Searched refs:vmw_resource_mob_attached (Results 1 – 5 of 5) sorted by relevance
73 if (vmw_resource_mob_attached(res)) { in vmw_resource_mob_detach()126 if (vmw_resource_mob_attached(res) && in vmw_resource_release()409 ((func->needs_backup && !vmw_resource_mob_attached(res) && in vmw_resource_do_validate()423 if (func->dirty_alloc && vmw_resource_mob_attached(res) && in vmw_resource_do_validate()565 if (res->func->needs_backup && !vmw_resource_mob_attached(res)) in vmw_resource_check_buffer()670 (!func->needs_backup || vmw_resource_mob_attached(res)))) { in vmw_resource_do_evict()758 WARN_ON_ONCE(vmw_resource_mob_attached(res)); in vmw_resource_validate()
314 if (!vmw_resource_mob_attached(res)) in vmw_cotable_unbind()520 if (vcotbl->scrubbed && vmw_resource_mob_attached(res)) { in vmw_cotable_create()
127 if (vmw_resource_mob_attached(res)) { in vmw_dx_streamoutput_create()
430 if (vmw_resource_mob_attached(res)) { in vmw_dx_shader_create()
811 static inline bool vmw_resource_mob_attached(const struct vmw_resource *res) in vmw_resource_mob_attached() function