Searched refs:is_threaded (Results 1 – 3 of 3) sorted by relevance
812 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()817 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()818 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()
855 validated_shader->is_threaded = true; in vc4_validate_shader()908 if (validated_shader->is_threaded && in vc4_validate_shader()
771 bool is_threaded; member