1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */ 2 /********************************************************** 3 * Copyright 1998-2020 VMware, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person 6 * obtaining a copy of this software and associated documentation 7 * files (the "Software"), to deal in the Software without 8 * restriction, including without limitation the rights to use, copy, 9 * modify, merge, publish, distribute, sublicense, and/or sell copies 10 * of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be 14 * included in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 **********************************************************/ 26 27 /* 28 * svga3d_cmd.h -- 29 * 30 * SVGA 3d hardware cmd definitions 31 */ 32 33 #ifndef _SVGA3D_CMD_H_ 34 #define _SVGA3D_CMD_H_ 35 36 #define INCLUDE_ALLOW_MODULE 37 #define INCLUDE_ALLOW_USERLEVEL 38 #define INCLUDE_ALLOW_VMCORE 39 40 #include "includeCheck.h" 41 #include "svga3d_types.h" 42 43 /* 44 * Identifiers for commands in the command FIFO. 45 * 46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of 47 * the SVGA3D protocol and remain reserved; they should not be used in the 48 * future. 49 * 50 * IDs between 1040 and 2999 (inclusive) are available for use by the 51 * current SVGA3D protocol. 52 * 53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000 54 * and up. 55 */ 56 57 typedef enum { 58 SVGA_3D_CMD_LEGACY_BASE = 1000, 59 SVGA_3D_CMD_BASE = 1040, 60 61 SVGA_3D_CMD_SURFACE_DEFINE = 1040, 62 SVGA_3D_CMD_SURFACE_DESTROY = 1041, 63 SVGA_3D_CMD_SURFACE_COPY = 1042, 64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, 65 SVGA_3D_CMD_SURFACE_DMA = 1044, 66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045, 67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046, 68 SVGA_3D_CMD_SETTRANSFORM = 1047, 69 SVGA_3D_CMD_SETZRANGE = 1048, 70 SVGA_3D_CMD_SETRENDERSTATE = 1049, 71 SVGA_3D_CMD_SETRENDERTARGET = 1050, 72 SVGA_3D_CMD_SETTEXTURESTATE = 1051, 73 SVGA_3D_CMD_SETMATERIAL = 1052, 74 SVGA_3D_CMD_SETLIGHTDATA = 1053, 75 SVGA_3D_CMD_SETLIGHTENABLED = 1054, 76 SVGA_3D_CMD_SETVIEWPORT = 1055, 77 SVGA_3D_CMD_SETCLIPPLANE = 1056, 78 SVGA_3D_CMD_CLEAR = 1057, 79 SVGA_3D_CMD_PRESENT = 1058, 80 SVGA_3D_CMD_SHADER_DEFINE = 1059, 81 SVGA_3D_CMD_SHADER_DESTROY = 1060, 82 SVGA_3D_CMD_SET_SHADER = 1061, 83 SVGA_3D_CMD_SET_SHADER_CONST = 1062, 84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, 85 SVGA_3D_CMD_SETSCISSORRECT = 1064, 86 SVGA_3D_CMD_BEGIN_QUERY = 1065, 87 SVGA_3D_CMD_END_QUERY = 1066, 88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, 89 SVGA_3D_CMD_PRESENT_READBACK = 1068, 90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, 91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, 92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, 93 SVGA_3D_CMD_DEAD4 = 1072, 94 SVGA_3D_CMD_DEAD5 = 1073, 95 SVGA_3D_CMD_DEAD6 = 1074, 96 SVGA_3D_CMD_DEAD7 = 1075, 97 SVGA_3D_CMD_DEAD8 = 1076, 98 SVGA_3D_CMD_DEAD9 = 1077, 99 SVGA_3D_CMD_DEAD10 = 1078, 100 SVGA_3D_CMD_DEAD11 = 1079, 101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, 102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, 103 SVGA_3D_CMD_SCREEN_DMA = 1082, 104 SVGA_3D_CMD_DEAD1 = 1083, 105 SVGA_3D_CMD_DEAD2 = 1084, 106 107 SVGA_3D_CMD_DEAD12 = 1085, 108 SVGA_3D_CMD_DEAD13 = 1086, 109 SVGA_3D_CMD_DEAD14 = 1087, 110 SVGA_3D_CMD_DEAD15 = 1088, 111 SVGA_3D_CMD_DEAD16 = 1089, 112 SVGA_3D_CMD_DEAD17 = 1090, 113 114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091, 115 SVGA_3D_CMD_READBACK_OTABLE = 1092, 116 117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093, 118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094, 119 SVGA_3D_CMD_DEAD3 = 1095, 120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, 121 122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, 123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, 124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099, 125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, 126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, 127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, 128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, 129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, 130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, 131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, 132 133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, 134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, 135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, 136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, 137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, 138 139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, 140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, 141 SVGA_3D_CMD_BIND_GB_SHADER = 1114, 142 143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, 144 145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, 146 SVGA_3D_CMD_END_GB_QUERY = 1117, 147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, 148 149 SVGA_3D_CMD_NOP = 1119, 150 151 SVGA_3D_CMD_ENABLE_GART = 1120, 152 SVGA_3D_CMD_DISABLE_GART = 1121, 153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, 154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, 155 156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, 157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, 158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, 159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, 160 161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, 162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, 163 164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, 165 166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131, 167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, 168 SVGA_3D_CMD_GB_MOB_FENCE = 1133, 169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, 170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, 171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, 172 SVGA_3D_CMD_NOP_ERROR = 1137, 173 174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, 175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, 176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, 177 SVGA_3D_CMD_DRAW = 1141, 178 SVGA_3D_CMD_DRAW_INDEXED = 1142, 179 180 /* 181 * DX10 Commands 182 */ 183 SVGA_3D_CMD_DX_MIN = 1143, 184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, 185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, 186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, 187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, 188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, 189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, 190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, 191 SVGA_3D_CMD_DX_SET_SHADER = 1150, 192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, 193 SVGA_3D_CMD_DX_DRAW = 1152, 194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, 195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, 196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, 197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156, 198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, 199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, 200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, 201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, 202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, 203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, 204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, 205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, 206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, 207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, 208 SVGA_3D_CMD_DX_BIND_QUERY = 1167, 209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, 210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, 211 SVGA_3D_CMD_DX_END_QUERY = 1170, 212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171, 213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172, 214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, 215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, 216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, 217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, 218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, 219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, 220 SVGA_3D_CMD_DX_PRED_COPY = 1179, 221 SVGA_3D_CMD_DX_PRESENTBLT = 1180, 222 SVGA_3D_CMD_DX_GENMIPS = 1181, 223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, 224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, 225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, 226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, 227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, 228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, 229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, 230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, 231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, 232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, 233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, 234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, 235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, 236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, 237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, 238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, 239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, 240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, 241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, 242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, 243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, 244 SVGA_3D_CMD_DX_BIND_SHADER = 1203, 245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, 246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, 247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, 248 SVGA_3D_CMD_DX_SET_COTABLE = 1207, 249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, 250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209, 251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, 252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, 253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212, 254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, 255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, 256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, 257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, 258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, 259 SVGA_3D_CMD_DX_HINT = 1218, 260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, 261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, 262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, 263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, 264 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, 265 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, 266 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, 267 268 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, 269 SVGA_3D_CMD_DX_MAX = 1227, 270 271 SVGA_3D_CMD_SCREEN_COPY = 1227, 272 273 SVGA_3D_CMD_RESERVED1 = 1228, 274 SVGA_3D_CMD_RESERVED2 = 1229, 275 SVGA_3D_CMD_RESERVED3 = 1230, 276 SVGA_3D_CMD_RESERVED4 = 1231, 277 SVGA_3D_CMD_RESERVED5 = 1232, 278 SVGA_3D_CMD_RESERVED6 = 1233, 279 SVGA_3D_CMD_RESERVED7 = 1234, 280 SVGA_3D_CMD_RESERVED8 = 1235, 281 282 SVGA_3D_CMD_GROW_OTABLE = 1236, 283 SVGA_3D_CMD_DX_GROW_COTABLE = 1237, 284 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, 285 286 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, 287 288 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, 289 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, 290 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, 291 SVGA_3D_CMD_DX_PRED_CONVERT = 1243, 292 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, 293 294 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, 295 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, 296 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, 297 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, 298 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, 299 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, 300 301 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, 302 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, 303 SVGA_3D_CMD_DX_DISPATCH = 1253, 304 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, 305 306 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, 307 SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256, 308 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, 309 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, 310 311 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, 312 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, 313 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, 314 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, 315 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, 316 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, 317 318 SVGA_3D_CMD_RESERVED2_1 = 1265, 319 320 SVGA_3D_CMD_RESERVED2_2 = 1266, 321 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, 322 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, 323 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, 324 SVGA_3D_CMD_RESERVED2_3 = 1270, 325 SVGA_3D_CMD_RESERVED2_4 = 1271, 326 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, 327 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, 328 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, 329 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, 330 SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, 331 SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, 332 333 SVGA_3D_CMD_MAX = 1278, 334 SVGA_3D_CMD_FUTURE_MAX = 3000 335 } SVGAFifo3dCmdId; 336 337 #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) 338 339 /* 340 * FIFO command format definitions: 341 */ 342 343 /* 344 * The data size header following cmdNum for every 3d command 345 */ 346 typedef 347 #include "vmware_pack_begin.h" 348 struct { 349 uint32 id; 350 uint32 size; 351 } 352 #include "vmware_pack_end.h" 353 SVGA3dCmdHeader; 354 355 typedef 356 #include "vmware_pack_begin.h" 357 struct { 358 uint32 numMipLevels; 359 } 360 #include "vmware_pack_end.h" 361 SVGA3dSurfaceFace; 362 363 typedef 364 #include "vmware_pack_begin.h" 365 struct { 366 uint32 sid; 367 SVGA3dSurface1Flags surfaceFlags; 368 SVGA3dSurfaceFormat format; 369 370 /* 371 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace 372 * structures must have the same value of numMipLevels field. 373 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the 374 * numMipLevels set to 0. 375 */ 376 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; 377 378 /* 379 * Followed by an SVGA3dSize structure for each mip level in each face. 380 * 381 * A note on surface sizes: Sizes are always specified in pixels, 382 * even if the true surface size is not a multiple of the minimum 383 * block size of the surface's format. For example, a 3x3x1 DXT1 384 * compressed texture would actually be stored as a 4x4x1 image in 385 * memory. 386 */ 387 } 388 #include "vmware_pack_end.h" 389 SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ 390 391 typedef 392 #include "vmware_pack_begin.h" 393 struct { 394 uint32 sid; 395 SVGA3dSurface1Flags surfaceFlags; 396 SVGA3dSurfaceFormat format; 397 398 /* 399 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace 400 * structures must have the same value of numMipLevels field. 401 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the 402 * numMipLevels set to 0. 403 */ 404 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; 405 uint32 multisampleCount; 406 SVGA3dTextureFilter autogenFilter; 407 408 /* 409 * Followed by an SVGA3dSize structure for each mip level in each face. 410 * 411 * A note on surface sizes: Sizes are always specified in pixels, 412 * even if the true surface size is not a multiple of the minimum 413 * block size of the surface's format. For example, a 3x3x1 DXT1 414 * compressed texture would actually be stored as a 4x4x1 image in 415 * memory. 416 */ 417 } 418 #include "vmware_pack_end.h" 419 SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ 420 421 typedef 422 #include "vmware_pack_begin.h" 423 struct { 424 uint32 sid; 425 } 426 #include "vmware_pack_end.h" 427 SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ 428 429 typedef 430 #include "vmware_pack_begin.h" 431 struct { 432 uint32 cid; 433 } 434 #include "vmware_pack_end.h" 435 SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ 436 437 typedef 438 #include "vmware_pack_begin.h" 439 struct { 440 uint32 cid; 441 } 442 #include "vmware_pack_end.h" 443 SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ 444 445 typedef 446 #include "vmware_pack_begin.h" 447 struct { 448 uint32 cid; 449 SVGA3dClearFlag clearFlag; 450 uint32 color; 451 float depth; 452 uint32 stencil; 453 /* Followed by variable number of SVGA3dRect structures */ 454 } 455 #include "vmware_pack_end.h" 456 SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ 457 458 typedef 459 #include "vmware_pack_begin.h" 460 struct { 461 SVGA3dLightType type; 462 SVGA3dBool inWorldSpace; 463 float diffuse[4]; 464 float specular[4]; 465 float ambient[4]; 466 float position[4]; 467 float direction[4]; 468 float range; 469 float falloff; 470 float attenuation0; 471 float attenuation1; 472 float attenuation2; 473 float theta; 474 float phi; 475 } 476 #include "vmware_pack_end.h" 477 SVGA3dLightData; 478 479 typedef 480 #include "vmware_pack_begin.h" 481 struct { 482 uint32 sid; 483 /* Followed by variable number of SVGA3dCopyRect structures */ 484 } 485 #include "vmware_pack_end.h" 486 SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ 487 488 typedef 489 #include "vmware_pack_begin.h" 490 struct { 491 SVGA3dRenderStateName state; 492 union { 493 uint32 uintValue; 494 float floatValue; 495 }; 496 } 497 #include "vmware_pack_end.h" 498 SVGA3dRenderState; 499 500 typedef 501 #include "vmware_pack_begin.h" 502 struct { 503 uint32 cid; 504 /* Followed by variable number of SVGA3dRenderState structures */ 505 } 506 #include "vmware_pack_end.h" 507 SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ 508 509 typedef 510 #include "vmware_pack_begin.h" 511 struct { 512 uint32 cid; 513 SVGA3dRenderTargetType type; 514 SVGA3dSurfaceImageId target; 515 } 516 #include "vmware_pack_end.h" 517 SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ 518 519 typedef 520 #include "vmware_pack_begin.h" 521 struct { 522 SVGA3dSurfaceImageId src; 523 SVGA3dSurfaceImageId dest; 524 /* Followed by variable number of SVGA3dCopyBox structures */ 525 } 526 #include "vmware_pack_end.h" 527 SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ 528 529 /* 530 * Perform a surface copy within the same image. 531 * The src/dest boxes are allowed to overlap. 532 */ 533 typedef 534 #include "vmware_pack_begin.h" 535 struct { 536 SVGA3dSurfaceImageId surface; 537 SVGA3dCopyBox box; 538 } 539 #include "vmware_pack_end.h" 540 SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */ 541 542 typedef 543 #include "vmware_pack_begin.h" 544 struct { 545 uint32 srcSid; 546 uint32 destSid; 547 } 548 #include "vmware_pack_end.h" 549 SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */ 550 551 typedef 552 #include "vmware_pack_begin.h" 553 struct { 554 SVGA3dSurfaceImageId src; 555 SVGA3dSurfaceImageId dest; 556 SVGA3dBox boxSrc; 557 SVGA3dBox boxDest; 558 } 559 #include "vmware_pack_end.h" 560 SVGA3dCmdSurfaceStretchBltNonMSToMS; 561 /* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */ 562 563 typedef 564 #include "vmware_pack_begin.h" 565 struct { 566 SVGA3dSurfaceImageId src; 567 SVGA3dSurfaceImageId dest; 568 SVGA3dBox boxSrc; 569 SVGA3dBox boxDest; 570 SVGA3dStretchBltMode mode; 571 } 572 #include "vmware_pack_end.h" 573 SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ 574 575 typedef 576 #include "vmware_pack_begin.h" 577 struct { 578 /* 579 * If the discard flag is present in a surface DMA operation, the host may 580 * discard the contents of the current mipmap level and face of the target 581 * surface before applying the surface DMA contents. 582 */ 583 uint32 discard : 1; 584 585 /* 586 * If the unsynchronized flag is present, the host may perform this upload 587 * without syncing to pending reads on this surface. 588 */ 589 uint32 unsynchronized : 1; 590 591 /* 592 * Guests *MUST* set the reserved bits to 0 before submitting the command 593 * suffix as future flags may occupy these bits. 594 */ 595 uint32 reserved : 30; 596 } 597 #include "vmware_pack_end.h" 598 SVGA3dSurfaceDMAFlags; 599 600 typedef 601 #include "vmware_pack_begin.h" 602 struct { 603 SVGAGuestImage guest; 604 SVGA3dSurfaceImageId host; 605 SVGA3dTransferType transfer; 606 607 /* 608 * Followed by variable number of SVGA3dCopyBox structures. For consistency 609 * in all clipping logic and coordinate translation, we define the 610 * "source" in each copyBox as the guest image and the 611 * "destination" as the host image, regardless of transfer 612 * direction. 613 * 614 * For efficiency, the SVGA3D device is free to copy more data than 615 * specified. For example, it may round copy boxes outwards such 616 * that they lie on particular alignment boundaries. 617 */ 618 } 619 #include "vmware_pack_end.h" 620 SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ 621 622 /* 623 * SVGA3dCmdSurfaceDMASuffix -- 624 * 625 * This is a command suffix that will appear after a SurfaceDMA command in 626 * the FIFO. It contains some extra information that hosts may use to 627 * optimize performance or protect the guest. This suffix exists to preserve 628 * backwards compatibility while also allowing for new functionality to be 629 * implemented. 630 */ 631 632 typedef 633 #include "vmware_pack_begin.h" 634 struct { 635 uint32 suffixSize; 636 637 /* 638 * The maximum offset is used to determine the maximum offset from the 639 * guestPtr base address that will be accessed or written to during this 640 * surfaceDMA. If the suffix is supported, the host will respect this 641 * boundary while performing surface DMAs. 642 * 643 * Defaults to MAX_UINT32 644 */ 645 uint32 maximumOffset; 646 647 /* 648 * A set of flags that describes optimizations that the host may perform 649 * while performing this surface DMA operation. The guest should never rely 650 * on behaviour that is different when these flags are set for correctness. 651 * 652 * Defaults to 0 653 */ 654 SVGA3dSurfaceDMAFlags flags; 655 } 656 #include "vmware_pack_end.h" 657 SVGA3dCmdSurfaceDMASuffix; 658 659 /* 660 * SVGA_3D_CMD_DRAW_PRIMITIVES -- 661 * 662 * This command is the SVGA3D device's generic drawing entry point. 663 * It can draw multiple ranges of primitives, optionally using an 664 * index buffer, using an arbitrary collection of vertex buffers. 665 * 666 * Each SVGA3dVertexDecl defines a distinct vertex array to bind 667 * during this draw call. The declarations specify which surface 668 * the vertex data lives in, what that vertex data is used for, 669 * and how to interpret it. 670 * 671 * Each SVGA3dPrimitiveRange defines a collection of primitives 672 * to render using the same vertex arrays. An index buffer is 673 * optional. 674 */ 675 676 typedef 677 #include "vmware_pack_begin.h" 678 struct { 679 /* 680 * A range hint is an optional specification for the range of indices 681 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed 682 * that the entire array will be used. 683 * 684 * These are only hints. The SVGA3D device may use them for 685 * performance optimization if possible, but it's also allowed to 686 * ignore these values. 687 */ 688 uint32 first; 689 uint32 last; 690 } 691 #include "vmware_pack_end.h" 692 SVGA3dArrayRangeHint; 693 694 typedef 695 #include "vmware_pack_begin.h" 696 struct { 697 /* 698 * Define the origin and shape of a vertex or index array. Both 699 * 'offset' and 'stride' are in bytes. The provided surface will be 700 * reinterpreted as a flat array of bytes in the same format used 701 * by surface DMA operations. To avoid unnecessary conversions, the 702 * surface should be created with the SVGA3D_BUFFER format. 703 * 704 * Index 0 in the array starts 'offset' bytes into the surface. 705 * Index 1 begins at byte 'offset + stride', etc. Array indices may 706 * not be negative. 707 */ 708 uint32 surfaceId; 709 uint32 offset; 710 uint32 stride; 711 } 712 #include "vmware_pack_end.h" 713 SVGA3dArray; 714 715 typedef 716 #include "vmware_pack_begin.h" 717 struct { 718 /* 719 * Describe a vertex array's data type, and define how it is to be 720 * used by the fixed function pipeline or the vertex shader. It 721 * isn't useful to have two VertexDecls with the same 722 * VertexArrayIdentity in one draw call. 723 */ 724 SVGA3dDeclType type; 725 SVGA3dDeclMethod method; 726 SVGA3dDeclUsage usage; 727 uint32 usageIndex; 728 } 729 #include "vmware_pack_end.h" 730 SVGA3dVertexArrayIdentity; 731 732 typedef 733 #include "vmware_pack_begin.h" 734 struct SVGA3dVertexDecl { 735 SVGA3dVertexArrayIdentity identity; 736 SVGA3dArray array; 737 SVGA3dArrayRangeHint rangeHint; 738 } 739 #include "vmware_pack_end.h" 740 SVGA3dVertexDecl; 741 742 typedef 743 #include "vmware_pack_begin.h" 744 struct SVGA3dPrimitiveRange { 745 /* 746 * Define a group of primitives to render, from sequential indices. 747 * 748 * The value of 'primitiveType' and 'primitiveCount' imply the 749 * total number of vertices that will be rendered. 750 */ 751 SVGA3dPrimitiveType primType; 752 uint32 primitiveCount; 753 754 /* 755 * Optional index buffer. If indexArray.surfaceId is 756 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering 757 * without an index buffer is identical to rendering with an index 758 * buffer containing the sequence [0, 1, 2, 3, ...]. 759 * 760 * If an index buffer is in use, indexWidth specifies the width in 761 * bytes of each index value. It must be less than or equal to 762 * indexArray.stride. 763 * 764 * (Currently, the SVGA3D device requires index buffers to be tightly 765 * packed. In other words, indexWidth == indexArray.stride) 766 */ 767 SVGA3dArray indexArray; 768 uint32 indexWidth; 769 770 /* 771 * Optional index bias. This number is added to all indices from 772 * indexArray before they are used as vertex array indices. This 773 * can be used in multiple ways: 774 * 775 * - When not using an indexArray, this bias can be used to 776 * specify where in the vertex arrays to begin rendering. 777 * 778 * - A positive number here is equivalent to increasing the 779 * offset in each vertex array. 780 * 781 * - A negative number can be used to render using a small 782 * vertex array and an index buffer that contains large 783 * values. This may be used by some applications that 784 * crop a vertex buffer without modifying their index 785 * buffer. 786 * 787 * Note that rendering with a negative bias value may be slower and 788 * use more memory than rendering with a positive or zero bias. 789 */ 790 int32 indexBias; 791 } 792 #include "vmware_pack_end.h" 793 SVGA3dPrimitiveRange; 794 795 typedef 796 #include "vmware_pack_begin.h" 797 struct { 798 uint32 cid; 799 uint32 numVertexDecls; 800 uint32 numRanges; 801 802 /* 803 * There are two variable size arrays after the 804 * SVGA3dCmdDrawPrimitives structure. In order, 805 * they are: 806 * 807 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than 808 * SVGA3D_MAX_VERTEX_ARRAYS; 809 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than 810 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; 811 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains 812 * the frequency divisor for the corresponding vertex decl). 813 */ 814 } 815 #include "vmware_pack_end.h" 816 SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ 817 818 typedef 819 #include "vmware_pack_begin.h" 820 struct { 821 uint32 cid; 822 823 uint32 primitiveCount; /* How many primitives to render */ 824 uint32 startVertexLocation; /* Which vertex do we start rendering at. */ 825 826 uint8 primitiveType; /* SVGA3dPrimitiveType */ 827 uint8 padding[3]; 828 } 829 #include "vmware_pack_end.h" 830 SVGA3dCmdDraw; 831 832 typedef 833 #include "vmware_pack_begin.h" 834 struct { 835 uint32 cid; 836 837 uint8 primitiveType; /* SVGA3dPrimitiveType */ 838 839 uint32 indexBufferSid; /* Valid index buffer sid. */ 840 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ 841 /* always 0 for pre SM guests, non-zero for OpenGL */ 842 /* guests. We can't represent non-multiple of */ 843 /* stride offsets in D3D9Renderer... */ 844 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ 845 846 int32 baseVertexLocation; /* Bias applied to the index when selecting a */ 847 /* vertex from the streams, may be negative */ 848 849 uint32 primitiveCount; /* How many primitives to render */ 850 uint32 pad0; 851 uint16 pad1; 852 } 853 #include "vmware_pack_end.h" 854 SVGA3dCmdDrawIndexed; 855 856 typedef 857 #include "vmware_pack_begin.h" 858 struct { 859 /* 860 * Describe a vertex array's data type, and define how it is to be 861 * used by the fixed function pipeline or the vertex shader. It 862 * isn't useful to have two VertexDecls with the same 863 * VertexArrayIdentity in one draw call. 864 */ 865 uint16 streamOffset; 866 uint8 stream; 867 uint8 type; /* SVGA3dDeclType */ 868 uint8 method; /* SVGA3dDeclMethod */ 869 uint8 usage; /* SVGA3dDeclUsage */ 870 uint8 usageIndex; 871 uint8 padding; 872 873 } 874 #include "vmware_pack_end.h" 875 SVGA3dVertexElement; 876 877 /* 878 * Should the vertex element respect the stream value? The high bit of the 879 * stream should be set to indicate that the stream should be respected. If 880 * the high bit is not set, the stream will be ignored and replaced by the index 881 * of the position of the currently considered vertex element. 882 * 883 * All guests should set this bit and correctly specify the stream going 884 * forward. 885 */ 886 #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) 887 888 typedef 889 #include "vmware_pack_begin.h" 890 struct { 891 uint32 cid; 892 893 uint32 numElements; 894 895 /* 896 * Followed by numElements SVGA3dVertexElement structures. 897 * 898 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements 899 * are cleared and will not be used by following draws. 900 */ 901 } 902 #include "vmware_pack_end.h" 903 SVGA3dCmdSetVertexDecls; 904 905 typedef 906 #include "vmware_pack_begin.h" 907 struct { 908 uint32 sid; 909 uint32 stride; 910 uint32 offset; 911 } 912 #include "vmware_pack_end.h" 913 SVGA3dVertexStream; 914 915 typedef 916 #include "vmware_pack_begin.h" 917 struct { 918 uint32 cid; 919 920 uint32 numStreams; 921 /* 922 * Followed by numStream SVGA3dVertexStream structures. 923 * 924 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams 925 * are cleared and will not be used by following draws. 926 */ 927 } 928 #include "vmware_pack_end.h" 929 SVGA3dCmdSetVertexStreams; 930 931 typedef 932 #include "vmware_pack_begin.h" 933 struct { 934 uint32 cid; 935 uint32 numDivisors; 936 } 937 #include "vmware_pack_end.h" 938 SVGA3dCmdSetVertexDivisors; 939 940 typedef 941 #include "vmware_pack_begin.h" 942 struct { 943 uint32 stage; 944 SVGA3dTextureStateName name; 945 union { 946 uint32 value; 947 float floatValue; 948 }; 949 } 950 #include "vmware_pack_end.h" 951 SVGA3dTextureState; 952 953 typedef 954 #include "vmware_pack_begin.h" 955 struct { 956 uint32 cid; 957 /* Followed by variable number of SVGA3dTextureState structures */ 958 } 959 #include "vmware_pack_end.h" 960 SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ 961 962 typedef 963 #include "vmware_pack_begin.h" 964 struct { 965 uint32 cid; 966 SVGA3dTransformType type; 967 float matrix[16]; 968 } 969 #include "vmware_pack_end.h" 970 SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ 971 972 typedef 973 #include "vmware_pack_begin.h" 974 struct { 975 float min; 976 float max; 977 } 978 #include "vmware_pack_end.h" 979 SVGA3dZRange; 980 981 typedef 982 #include "vmware_pack_begin.h" 983 struct { 984 uint32 cid; 985 SVGA3dZRange zRange; 986 } 987 #include "vmware_pack_end.h" 988 SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ 989 990 typedef 991 #include "vmware_pack_begin.h" 992 struct { 993 float diffuse[4]; 994 float ambient[4]; 995 float specular[4]; 996 float emissive[4]; 997 float shininess; 998 } 999 #include "vmware_pack_end.h" 1000 SVGA3dMaterial; 1001 1002 typedef 1003 #include "vmware_pack_begin.h" 1004 struct { 1005 uint32 cid; 1006 SVGA3dFace face; 1007 SVGA3dMaterial material; 1008 } 1009 #include "vmware_pack_end.h" 1010 SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ 1011 1012 typedef 1013 #include "vmware_pack_begin.h" 1014 struct { 1015 uint32 cid; 1016 uint32 index; 1017 SVGA3dLightData data; 1018 } 1019 #include "vmware_pack_end.h" 1020 SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ 1021 1022 typedef 1023 #include "vmware_pack_begin.h" 1024 struct { 1025 uint32 cid; 1026 uint32 index; 1027 uint32 enabled; 1028 } 1029 #include "vmware_pack_end.h" 1030 SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ 1031 1032 typedef 1033 #include "vmware_pack_begin.h" 1034 struct { 1035 uint32 cid; 1036 SVGA3dRect rect; 1037 } 1038 #include "vmware_pack_end.h" 1039 SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ 1040 1041 typedef 1042 #include "vmware_pack_begin.h" 1043 struct { 1044 uint32 cid; 1045 SVGA3dRect rect; 1046 } 1047 #include "vmware_pack_end.h" 1048 SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ 1049 1050 typedef 1051 #include "vmware_pack_begin.h" 1052 struct { 1053 uint32 cid; 1054 uint32 index; 1055 float plane[4]; 1056 } 1057 #include "vmware_pack_end.h" 1058 SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ 1059 1060 typedef 1061 #include "vmware_pack_begin.h" 1062 struct { 1063 uint32 cid; 1064 uint32 shid; 1065 SVGA3dShaderType type; 1066 /* Followed by variable number of DWORDs for shader bycode */ 1067 } 1068 #include "vmware_pack_end.h" 1069 SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ 1070 1071 typedef 1072 #include "vmware_pack_begin.h" 1073 struct { 1074 uint32 cid; 1075 uint32 shid; 1076 SVGA3dShaderType type; 1077 } 1078 #include "vmware_pack_end.h" 1079 SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ 1080 1081 typedef 1082 #include "vmware_pack_begin.h" 1083 struct { 1084 uint32 cid; 1085 uint32 reg; /* register number */ 1086 SVGA3dShaderType type; 1087 SVGA3dShaderConstType ctype; 1088 uint32 values[4]; 1089 1090 /* 1091 * Followed by a variable number of additional values. 1092 */ 1093 } 1094 #include "vmware_pack_end.h" 1095 SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ 1096 1097 typedef 1098 #include "vmware_pack_begin.h" 1099 struct { 1100 uint32 cid; 1101 SVGA3dShaderType type; 1102 uint32 shid; 1103 } 1104 #include "vmware_pack_end.h" 1105 SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ 1106 1107 typedef 1108 #include "vmware_pack_begin.h" 1109 struct { 1110 uint32 cid; 1111 SVGA3dQueryType type; 1112 } 1113 #include "vmware_pack_end.h" 1114 SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ 1115 1116 typedef 1117 #include "vmware_pack_begin.h" 1118 struct { 1119 uint32 cid; 1120 SVGA3dQueryType type; 1121 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ 1122 } 1123 #include "vmware_pack_end.h" 1124 SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ 1125 1126 1127 /* 1128 * SVGA3D_CMD_WAIT_FOR_QUERY -- 1129 * 1130 * Will read the SVGA3dQueryResult structure pointed to by guestResult, 1131 * and if the state member is set to anything else than 1132 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. 1133 * 1134 * Otherwise, in addition to the query explicitly waited for, 1135 * All queries with the same type and issued with the same cid, for which 1136 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will 1137 * be finished after execution of this command. 1138 * 1139 * A query will be identified by the gmrId and offset of the guestResult 1140 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has 1141 * been sent previously with an indentical gmrId and offset, it will 1142 * effectively end all queries with an identical type issued with the 1143 * same cid, and the SVGA3dQueryResult structure pointed to by 1144 * guestResult will not be written to. This property can be used to 1145 * implement a query barrier for a given cid and query type. 1146 */ 1147 1148 typedef 1149 #include "vmware_pack_begin.h" 1150 struct { 1151 uint32 cid; /* Same parameters passed to END_QUERY */ 1152 SVGA3dQueryType type; 1153 SVGAGuestPtr guestResult; 1154 } 1155 #include "vmware_pack_end.h" 1156 SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ 1157 1158 typedef 1159 #include "vmware_pack_begin.h" 1160 struct { 1161 uint32 totalSize; /* Set by guest before query is ended. */ 1162 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ 1163 union { /* Set by host on exit from PENDING state */ 1164 uint32 result32; 1165 uint32 queryCookie; /* May be used to identify which QueryGetData this 1166 result corresponds to. */ 1167 }; 1168 } 1169 #include "vmware_pack_end.h" 1170 SVGA3dQueryResult; 1171 1172 1173 /* 1174 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- 1175 * 1176 * This is a blit from an SVGA3D surface to a Screen Object. 1177 * This blit must be directed at a specific screen. 1178 * 1179 * The blit copies from a rectangular region of an SVGA3D surface 1180 * image to a rectangular region of a screen. 1181 * 1182 * This command takes an optional variable-length list of clipping 1183 * rectangles after the body of the command. If no rectangles are 1184 * specified, there is no clipping region. The entire destRect is 1185 * drawn to. If one or more rectangles are included, they describe 1186 * a clipping region. The clip rectangle coordinates are measured 1187 * relative to the top-left corner of destRect. 1188 * 1189 * The srcImage must be from mip=0 face=0. 1190 * 1191 * This supports scaling if the src and dest are of different sizes. 1192 * 1193 * Availability: 1194 * SVGA_FIFO_CAP_SCREEN_OBJECT 1195 */ 1196 1197 typedef 1198 #include "vmware_pack_begin.h" 1199 struct { 1200 SVGA3dSurfaceImageId srcImage; 1201 SVGASignedRect srcRect; 1202 uint32 destScreenId; /* Screen Object ID */ 1203 SVGASignedRect destRect; 1204 /* Clipping: zero or more SVGASignedRects follow */ 1205 } 1206 #include "vmware_pack_end.h" 1207 SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ 1208 1209 typedef 1210 #include "vmware_pack_begin.h" 1211 struct { 1212 uint32 sid; 1213 SVGA3dTextureFilter filter; 1214 } 1215 #include "vmware_pack_end.h" 1216 SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ 1217 1218 typedef 1219 #include "vmware_pack_begin.h" 1220 struct { 1221 uint32 sid; 1222 } 1223 #include "vmware_pack_end.h" 1224 SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ 1225 1226 typedef 1227 #include "vmware_pack_begin.h" 1228 struct { 1229 uint32 sid; 1230 } 1231 #include "vmware_pack_end.h" 1232 SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ 1233 1234 /* 1235 * Screen DMA command 1236 * 1237 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device 1238 * cap bit is not required. 1239 * 1240 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could 1241 * be different, but it is required that guest makes sure refBuffer has 1242 * exactly the same contents that were written to when last time screen DMA 1243 * command is received by host. 1244 * 1245 * - changemap is generated by lib/blit, and it has the changes from last 1246 * received screen DMA or more. 1247 */ 1248 1249 typedef 1250 #include "vmware_pack_begin.h" 1251 struct SVGA3dCmdScreenDMA { 1252 uint32 screenId; 1253 SVGAGuestImage refBuffer; 1254 SVGAGuestImage destBuffer; 1255 SVGAGuestImage changeMap; 1256 } 1257 #include "vmware_pack_end.h" 1258 SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ 1259 1260 /* 1261 * Logic ops 1262 */ 1263 1264 #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) 1265 #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) 1266 #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) 1267 #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) 1268 1269 typedef 1270 #include "vmware_pack_begin.h" 1271 struct SVGA3dCmdLogicOpsBitBlt { 1272 /* 1273 * All LogicOps surfaces are one-level 1274 * surfaces so mipmap & face should always 1275 * be zero. 1276 */ 1277 SVGA3dSurfaceImageId src; 1278 SVGA3dSurfaceImageId dst; 1279 SVGA3dLogicOp logicOp; 1280 SVGA3dLogicOpRop3 logicOpRop3; 1281 /* Followed by variable number of SVGA3dCopyBox structures */ 1282 } 1283 #include "vmware_pack_end.h" 1284 SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ 1285 1286 1287 typedef 1288 #include "vmware_pack_begin.h" 1289 struct SVGA3dCmdLogicOpsTransBlt { 1290 /* 1291 * All LogicOps surfaces are one-level 1292 * surfaces so mipmap & face should always 1293 * be zero. 1294 */ 1295 SVGA3dSurfaceImageId src; 1296 SVGA3dSurfaceImageId dst; 1297 uint32 color; 1298 uint32 flags; 1299 SVGA3dBox srcBox; 1300 SVGA3dSignedBox dstBox; 1301 SVGA3dBox clipBox; 1302 } 1303 #include "vmware_pack_end.h" 1304 SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ 1305 1306 1307 typedef 1308 #include "vmware_pack_begin.h" 1309 struct SVGA3dCmdLogicOpsStretchBlt { 1310 /* 1311 * All LogicOps surfaces are one-level 1312 * surfaces so mipmap & face should always 1313 * be zero. 1314 */ 1315 SVGA3dSurfaceImageId src; 1316 SVGA3dSurfaceImageId dst; 1317 uint16 mode; 1318 uint16 flags; 1319 SVGA3dBox srcBox; 1320 SVGA3dSignedBox dstBox; 1321 SVGA3dBox clipBox; 1322 } 1323 #include "vmware_pack_end.h" 1324 SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ 1325 1326 1327 typedef 1328 #include "vmware_pack_begin.h" 1329 struct SVGA3dCmdLogicOpsColorFill { 1330 /* 1331 * All LogicOps surfaces are one-level 1332 * surfaces so mipmap & face should always 1333 * be zero. 1334 */ 1335 SVGA3dSurfaceImageId dst; 1336 uint32 color; 1337 SVGA3dLogicOp logicOp; 1338 SVGA3dLogicOpRop3 logicOpRop3; 1339 /* Followed by variable number of SVGA3dRect structures. */ 1340 } 1341 #include "vmware_pack_end.h" 1342 SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ 1343 1344 1345 typedef 1346 #include "vmware_pack_begin.h" 1347 struct SVGA3dCmdLogicOpsAlphaBlend { 1348 /* 1349 * All LogicOps surfaces are one-level 1350 * surfaces so mipmap & face should always 1351 * be zero. 1352 */ 1353 SVGA3dSurfaceImageId src; 1354 SVGA3dSurfaceImageId dst; 1355 uint32 alphaVal; 1356 uint32 flags; 1357 SVGA3dBox srcBox; 1358 SVGA3dSignedBox dstBox; 1359 SVGA3dBox clipBox; 1360 } 1361 #include "vmware_pack_end.h" 1362 SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ 1363 1364 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF 1365 1366 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 1367 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 1368 1369 typedef 1370 #include "vmware_pack_begin.h" 1371 struct SVGA3dCmdLogicOpsClearTypeBlend { 1372 /* 1373 * All LogicOps surfaces are one-level 1374 * surfaces so mipmap & face should always 1375 * be zero. 1376 */ 1377 SVGA3dSurfaceImageId tmp; 1378 SVGA3dSurfaceImageId dst; 1379 SVGA3dSurfaceImageId gammaSurf; 1380 SVGA3dSurfaceImageId alphaSurf; 1381 uint32 gamma; 1382 uint32 color; 1383 uint32 color2; 1384 int32 alphaOffsetX; 1385 int32 alphaOffsetY; 1386 /* Followed by variable number of SVGA3dBox structures */ 1387 } 1388 #include "vmware_pack_end.h" 1389 SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ 1390 1391 1392 /* 1393 * Guest-backed objects definitions. 1394 */ 1395 1396 typedef 1397 #include "vmware_pack_begin.h" 1398 struct { 1399 SVGAMobFormat ptDepth; 1400 uint32 sizeInBytes; 1401 PPN64 base; 1402 } 1403 #include "vmware_pack_end.h" 1404 SVGAOTableMobEntry; 1405 #define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry)) 1406 1407 typedef 1408 #include "vmware_pack_begin.h" 1409 struct { 1410 SVGA3dSurfaceFormat format; 1411 SVGA3dSurface1Flags surface1Flags; 1412 uint32 numMipLevels; 1413 uint32 multisampleCount; 1414 SVGA3dTextureFilter autogenFilter; 1415 SVGA3dSize size; 1416 SVGAMobId mobid; 1417 uint32 arraySize; 1418 uint32 mobPitch; 1419 SVGA3dSurface2Flags surface2Flags; 1420 uint8 multisamplePattern; 1421 uint8 qualityLevel; 1422 uint16 bufferByteStride; 1423 float minLOD; 1424 uint32 pad0[2]; 1425 } 1426 #include "vmware_pack_end.h" 1427 SVGAOTableSurfaceEntry; 1428 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry)) 1429 1430 typedef 1431 #include "vmware_pack_begin.h" 1432 struct { 1433 uint32 cid; 1434 SVGAMobId mobid; 1435 } 1436 #include "vmware_pack_end.h" 1437 SVGAOTableContextEntry; 1438 #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry)) 1439 1440 typedef 1441 #include "vmware_pack_begin.h" 1442 struct { 1443 SVGA3dShaderType type; 1444 uint32 sizeInBytes; 1445 uint32 offsetInBytes; 1446 SVGAMobId mobid; 1447 } 1448 #include "vmware_pack_end.h" 1449 SVGAOTableShaderEntry; 1450 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry)) 1451 1452 #define SVGA_STFLAG_PRIMARY (1 << 0) 1453 #define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */ 1454 typedef uint32 SVGAScreenTargetFlags; 1455 1456 typedef 1457 #include "vmware_pack_begin.h" 1458 struct { 1459 SVGA3dSurfaceImageId image; 1460 uint32 width; 1461 uint32 height; 1462 int32 xRoot; 1463 int32 yRoot; 1464 SVGAScreenTargetFlags flags; 1465 uint32 dpi; 1466 uint32 pad[7]; 1467 } 1468 #include "vmware_pack_end.h" 1469 SVGAOTableScreenTargetEntry; 1470 #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \ 1471 (sizeof(SVGAOTableScreenTargetEntry)) 1472 1473 typedef 1474 #include "vmware_pack_begin.h" 1475 struct { 1476 float value[4]; 1477 } 1478 #include "vmware_pack_end.h" 1479 SVGA3dShaderConstFloat; 1480 1481 typedef 1482 #include "vmware_pack_begin.h" 1483 struct { 1484 int32 value[4]; 1485 } 1486 #include "vmware_pack_end.h" 1487 SVGA3dShaderConstInt; 1488 1489 typedef 1490 #include "vmware_pack_begin.h" 1491 struct { 1492 uint32 value; 1493 } 1494 #include "vmware_pack_end.h" 1495 SVGA3dShaderConstBool; 1496 1497 typedef 1498 #include "vmware_pack_begin.h" 1499 struct { 1500 uint16 streamOffset; 1501 uint8 stream; 1502 uint8 type; 1503 uint8 methodUsage; 1504 uint8 usageIndex; 1505 } 1506 #include "vmware_pack_end.h" 1507 SVGAGBVertexElement; 1508 1509 typedef 1510 #include "vmware_pack_begin.h" 1511 struct { 1512 uint32 sid; 1513 uint16 stride; 1514 uint32 offset; 1515 } 1516 #include "vmware_pack_end.h" 1517 SVGAGBVertexStream; 1518 typedef 1519 #include "vmware_pack_begin.h" 1520 struct { 1521 SVGA3dRect viewport; 1522 SVGA3dRect scissorRect; 1523 SVGA3dZRange zRange; 1524 1525 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; 1526 SVGAGBVertexElement decl1[4]; 1527 1528 uint32 renderStates[SVGA3D_RS_MAX]; 1529 SVGAGBVertexElement decl2[18]; 1530 uint32 pad0[2]; 1531 1532 struct { 1533 SVGA3dFace face; 1534 SVGA3dMaterial material; 1535 } material; 1536 1537 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; 1538 float matrices[SVGA3D_TRANSFORM_MAX][16]; 1539 1540 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; 1541 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; 1542 1543 /* 1544 * Shaders currently bound 1545 */ 1546 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; 1547 SVGAGBVertexElement decl3[10]; 1548 uint32 pad1[3]; 1549 1550 uint32 occQueryActive; 1551 uint32 occQueryValue; 1552 1553 /* 1554 * Int/Bool Shader constants 1555 */ 1556 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; 1557 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; 1558 uint16 pShaderBValues; 1559 uint16 vShaderBValues; 1560 1561 1562 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; 1563 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; 1564 uint32 numVertexDecls; 1565 uint32 numVertexStreams; 1566 uint32 numVertexDivisors; 1567 uint32 pad2[30]; 1568 1569 /* 1570 * Texture Stages 1571 * 1572 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the 1573 * textureStages array. 1574 * SVGA3D_TS_COLOR_KEY is in tsColorKey. 1575 */ 1576 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; 1577 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; 1578 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; 1579 1580 /* 1581 * Float Shader constants. 1582 */ 1583 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; 1584 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; 1585 } 1586 #include "vmware_pack_end.h" 1587 SVGAGBContextData; 1588 #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) 1589 1590 /* 1591 * SVGA3dCmdSetOTableBase -- 1592 * 1593 * This command allows the guest to specify the base PPN of the 1594 * specified object table. 1595 */ 1596 1597 typedef 1598 #include "vmware_pack_begin.h" 1599 struct { 1600 SVGAOTableType type; 1601 PPN32 baseAddress; 1602 uint32 sizeInBytes; 1603 uint32 validSizeInBytes; 1604 SVGAMobFormat ptDepth; 1605 } 1606 #include "vmware_pack_end.h" 1607 SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ 1608 1609 typedef 1610 #include "vmware_pack_begin.h" 1611 struct { 1612 SVGAOTableType type; 1613 PPN64 baseAddress; 1614 uint32 sizeInBytes; 1615 uint32 validSizeInBytes; 1616 SVGAMobFormat ptDepth; 1617 } 1618 #include "vmware_pack_end.h" 1619 SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ 1620 1621 /* 1622 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that 1623 * the new OTable contains the same contents as the old one, except possibly 1624 * for some new invalid entries at the end. 1625 * 1626 * (Otherwise, guests should use one of the SetOTableBase commands.) 1627 */ 1628 typedef 1629 #include "vmware_pack_begin.h" 1630 struct { 1631 SVGAOTableType type; 1632 PPN64 baseAddress; 1633 uint32 sizeInBytes; 1634 uint32 validSizeInBytes; 1635 SVGAMobFormat ptDepth; 1636 } 1637 #include "vmware_pack_end.h" 1638 SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */ 1639 1640 typedef 1641 #include "vmware_pack_begin.h" 1642 struct { 1643 SVGAOTableType type; 1644 } 1645 #include "vmware_pack_end.h" 1646 SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ 1647 1648 /* 1649 * Define a memory object (Mob) in the OTable. 1650 */ 1651 1652 typedef 1653 #include "vmware_pack_begin.h" 1654 struct SVGA3dCmdDefineGBMob { 1655 SVGAMobId mobid; 1656 SVGAMobFormat ptDepth; 1657 PPN32 base; 1658 uint32 sizeInBytes; 1659 } 1660 #include "vmware_pack_end.h" 1661 SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ 1662 1663 1664 /* 1665 * Destroys an object in the OTable. 1666 */ 1667 1668 typedef 1669 #include "vmware_pack_begin.h" 1670 struct SVGA3dCmdDestroyGBMob { 1671 SVGAMobId mobid; 1672 } 1673 #include "vmware_pack_end.h" 1674 SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ 1675 1676 /* 1677 * Define a memory object (Mob) in the OTable with a PPN64 base. 1678 */ 1679 1680 typedef 1681 #include "vmware_pack_begin.h" 1682 struct SVGA3dCmdDefineGBMob64 { 1683 SVGAMobId mobid; 1684 SVGAMobFormat ptDepth; 1685 PPN64 base; 1686 uint32 sizeInBytes; 1687 } 1688 #include "vmware_pack_end.h" 1689 SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ 1690 1691 /* 1692 * Redefine an object in the OTable with PPN64 base. 1693 */ 1694 1695 typedef 1696 #include "vmware_pack_begin.h" 1697 struct SVGA3dCmdRedefineGBMob64 { 1698 SVGAMobId mobid; 1699 SVGAMobFormat ptDepth; 1700 PPN64 base; 1701 uint32 sizeInBytes; 1702 } 1703 #include "vmware_pack_end.h" 1704 SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ 1705 1706 /* 1707 * Notification that the page tables have been modified. 1708 */ 1709 1710 typedef 1711 #include "vmware_pack_begin.h" 1712 struct SVGA3dCmdUpdateGBMobMapping { 1713 SVGAMobId mobid; 1714 } 1715 #include "vmware_pack_end.h" 1716 SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ 1717 1718 /* 1719 * Define a guest-backed surface. 1720 */ 1721 1722 typedef 1723 #include "vmware_pack_begin.h" 1724 struct SVGA3dCmdDefineGBSurface { 1725 uint32 sid; 1726 SVGA3dSurface1Flags surfaceFlags; 1727 SVGA3dSurfaceFormat format; 1728 uint32 numMipLevels; 1729 uint32 multisampleCount; 1730 SVGA3dTextureFilter autogenFilter; 1731 SVGA3dSize size; 1732 } 1733 #include "vmware_pack_end.h" 1734 SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ 1735 1736 /* 1737 * Defines a guest-backed surface, adding the arraySize field. 1738 */ 1739 typedef 1740 #include "vmware_pack_begin.h" 1741 struct SVGA3dCmdDefineGBSurface_v2 { 1742 uint32 sid; 1743 SVGA3dSurface1Flags surfaceFlags; 1744 SVGA3dSurfaceFormat format; 1745 uint32 numMipLevels; 1746 uint32 multisampleCount; 1747 SVGA3dTextureFilter autogenFilter; 1748 SVGA3dSize size; 1749 uint32 arraySize; 1750 uint32 pad; 1751 } 1752 #include "vmware_pack_end.h" 1753 SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */ 1754 1755 /* 1756 * Defines a guest-backed surface, adding the larger flags. 1757 */ 1758 typedef 1759 #include "vmware_pack_begin.h" 1760 struct SVGA3dCmdDefineGBSurface_v3 { 1761 uint32 sid; 1762 SVGA3dSurfaceAllFlags surfaceFlags; 1763 SVGA3dSurfaceFormat format; 1764 uint32 numMipLevels; 1765 uint32 multisampleCount; 1766 SVGA3dMSPattern multisamplePattern; 1767 SVGA3dMSQualityLevel qualityLevel; 1768 SVGA3dTextureFilter autogenFilter; 1769 SVGA3dSize size; 1770 uint32 arraySize; 1771 } 1772 #include "vmware_pack_end.h" 1773 SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */ 1774 1775 /* 1776 * Defines a guest-backed surface, adding buffer byte stride. 1777 */ 1778 typedef 1779 #include "vmware_pack_begin.h" 1780 struct SVGA3dCmdDefineGBSurface_v4 { 1781 uint32 sid; 1782 SVGA3dSurfaceAllFlags surfaceFlags; 1783 SVGA3dSurfaceFormat format; 1784 uint32 numMipLevels; 1785 uint32 multisampleCount; 1786 SVGA3dMSPattern multisamplePattern; 1787 SVGA3dMSQualityLevel qualityLevel; 1788 SVGA3dTextureFilter autogenFilter; 1789 SVGA3dSize size; 1790 uint32 arraySize; 1791 uint32 bufferByteStride; 1792 } 1793 #include "vmware_pack_end.h" 1794 SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */ 1795 1796 /* 1797 * Destroy a guest-backed surface. 1798 */ 1799 1800 typedef 1801 #include "vmware_pack_begin.h" 1802 struct SVGA3dCmdDestroyGBSurface { 1803 uint32 sid; 1804 } 1805 #include "vmware_pack_end.h" 1806 SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ 1807 1808 /* 1809 * Bind a guest-backed surface to a mob. 1810 */ 1811 1812 typedef 1813 #include "vmware_pack_begin.h" 1814 struct SVGA3dCmdBindGBSurface { 1815 uint32 sid; 1816 SVGAMobId mobid; 1817 } 1818 #include "vmware_pack_end.h" 1819 SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ 1820 1821 typedef 1822 #include "vmware_pack_begin.h" 1823 struct SVGA3dCmdBindGBSurfaceWithPitch { 1824 uint32 sid; 1825 SVGAMobId mobid; 1826 uint32 baseLevelPitch; 1827 } 1828 #include "vmware_pack_end.h" 1829 SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ 1830 1831 /* 1832 * Conditionally bind a mob to a guest-backed surface if testMobid 1833 * matches the currently bound mob. Optionally issue a 1834 * readback/update on the surface while it is still bound to the old 1835 * mobid if the mobid is changed by this command. 1836 */ 1837 1838 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) 1839 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) 1840 1841 typedef 1842 #include "vmware_pack_begin.h" 1843 struct SVGA3dCmdCondBindGBSurface { 1844 uint32 sid; 1845 SVGAMobId testMobid; 1846 SVGAMobId mobid; 1847 uint32 flags; 1848 } 1849 #include "vmware_pack_end.h" 1850 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ 1851 1852 /* 1853 * Update an image in a guest-backed surface. 1854 * (Inform the device that the guest-contents have been updated.) 1855 */ 1856 1857 typedef 1858 #include "vmware_pack_begin.h" 1859 struct SVGA3dCmdUpdateGBImage { 1860 SVGA3dSurfaceImageId image; 1861 SVGA3dBox box; 1862 } 1863 #include "vmware_pack_end.h" 1864 SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ 1865 1866 /* 1867 * Update an entire guest-backed surface. 1868 * (Inform the device that the guest-contents have been updated.) 1869 */ 1870 1871 typedef 1872 #include "vmware_pack_begin.h" 1873 struct SVGA3dCmdUpdateGBSurface { 1874 uint32 sid; 1875 } 1876 #include "vmware_pack_end.h" 1877 SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ 1878 1879 /* 1880 * Readback an image in a guest-backed surface. 1881 * (Request the device to flush the dirty contents into the guest.) 1882 */ 1883 1884 typedef 1885 #include "vmware_pack_begin.h" 1886 struct SVGA3dCmdReadbackGBImage { 1887 SVGA3dSurfaceImageId image; 1888 } 1889 #include "vmware_pack_end.h" 1890 SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ 1891 1892 /* 1893 * Readback an entire guest-backed surface. 1894 * (Request the device to flush the dirty contents into the guest.) 1895 */ 1896 1897 typedef 1898 #include "vmware_pack_begin.h" 1899 struct SVGA3dCmdReadbackGBSurface { 1900 uint32 sid; 1901 } 1902 #include "vmware_pack_end.h" 1903 SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ 1904 1905 /* 1906 * Readback a sub rect of an image in a guest-backed surface. After 1907 * issuing this command the driver is required to issue an update call 1908 * of the same region before issuing any other commands that reference 1909 * this surface or rendering is not guaranteed. 1910 */ 1911 1912 typedef 1913 #include "vmware_pack_begin.h" 1914 struct SVGA3dCmdReadbackGBImagePartial { 1915 SVGA3dSurfaceImageId image; 1916 SVGA3dBox box; 1917 uint32 invertBox; 1918 } 1919 #include "vmware_pack_end.h" 1920 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ 1921 1922 1923 /* 1924 * Invalidate an image in a guest-backed surface. 1925 * (Notify the device that the contents can be lost.) 1926 */ 1927 1928 typedef 1929 #include "vmware_pack_begin.h" 1930 struct SVGA3dCmdInvalidateGBImage { 1931 SVGA3dSurfaceImageId image; 1932 } 1933 #include "vmware_pack_end.h" 1934 SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ 1935 1936 /* 1937 * Invalidate an entire guest-backed surface. 1938 * (Notify the device that the contents if all images can be lost.) 1939 */ 1940 1941 typedef 1942 #include "vmware_pack_begin.h" 1943 struct SVGA3dCmdInvalidateGBSurface { 1944 uint32 sid; 1945 } 1946 #include "vmware_pack_end.h" 1947 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ 1948 1949 /* 1950 * Invalidate a sub rect of an image in a guest-backed surface. After 1951 * issuing this command the driver is required to issue an update call 1952 * of the same region before issuing any other commands that reference 1953 * this surface or rendering is not guaranteed. 1954 */ 1955 1956 typedef 1957 #include "vmware_pack_begin.h" 1958 struct SVGA3dCmdInvalidateGBImagePartial { 1959 SVGA3dSurfaceImageId image; 1960 SVGA3dBox box; 1961 uint32 invertBox; 1962 } 1963 #include "vmware_pack_end.h" 1964 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ 1965 1966 1967 /* 1968 * Define a guest-backed context. 1969 */ 1970 1971 typedef 1972 #include "vmware_pack_begin.h" 1973 struct SVGA3dCmdDefineGBContext { 1974 uint32 cid; 1975 } 1976 #include "vmware_pack_end.h" 1977 SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ 1978 1979 /* 1980 * Destroy a guest-backed context. 1981 */ 1982 1983 typedef 1984 #include "vmware_pack_begin.h" 1985 struct SVGA3dCmdDestroyGBContext { 1986 uint32 cid; 1987 } 1988 #include "vmware_pack_end.h" 1989 SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ 1990 1991 /* 1992 * Bind a guest-backed context. 1993 * 1994 * validContents should be set to 0 for new contexts, 1995 * and 1 if this is an old context which is getting paged 1996 * back on to the device. 1997 * 1998 * For new contexts, it is recommended that the driver 1999 * issue commands to initialize all interesting state 2000 * prior to rendering. 2001 */ 2002 2003 typedef 2004 #include "vmware_pack_begin.h" 2005 struct SVGA3dCmdBindGBContext { 2006 uint32 cid; 2007 SVGAMobId mobid; 2008 uint32 validContents; 2009 } 2010 #include "vmware_pack_end.h" 2011 SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ 2012 2013 /* 2014 * Readback a guest-backed context. 2015 * (Request that the device flush the contents back into guest memory.) 2016 */ 2017 2018 typedef 2019 #include "vmware_pack_begin.h" 2020 struct SVGA3dCmdReadbackGBContext { 2021 uint32 cid; 2022 } 2023 #include "vmware_pack_end.h" 2024 SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ 2025 2026 /* 2027 * Invalidate a guest-backed context. 2028 */ 2029 typedef 2030 #include "vmware_pack_begin.h" 2031 struct SVGA3dCmdInvalidateGBContext { 2032 uint32 cid; 2033 } 2034 #include "vmware_pack_end.h" 2035 SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ 2036 2037 /* 2038 * Define a guest-backed shader. 2039 */ 2040 2041 typedef 2042 #include "vmware_pack_begin.h" 2043 struct SVGA3dCmdDefineGBShader { 2044 uint32 shid; 2045 SVGA3dShaderType type; 2046 uint32 sizeInBytes; 2047 } 2048 #include "vmware_pack_end.h" 2049 SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ 2050 2051 /* 2052 * Bind a guest-backed shader. 2053 */ 2054 2055 typedef 2056 #include "vmware_pack_begin.h" 2057 struct SVGA3dCmdBindGBShader { 2058 uint32 shid; 2059 SVGAMobId mobid; 2060 uint32 offsetInBytes; 2061 } 2062 #include "vmware_pack_end.h" 2063 SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ 2064 2065 /* 2066 * Destroy a guest-backed shader. 2067 */ 2068 2069 typedef 2070 #include "vmware_pack_begin.h" 2071 struct SVGA3dCmdDestroyGBShader { 2072 uint32 shid; 2073 } 2074 #include "vmware_pack_end.h" 2075 SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ 2076 2077 typedef 2078 #include "vmware_pack_begin.h" 2079 struct { 2080 uint32 cid; 2081 uint32 regStart; 2082 SVGA3dShaderType shaderType; 2083 SVGA3dShaderConstType constType; 2084 2085 /* 2086 * Followed by a variable number of shader constants. 2087 * 2088 * Note that FLOAT and INT constants are 4-dwords in length, while 2089 * BOOL constants are 1-dword in length. 2090 */ 2091 } 2092 #include "vmware_pack_end.h" 2093 SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ 2094 2095 2096 typedef 2097 #include "vmware_pack_begin.h" 2098 struct { 2099 uint32 cid; 2100 SVGA3dQueryType type; 2101 } 2102 #include "vmware_pack_end.h" 2103 SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ 2104 2105 typedef 2106 #include "vmware_pack_begin.h" 2107 struct { 2108 uint32 cid; 2109 SVGA3dQueryType type; 2110 SVGAMobId mobid; 2111 uint32 offset; 2112 } 2113 #include "vmware_pack_end.h" 2114 SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ 2115 2116 2117 /* 2118 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- 2119 * 2120 * The semantics of this command are identical to the 2121 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written 2122 * to a Mob instead of a GMR. 2123 */ 2124 2125 typedef 2126 #include "vmware_pack_begin.h" 2127 struct { 2128 uint32 cid; 2129 SVGA3dQueryType type; 2130 SVGAMobId mobid; 2131 uint32 offset; 2132 } 2133 #include "vmware_pack_end.h" 2134 SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ 2135 2136 2137 typedef 2138 #include "vmware_pack_begin.h" 2139 struct { 2140 SVGAMobId mobid; 2141 uint32 mustBeZero; 2142 uint32 initialized; 2143 } 2144 #include "vmware_pack_end.h" 2145 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ 2146 2147 typedef 2148 #include "vmware_pack_begin.h" 2149 struct { 2150 SVGAMobId mobid; 2151 uint32 gartOffset; 2152 } 2153 #include "vmware_pack_end.h" 2154 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ 2155 2156 2157 typedef 2158 #include "vmware_pack_begin.h" 2159 struct { 2160 uint32 gartOffset; 2161 uint32 numPages; 2162 } 2163 #include "vmware_pack_end.h" 2164 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ 2165 2166 2167 /* 2168 * Screen Targets 2169 */ 2170 2171 typedef 2172 #include "vmware_pack_begin.h" 2173 struct { 2174 uint32 stid; 2175 uint32 width; 2176 uint32 height; 2177 int32 xRoot; 2178 int32 yRoot; 2179 SVGAScreenTargetFlags flags; 2180 2181 /* 2182 * The physical DPI that the guest expects this screen displayed at. 2183 * 2184 * Guests which are not DPI-aware should set this to zero. 2185 */ 2186 uint32 dpi; 2187 } 2188 #include "vmware_pack_end.h" 2189 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ 2190 2191 typedef 2192 #include "vmware_pack_begin.h" 2193 struct { 2194 uint32 stid; 2195 } 2196 #include "vmware_pack_end.h" 2197 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ 2198 2199 typedef 2200 #include "vmware_pack_begin.h" 2201 struct { 2202 uint32 stid; 2203 SVGA3dSurfaceImageId image; 2204 } 2205 #include "vmware_pack_end.h" 2206 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ 2207 2208 typedef 2209 #include "vmware_pack_begin.h" 2210 struct { 2211 uint32 stid; 2212 SVGA3dRect rect; 2213 } 2214 #include "vmware_pack_end.h" 2215 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ 2216 2217 typedef 2218 #include "vmware_pack_begin.h" 2219 struct SVGA3dCmdGBScreenDMA { 2220 uint32 screenId; 2221 uint32 dead; 2222 SVGAMobId destMobID; 2223 uint32 destPitch; 2224 SVGAMobId changeMapMobID; 2225 } 2226 #include "vmware_pack_end.h" 2227 SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ 2228 2229 typedef 2230 #include "vmware_pack_begin.h" 2231 struct { 2232 uint32 value; 2233 uint32 mobId; 2234 uint32 mobOffset; 2235 } 2236 #include "vmware_pack_end.h" 2237 SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */ 2238 2239 typedef 2240 #include "vmware_pack_begin.h" 2241 struct { 2242 uint32 stid; 2243 SVGA3dSurfaceImageId dest; 2244 2245 uint32 statusMobId; 2246 uint32 statusMobOffset; 2247 2248 /* Reserved fields */ 2249 uint32 mustBeInvalidId; 2250 uint32 mustBeZero; 2251 } 2252 #include "vmware_pack_end.h" 2253 SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */ 2254 2255 #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 2256 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 2257 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF 2258 2259 typedef 2260 #include "vmware_pack_begin.h" 2261 struct { 2262 uint32 sid; 2263 } 2264 #include "vmware_pack_end.h" 2265 SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */ 2266 2267 typedef 2268 #include "vmware_pack_begin.h" 2269 struct { 2270 uint32 sid; 2271 } 2272 #include "vmware_pack_end.h" 2273 SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */ 2274 2275 #endif /* _SVGA3D_CMD_H_ */ 2276