_LIGHTTYPE_POINT = 1, 1615 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ 1616 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ 1617 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, 1618 SVGA3D_LIGHTTYPE_MAX 1619 } SVGA3dLightType; 1620 1621 typedef enum { 1622 SVGA3D_CUBEFACE_POSX = 0, 1623 SVGA3D_CUBEFACE_NEGX = 1, 1624 SVGA3D_CUBEFACE_POSY = 2, 1625 SVGA3D_CUBEFACE_NEGY = 3, 1626 SVGA3D_CUBEFACE_POSZ = 4, 1627 SVGA3D_CUBEFACE_NEGZ = 5, 1628 } SVGA3dCubeFace; 1629 1630 typedef enum { 1631 SVGA3D_SHADERTYPE_INVALID = 0, 1632 SVGA3D_SHADERTYPE_MIN = 1, 1633 SVGA3D_SHADERTYPE_VS = 1, 1634 SVGA3D_SHADERTYPE_PS = 2, 1635 SVGA3D_SHADERTYPE_PREDX_MAX = 3, 1636 SVGA3D_SHADERTYPE_GS = 3, 1637 SVGA3D_SHADERTYPE_DX10_MAX = 4, 1638 SVGA3D_SHADERTYPE_HS = 4, 1639 SVGA3D_SHADERTYPE_DS = 5, 1640 SVGA3D_SHADERTYPE_CS = 6, 1641 SVGA3D_SHADERTYPE_MAX = 7 1642 } SVGA3dShaderType; 1643 1644 #define SVGA3D_NUM_SHADERTYPE_PREDX \ 1645 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) 1646 1647 #define SVGA3D_NUM_SHADERTYPE_DX10 \ 1648 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) 1649 1650 #define SVGA3D_NUM_SHADERTYPE \ 1651 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) 1652 1653 typedef enum { 1654 SVGA3D_CONST_TYPE_MIN = 0, 1655 SVGA3D_CONST_TYPE_FLOAT = 0, 1656 SVGA3D_CONST_TYPE_INT = 1, 1657 SVGA3D_CONST_TYPE_BOOL = 2, 1658 SVGA3D_CONST_TYPE_MAX = 3, 1659 } SVGA3dShaderConstType; 1660 1661 /* 1662 * Register limits for shader consts. 1663 */ 1664 #define SVGA3D_CONSTREG_MAX 256 1665 #define SVGA3D_CONSTINTREG_MAX 16 1666 #define SVGA3D_CONSTBOOLREG_MAX 16 1667 1668 typedef enum { 1669 SVGA3D_STRETCH_BLT_POINT = 0, 1670 SVGA3D_STRETCH_BLT_LINEAR = 1, 1671 SVGA3D_STRETCH_BLT_MAX 1672 } SVGA3dStretchBltMode; 1673 1674 typedef enum { 1675 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), 1676 SVGA3D_QUERYTYPE_MIN = 0, 1677 SVGA3D_QUERYTYPE_OCCLUSION = 0, 1678 SVGA3D_QUERYTYPE_TIMESTAMP = 1, 1679 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, 1680 SVGA3D_QUERYTYPE_PIPELINESTATS = 3, 1681 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, 1682 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, 1683 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, 1684 SVGA3D_QUERYTYPE_OCCLUSION64 = 7, 1685 SVGA3D_QUERYTYPE_DX10_MAX = 8, 1686 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, 1687 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, 1688 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, 1689 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, 1690 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, 1691 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, 1692 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, 1693 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, 1694 SVGA3D_QUERYTYPE_MAX 1695 } SVGA3dQueryType; 1696 1697 typedef uint8 SVGA3dQueryTypeUint8; 1698 1699 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) 1700 1701 /* 1702 * This is the maximum number of queries per context that can be active 1703 * simultaneously between a beginQuery and endQuery. 1704 */ 1705 #define SVGA3D_MAX_QUERY 64 1706 1707 /* 1708 * Query result buffer formats 1709 */ 1710 typedef 1711 #include "vmware_pack_begin.h" 1712 struct { 1713 uint32 samplesRendered; 1714 } 1715 #include "vmware_pack_end.h" 1716 SVGADXOcclusionQueryResult; 1717 1718 typedef 1719 #include "vmware_pack_begin.h" 1720 struct { 1721 uint32 passed; 1722 } 1723 #include "vmware_pack_end.h" 1724 SVGADXEventQueryResult; 1725 1726 typedef 1727 #include "vmware_pack_begin.h" 1728 struct { 1729 uint64 timestamp; 1730 } 1731 #include "vmware_pack_end.h" 1732 SVGADXTimestampQueryResult; 1733 1734 typedef 1735 #include "vmware_pack_begin.h" 1736 struct { 1737 uint64 realFrequency; 1738 uint32 disjoint; 1739 } 1740 #include "vmware_pack_end.h" 1741 SVGADXTimestampDisjointQueryResult; 1742 1743 typedef 1744 #include "vmware_pack_begin.h" 1745 struct { 1746 uint64 inputAssemblyVertices; 1747 uint64 inputAssemblyPrimitives; 1748 uint64 vertexShaderInvocations; 1749 uint64 geometryShaderInvocations; 1750 uint64 geometryShaderPrimitives; 1751 uint64 clipperInvocations; 1752 uint64 clipperPrimitives; 1753 uint64 pixelShaderInvocations; 1754 uint64 hullShaderInvocations; 1755 uint64 domainShaderInvocations; 1756 uint64 computeShaderInvocations; 1757 } 1758 #include "vmware_pack_end.h" 1759 SVGADXPipelineStatisticsQueryResult; 1760 1761 typedef 1762 #include "vmware_pack_begin.h" 1763 struct { 1764 uint32 anySamplesRendered; 1765 } 1766 #include "vmware_pack_end.h" 1767 SVGADXOcclusionPredicateQueryResult; 1768 1769 typedef 1770 #include "vmware_pack_begin.h" 1771 struct { 1772 uint64 numPrimitivesWritten; 1773 uint64 numPrimitivesRequired; 1774 } 1775 #include "vmware_pack_end.h" 1776 SVGADXStreamOutStatisticsQueryResult; 1777 1778 typedef 1779 #include "vmware_pack_begin.h" 1780 struct { 1781 uint32 overflowed; 1782 } 1783 #include "vmware_pack_end.h" 1784 SVGADXStreamOutPredicateQueryResult; 1785 1786 typedef 1787 #include "vmware_pack_begin.h" 1788 struct { 1789 uint64 samplesRendered; 1790 } 1791 #include "vmware_pack_end.h" 1792 SVGADXOcclusion64QueryResult; 1793 1794 /* 1795 * SVGADXQueryResultUnion is not intended for use in the protocol, but is 1796 * very helpful when working with queries generically. 1797 */ 1798 typedef 1799 #include "vmware_pack_begin.h" 1800 union SVGADXQueryResultUnion { 1801 SVGADXOcclusionQueryResult occ; 1802 SVGADXEventQueryResult event; 1803 SVGADXTimestampQueryResult ts; 1804 SVGADXTimestampDisjointQueryResult tsDisjoint; 1805 SVGADXPipelineStatisticsQueryResult pipelineStats; 1806 SVGADXOcclusionPredicateQueryResult occPred; 1807 SVGADXStreamOutStatisticsQueryResult soStats; 1808 SVGADXStreamOutPredicateQueryResult soPred; 1809 SVGADXOcclusion64QueryResult occ64; 1810 } 1811 #include "vmware_pack_end.h" 1812 SVGADXQueryResultUnion; 1813 1814 typedef enum { 1815 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ 1816 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ 1817 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ 1818 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ 1819 } SVGA3dQueryState; 1820 1821 typedef enum { 1822 SVGA3D_WRITE_HOST_VRAM = 1, 1823 SVGA3D_READ_HOST_VRAM = 2, 1824 } SVGA3dTransferType; 1825 1826 #define SVGA3D_LOGICOP_INVALID 0 1827 #define SVGA3D_LOGICOP_MIN 1 1828 #define SVGA3D_LOGICOP_COPY 1 1829 #define SVGA3D_LOGICOP_NOT 2 1830 #define SVGA3D_LOGICOP_AND 3 1831 #define SVGA3D_LOGICOP_OR 4 1832 #define SVGA3D_LOGICOP_XOR 5 1833 #define SVGA3D_LOGICOP_NXOR 6 1834 #define SVGA3D_LOGICOP_ROP3 7 1835 #define SVGA3D_LOGICOP_MAX 8 1836 1837 typedef uint16 SVGA3dLogicOp; 1838 1839 #define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1) 1840 #define SVGA3D_LOGICOP_ROP3_MIN 0 1841 #define SVGA3D_LOGICOP_ROP3_MAX 256 1842 1843 typedef uint16 SVGA3dLogicOpRop3; 1844 1845 typedef 1846 #include "vmware_pack_begin.h" 1847 struct { 1848 union { 1849 struct { 1850 uint16 function; // SVGA3dFogFunction 1851 uint8 type; // SVGA3dFogType 1852 uint8 base; // SVGA3dFogBase 1853 }; 1854 uint32 uintValue; 1855 }; 1856 } 1857 #include "vmware_pack_end.h" 1858 SVGA3dFogMode; 1859 1860 /* 1861 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This 1862 * is a surface ID as well as face/mipmap indices. 1863 */ 1864 typedef 1865 #include "vmware_pack_begin.h" 1866 struct SVGA3dSurfaceImageId { 1867 uint32 sid; 1868 uint32 face; 1869 uint32 mipmap; 1870 } 1871 #include "vmware_pack_end.h" 1872 SVGA3dSurfaceImageId; 1873 1874 typedef 1875 #include "vmware_pack_begin.h" 1876 struct SVGA3dSubSurfaceId { 1877 uint32 sid; 1878 uint32 subResourceId; 1879 } 1880 #include "vmware_pack_end.h" 1881 SVGA3dSubSurfaceId; 1882 1883 typedef 1884 #include "vmware_pack_begin.h" 1885 struct { 1886 uint32 width; 1887 uint32 height; 1888 uint32 depth; 1889 } 1890 #include "vmware_pack_end.h" 1891 SVGA3dSize; 1892 1893 /* 1894 * Guest-backed objects definitions. 1895 */ 1896 typedef enum { 1897 SVGA_OTABLE_MOB = 0, 1898 SVGA_OTABLE_MIN = 0, 1899 SVGA_OTABLE_SURFACE = 1, 1900 SVGA_OTABLE_CONTEXT = 2, 1901 SVGA_OTABLE_SHADER = 3, 1902 SVGA_OTABLE_SCREENTARGET = 4, 1903 1904 SVGA_OTABLE_DX9_MAX = 5, 1905 1906 SVGA_OTABLE_DXCONTEXT = 5, 1907 SVGA_OTABLE_DX_MAX = 6, 1908 1909 SVGA_OTABLE_RESERVED1 = 6, 1910 SVGA_OTABLE_RESERVED2 = 7, 1911 1912 /* 1913 * Additions to this table need to be tied to HW-version features and 1914 * checkpointed accordingly. 1915 */ 1916 SVGA_OTABLE_DEVEL_MAX = 8, 1917 SVGA_OTABLE_MAX = 8 1918 } SVGAOTableType; 1919 1920 typedef enum { 1921 SVGA_COTABLE_MIN = 0, 1922 SVGA_COTABLE_RTVIEW = 0, 1923 SVGA_COTABLE_DSVIEW = 1, 1924 SVGA_COTABLE_SRVIEW = 2, 1925 SVGA_COTABLE_ELEMENTLAYOUT = 3, 1926 SVGA_COTABLE_BLENDSTATE = 4, 1927 SVGA_COTABLE_DEPTHSTENCIL = 5, 1928 SVGA_COTABLE_RASTERIZERSTATE = 6, 1929 SVGA_COTABLE_SAMPLER = 7, 1930 SVGA_COTABLE_STREAMOUTPUT = 8, 1931 SVGA_COTABLE_DXQUERY = 9, 1932 SVGA_COTABLE_DXSHADER = 10, 1933 SVGA_COTABLE_DX10_MAX = 11, 1934 SVGA_COTABLE_UAVIEW = 11, 1935 SVGA_COTABLE_MAX = 12, 1936 } SVGACOTableType; 1937 1938 /* 1939 * The largest size (number of entries) allowed in a COTable. 1940 */ 1941 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) 1942 1943 typedef enum SVGAMobFormat { 1944 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, 1945 SVGA3D_MOBFMT_PTDEPTH_0 = 0, 1946 SVGA3D_MOBFMT_MIN = 0, 1947 SVGA3D_MOBFMT_PTDEPTH_1 = 1, 1948 SVGA3D_MOBFMT_PTDEPTH_2 = 2, 1949 SVGA3D_MOBFMT_RANGE = 3, 1950 SVGA3D_MOBFMT_PTDEPTH64_0 = 4, 1951 SVGA3D_MOBFMT_PTDEPTH64_1 = 5, 1952 SVGA3D_MOBFMT_PTDEPTH64_2 = 6, 1953 SVGA3D_MOBFMT_PREDX_MAX = 7, 1954 SVGA3D_MOBFMT_EMPTY = 7, 1955 SVGA3D_MOBFMT_MAX, 1956 1957 /* 1958 * This isn't actually used by the guest, but is a mob-format used 1959 * internally by the SVGA device (and is therefore not binary compatible). 1960 */ 1961 SVGA3D_MOBFMT_HB, 1962 } SVGAMobFormat; 1963 1964 #define SVGA3D_MOB_EMPTY_BASE 1 1965 1966 /* 1967 * Multisample pattern types. 1968 */ 1969 1970 typedef enum SVGA3dMSPattern { 1971 SVGA3D_MS_PATTERN_NONE = 0, 1972 SVGA3D_MS_PATTERN_MIN = 0, 1973 SVGA3D_MS_PATTERN_STANDARD = 1, 1974 SVGA3D_MS_PATTERN_CENTER = 2, 1975 SVGA3D_MS_PATTERN_MAX = 3, 1976 } SVGA3dMSPattern; 1977 1978 /* 1979 * Precision settings for each sample. 1980 */ 1981 1982 typedef enum SVGA3dMSQualityLevel { 1983 SVGA3D_MS_QUALITY_NONE = 0, 1984 SVGA3D_MS_QUALITY_MIN = 0, 1985 SVGA3D_MS_QUALITY_FULL = 1, 1986 SVGA3D_MS_QUALITY_MAX = 2, 1987 } SVGA3dMSQualityLevel; 1988 1989 /* 1990 * Screen Target Update Flags 1991 */ 1992 1993 typedef enum SVGA3dFrameUpdateType { 1994 SVGA3D_FRAME_END = 0, 1995 SVGA3D_FRAME_PARTIAL = 1, 1996 SVGA3D_FRAME_UNKNOWN = 2, 1997 SVGA3D_FRAME_MAX = 3, 1998 } SVGA3dFrameUpdateType; 1999 2000 #endif /* _SVGA3D_TYPES_H_ */ 2001