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Searched refs:offsetInBytes (Results 1 – 6 of 6) sorted by relevance

/drivers/gpu/drm/vmwgfx/device_include/
Dsvga3d_dx.h236 uint32 offsetInBytes; member
293 uint32 offsetInBytes; member
1006 uint32 offsetInBytes; member
1720 uint32 offsetInBytes; member
1741 uint32 offsetInBytes; member
1793 uint32 offsetInBytes; member
1842 uint32 offsetInBytes; member
1950 uint32 offsetInBytes; member
Dsvga3d_cmd.h1445 uint32 offsetInBytes; member
2060 uint32 offsetInBytes; member
/drivers/gpu/drm/vmwgfx/
Dvmwgfx_streamoutput.c110 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_streamoutput_unscrub()
183 cmd->body.offsetInBytes = 0; in vmw_dx_streamoutput_scrub()
Dvmwgfx_shader.c267 cmd->body.offsetInBytes = res->backup_offset; in vmw_gb_shader_bind()
295 cmd->body.offsetInBytes = 0; in vmw_gb_shader_unbind()
406 cmd->body.offsetInBytes = res->backup_offset; in vmw_dx_shader_unscrub()
493 cmd->body.offsetInBytes = 0; in vmw_dx_shader_scrub()
Dvmwgfx_binding.c698 cmd->body.offsetInBytes = binding->offset; in vmw_binding_scrub_cb()
702 cmd->body.offsetInBytes = 0; in vmw_binding_scrub_cb()
Dvmwgfx_execbuf.c2106 &cmd->body.mobid, cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader()
2151 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2739 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader()
3060 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_streamoutput()