Searched refs:shader_present (Results 1 – 5 of 5) sorted by relevance
241 pfdev->features.shader_present = gpu_read(pfdev, GPU_SHADER_PRESENT_LO); in panfrost_gpu_init_features()242 pfdev->features.shader_present |= (u64)gpu_read(pfdev, GPU_SHADER_PRESENT_HI) << 32; in panfrost_gpu_init_features()315 pfdev->features.shader_present, pfdev->features.l2_present); in panfrost_gpu_init_features()332 gpu_write(pfdev, SHADER_PWRON_LO, pfdev->features.shader_present); in panfrost_gpu_power_on()334 val, val == pfdev->features.shader_present, 100, 20000); in panfrost_gpu_power_on()
31 u64 shader_present; member
306 ncores = fls64(pfdev->features.shader_present); in panfrost_perfcnt_init()
145 affinity = pfdev->features.shader_present; in panfrost_job_write_affinity()
48 PANFROST_FEATURE(SHADER_PRESENT, shader_present); in panfrost_ioctl_get_param()