Searched refs:V3D_CTNEA (Results 1 – 2 of 2) sorted by relevance
230 state->ct0ea = V3D_READ(V3D_CTNEA(0)); in vc4_save_hang_state()233 state->ct1ea = V3D_READ(V3D_CTNEA(1)); in vc4_save_hang_state()377 V3D_WRITE(V3D_CTNEA(thread), end); in submit_cl()
82 #define V3D_CTNEA(n) (V3D_CT0EA + 4 * (n)) macro