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Searched refs:shader_present (Results 1 – 5 of 5) sorted by relevance

/drivers/gpu/drm/panfrost/
Dpanfrost_gpu.c241 pfdev->features.shader_present = gpu_read(pfdev, GPU_SHADER_PRESENT_LO); in panfrost_gpu_init_features()
242 pfdev->features.shader_present |= (u64)gpu_read(pfdev, GPU_SHADER_PRESENT_HI) << 32; in panfrost_gpu_init_features()
315 pfdev->features.shader_present, pfdev->features.l2_present); in panfrost_gpu_init_features()
332 gpu_write(pfdev, SHADER_PWRON_LO, pfdev->features.shader_present); in panfrost_gpu_power_on()
334 val, val == pfdev->features.shader_present, 100, 20000); in panfrost_gpu_power_on()
Dpanfrost_device.h31 u64 shader_present; member
Dpanfrost_perfcnt.c306 ncores = fls64(pfdev->features.shader_present); in panfrost_perfcnt_init()
Dpanfrost_job.c145 affinity = pfdev->features.shader_present; in panfrost_job_write_affinity()
Dpanfrost_drv.c48 PANFROST_FEATURE(SHADER_PRESENT, shader_present); in panfrost_ioctl_get_param()