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Searched refs:gameport (Results 1 – 22 of 22) sorted by relevance

/drivers/input/gameport/
Dgameport.c44 static void gameport_add_port(struct gameport *gameport);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
78 static int gameport_measure_speed(struct gameport *gameport) in gameport_measure_speed() argument
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in gameport_measure_speed()
93 gameport_read(gameport); in gameport_measure_speed()
103 gameport_close(gameport); in gameport_measure_speed()
110 static int old_gameport_measure_speed(struct gameport *gameport) in old_gameport_measure_speed() argument
117 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in old_gameport_measure_speed()
125 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()
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Dfm801-gp.c24 struct gameport *gameport; member
29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
33 w = inw(gameport->io + 2); in fm801_gp_cooked_read()
36 w = inw(gameport->io + 4); in fm801_gp_cooked_read()
38 w = inw(gameport->io + 6); in fm801_gp_cooked_read()
41 w = inw(gameport->io + 8); in fm801_gp_cooked_read()
43 outw(0xff, gameport->io); /* reset */ in fm801_gp_cooked_read()
49 static int fm801_gp_open(struct gameport *gameport, int mode) in fm801_gp_open() argument
68 struct gameport *port; in fm801_gp_probe()
92 gp->gameport = port; in fm801_gp_probe()
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Dlightning.c38 struct gameport *gameport; member
60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
62 struct l4 *l4 = gameport->port_data; in l4_cooked_read()
93 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument
95 struct l4 *l4 = gameport->port_data; in l4_open()
180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
184 struct l4 *l4 = gameport->port_data; in l4_calibrate()
206 struct gameport *port; in l4_create_ports()
214 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
217 gameport_free_port(l4->gameport); in l4_create_ports()
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DKconfig9 Gameport support is for the standard 15-pin PC gameport. If you
10 have a joystick, gamepad, gameport card, a soundcard with a gameport
11 or anything else that uses the gameport, say Y or M here and also to
15 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
22 module will be called gameport.
27 tristate "Classic ISA and PnP gameport support"
29 Say Y here if you have an ISA or PnP gameport.
45 tristate "SB Live and Audigy gameport support"
49 Audigy card and want to use its gameport.
55 tristate "ForteMedia FM801 gameport support"
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Demu10k1-gp.c27 struct gameport *gameport; member
46 struct gameport *port; in emu_probe()
65 emu->gameport = port; in emu_probe()
97 gameport_unregister_port(emu->gameport); in emu_remove()
Dns558.c36 struct gameport *gameport; member
53 struct gameport *port; in ns558_isa_probe()
138 ns558->gameport = port; in ns558_isa_probe()
185 struct gameport *port; in ns558_pnp_probe()
210 ns558->gameport = port; in ns558_pnp_probe()
261 gameport_unregister_port(ns558->gameport); in ns558_exit()
DMakefile8 obj-$(CONFIG_GAMEPORT) += gameport.o
/drivers/input/joystick/
Dgf2k.c65 struct gameport *gameport; member
78 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
85 t = gameport_time(gameport, GF2K_START); in gf2k_read_packet()
86 p = gameport_time(gameport, GF2K_STROBE); in gf2k_read_packet()
92 gameport_trigger(gameport); in gf2k_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()
97 v = gameport_read(gameport); in gf2k_read_packet()
114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
124 gameport_trigger(gameport); in gf2k_trigger_seq()
125 t = gameport_time(gameport, GF2K_TIMEOUT * 1000); in gf2k_trigger_seq()
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Da3d.c39 struct gameport *gameport; member
40 struct gameport *adc;
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
63 t = gameport_time(gameport, A3D_MAX_START); in a3d_read_packet()
64 s = gameport_time(gameport, A3D_MAX_STROBE); in a3d_read_packet()
67 gameport_trigger(gameport); in a3d_read_packet()
68 v = gameport_read(gameport); in a3d_read_packet()
72 u = v; v = gameport_read(gameport); in a3d_read_packet()
162 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
164 struct a3d *a3d = gameport_get_drvdata(gameport); in a3d_poll()
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Dgrip_mp.c52 struct gameport *gameport; member
134 static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) in poll_until()
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
176 raw_data = gameport_read(gameport); in mp_io()
181 raw_data = gameport_read(gameport); in mp_io()
186 raw_data = gameport_read(gameport); in mp_io()
191 gameport_trigger(gameport); in mp_io()
193 if (!poll_until(0x10, 0, 308, gameport, &raw_data)) in mp_io()
217 if (!poll_until(0, 0x10, 77, gameport, &raw_data)) in mp_io()
225 if (!poll_until(0x10, 0, 77, gameport, &raw_data)) in mp_io()
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Dguillemot.c51 struct gameport *gameport; member
68 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
79 t = gameport_time(gameport, GUILLEMOT_MAX_START); in guillemot_read_packet()
80 s = gameport_time(gameport, GUILLEMOT_MAX_STROBE); in guillemot_read_packet()
83 gameport_trigger(gameport); in guillemot_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()
88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
105 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
107 struct guillemot *guillemot = gameport_get_drvdata(gameport); in guillemot_poll()
114 if (guillemot_read_packet(guillemot->gameport, data) != GUILLEMOT_MAX_LENGTH * 8 || in guillemot_poll()
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Dinteract.c38 struct gameport *gameport; member
75 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
84 t = gameport_time(gameport, INTERACT_MAX_START); in interact_read_packet()
85 s = gameport_time(gameport, INTERACT_MAX_STROBE); in interact_read_packet()
88 gameport_trigger(gameport); in interact_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()
93 u = v; v = gameport_read(gameport); in interact_read_packet()
112 static void interact_poll(struct gameport *gameport) in interact_poll() argument
114 struct interact *interact = gameport_get_drvdata(gameport); in interact_poll()
121 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) { in interact_poll()
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Dcobra.c32 struct gameport *gameport; member
40 static unsigned char cobra_read_packet(struct gameport *gameport, unsigned int *data) in cobra_read_packet() argument
48 int strobe = gameport_time(gameport, COBRA_MAX_STROBE); in cobra_read_packet()
57 u = gameport_read(gameport); in cobra_read_packet()
61 v = gameport_read(gameport); in cobra_read_packet()
94 static void cobra_poll(struct gameport *gameport) in cobra_poll() argument
96 struct cobra *cobra = gameport_get_drvdata(gameport); in cobra_poll()
103 if ((r = cobra_read_packet(gameport, data)) != cobra->exists) { in cobra_poll()
128 gameport_start_polling(cobra->gameport); in cobra_open()
136 gameport_stop_polling(cobra->gameport); in cobra_close()
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Dsidewinder.c99 struct gameport *gameport; member
119 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) in sw_read_packet() argument
126 …timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID pac… in sw_read_packet()
127 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ in sw_read_packet()
128 start = gameport_time(gameport, SW_START); in sw_read_packet()
129 strobe = gameport_time(gameport, SW_STROBE); in sw_read_packet()
136 gameport_trigger(gameport); /* Trigger */ in sw_read_packet()
137 v = gameport_read(gameport); in sw_read_packet()
142 v = gameport_read(gameport); in sw_read_packet()
155 v = gameport_read(gameport); in sw_read_packet()
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Dgrip.c39 struct gameport *gameport; member
68 static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_gpp_read_packet() argument
75 int strobe = gameport_time(gameport, GRIP_STROBE_GPP); in grip_gpp_read_packet()
83 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()
87 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()
108 static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_xt_read_packet() argument
116 int strobe = gameport_time(gameport, GRIP_STROBE_XT); in grip_xt_read_packet()
124 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
128 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
166 static void grip_poll(struct gameport *gameport) in grip_poll() argument
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Danalog.c102 struct gameport *gameport; member
171 struct gameport *gameport = port->gameport; in analog_cooked_read() local
182 gameport_trigger(gameport); in analog_cooked_read()
195 this = gameport_read(gameport) & port->mask; in analog_cooked_read()
223 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); in analog_button_read()
225 u = gameport_read(port->gameport); in analog_button_read()
239 gameport_trigger(port->gameport); in analog_button_read()
240 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()
251 static void analog_poll(struct gameport *gameport) in analog_poll() argument
253 struct analog_port *port = gameport_get_drvdata(gameport); in analog_poll()
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Dtmdc.c108 struct gameport *gameport; member
130 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) in tmdc_read_packet() argument
136 p = gameport_time(gameport, TMDC_MAX_STROBE); in tmdc_read_packet()
139 t[k] = gameport_time(gameport, TMDC_MAX_START); in tmdc_read_packet()
144 gameport_trigger(gameport); in tmdc_read_packet()
146 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
150 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
223 static void tmdc_poll(struct gameport *gameport) in tmdc_poll() argument
226 struct tmdc *tmdc = gameport_get_drvdata(gameport); in tmdc_poll()
232 if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) in tmdc_poll()
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Djoydump.c33 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) in joydump_connect() argument
43 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); in joydump_connect()
44 printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); in joydump_connect()
46 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { in joydump_connect()
50 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
65 timeout = gameport_time(gameport, 10000); /* 10 ms */ in joydump_connect()
78 u = gameport_read(gameport); in joydump_connect()
84 gameport_trigger(gameport); in joydump_connect()
88 dump->data = gameport_read(gameport); in joydump_connect()
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Dadi.c112 struct gameport *gameport; member
125 struct gameport *gameport = port->gameport; in adi_read_packet() local
132 t[i] = gameport_time(gameport, ADI_MAX_START); in adi_read_packet()
138 gameport_trigger(gameport); in adi_read_packet()
139 v = z = gameport_read(gameport); in adi_read_packet()
143 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
149 t[i] = gameport_time(gameport, ADI_MAX_STROBE); in adi_read_packet()
262 static void adi_poll(struct gameport *gameport) in adi_poll() argument
264 struct adi_port *port = gameport_get_drvdata(gameport); in adi_poll()
278 gameport_start_polling(port->gameport); in adi_open()
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DKconfig24 gameport. In addition to the usual PC analog joystick, this driver
41 A3D protocol over the PC gameport.
63 protocol over the PC gameport.
92 over the PC gameport.
102 that connects to the gameport and you connect gamepads to it.
112 protocol over the PC gameport.
121 Say Y here if you have an InterAct gameport or joystick
122 communicating digitally over the gameport.
132 Overdrive protocol over PC gameport.
142 DirectConnect (BSP) protocol over the PC gameport.
/drivers/
DMakefile110 obj-$(CONFIG_GAMEPORT) += input/gameport/
/drivers/input/
DKconfig196 source "drivers/input/gameport/Kconfig"