1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3 * Copyright (C) 2015 Broadcom
4 */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_managed.h>
18 #include <drm/drm_mm.h>
19 #include <drm/drm_modeset_lock.h>
20
21 #include "uapi/drm/vc4_drm.h"
22
23 struct drm_device;
24 struct drm_gem_object;
25
26 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
27 * this.
28 */
29 enum vc4_kernel_bo_type {
30 /* Any kernel allocation (gem_create_object hook) before it
31 * gets another type set.
32 */
33 VC4_BO_TYPE_KERNEL,
34 VC4_BO_TYPE_V3D,
35 VC4_BO_TYPE_V3D_SHADER,
36 VC4_BO_TYPE_DUMB,
37 VC4_BO_TYPE_BIN,
38 VC4_BO_TYPE_RCL,
39 VC4_BO_TYPE_BCL,
40 VC4_BO_TYPE_KERNEL_CACHE,
41 VC4_BO_TYPE_COUNT
42 };
43
44 /* Performance monitor object. The perform lifetime is controlled by userspace
45 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
46 * request, and when this is the case, HW perf counters will be activated just
47 * before the submit_cl is submitted to the GPU and disabled when the job is
48 * done. This way, only events related to a specific job will be counted.
49 */
50 struct vc4_perfmon {
51 /* Tracks the number of users of the perfmon, when this counter reaches
52 * zero the perfmon is destroyed.
53 */
54 refcount_t refcnt;
55
56 /* Number of counters activated in this perfmon instance
57 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
58 */
59 u8 ncounters;
60
61 /* Events counted by the HW perf counters. */
62 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
63
64 /* Storage for counter values. Counters are incremented by the HW
65 * perf counter values every time the perfmon is attached to a GPU job.
66 * This way, perfmon users don't have to retrieve the results after
67 * each job if they want to track events covering several submissions.
68 * Note that counter values can't be reset, but you can fake a reset by
69 * destroying the perfmon and creating a new one.
70 */
71 u64 counters[];
72 };
73
74 struct vc4_dev {
75 struct drm_device base;
76
77 unsigned int irq;
78
79 struct vc4_hvs *hvs;
80 struct vc4_v3d *v3d;
81 struct vc4_dpi *dpi;
82 struct vc4_vec *vec;
83 struct vc4_txp *txp;
84
85 struct vc4_hang_state *hang_state;
86
87 /* The kernel-space BO cache. Tracks buffers that have been
88 * unreferenced by all other users (refcounts of 0!) but not
89 * yet freed, so we can do cheap allocations.
90 */
91 struct vc4_bo_cache {
92 /* Array of list heads for entries in the BO cache,
93 * based on number of pages, so we can do O(1) lookups
94 * in the cache when allocating.
95 */
96 struct list_head *size_list;
97 uint32_t size_list_size;
98
99 /* List of all BOs in the cache, ordered by age, so we
100 * can do O(1) lookups when trying to free old
101 * buffers.
102 */
103 struct list_head time_list;
104 struct work_struct time_work;
105 struct timer_list time_timer;
106 } bo_cache;
107
108 u32 num_labels;
109 struct vc4_label {
110 const char *name;
111 u32 num_allocated;
112 u32 size_allocated;
113 } *bo_labels;
114
115 /* Protects bo_cache and bo_labels. */
116 struct mutex bo_lock;
117
118 /* Purgeable BO pool. All BOs in this pool can have their memory
119 * reclaimed if the driver is unable to allocate new BOs. We also
120 * keep stats related to the purge mechanism here.
121 */
122 struct {
123 struct list_head list;
124 unsigned int num;
125 size_t size;
126 unsigned int purged_num;
127 size_t purged_size;
128 struct mutex lock;
129 } purgeable;
130
131 uint64_t dma_fence_context;
132
133 /* Sequence number for the last job queued in bin_job_list.
134 * Starts at 0 (no jobs emitted).
135 */
136 uint64_t emit_seqno;
137
138 /* Sequence number for the last completed job on the GPU.
139 * Starts at 0 (no jobs completed).
140 */
141 uint64_t finished_seqno;
142
143 /* List of all struct vc4_exec_info for jobs to be executed in
144 * the binner. The first job in the list is the one currently
145 * programmed into ct0ca for execution.
146 */
147 struct list_head bin_job_list;
148
149 /* List of all struct vc4_exec_info for jobs that have
150 * completed binning and are ready for rendering. The first
151 * job in the list is the one currently programmed into ct1ca
152 * for execution.
153 */
154 struct list_head render_job_list;
155
156 /* List of the finished vc4_exec_infos waiting to be freed by
157 * job_done_work.
158 */
159 struct list_head job_done_list;
160 /* Spinlock used to synchronize the job_list and seqno
161 * accesses between the IRQ handler and GEM ioctls.
162 */
163 spinlock_t job_lock;
164 wait_queue_head_t job_wait_queue;
165 struct work_struct job_done_work;
166
167 /* Used to track the active perfmon if any. Access to this field is
168 * protected by job_lock.
169 */
170 struct vc4_perfmon *active_perfmon;
171
172 /* List of struct vc4_seqno_cb for callbacks to be made from a
173 * workqueue when the given seqno is passed.
174 */
175 struct list_head seqno_cb_list;
176
177 /* The memory used for storing binner tile alloc, tile state,
178 * and overflow memory allocations. This is freed when V3D
179 * powers down.
180 */
181 struct vc4_bo *bin_bo;
182
183 /* Size of blocks allocated within bin_bo. */
184 uint32_t bin_alloc_size;
185
186 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
187 * used.
188 */
189 uint32_t bin_alloc_used;
190
191 /* Bitmask of the current bin_alloc used for overflow memory. */
192 uint32_t bin_alloc_overflow;
193
194 /* Incremented when an underrun error happened after an atomic commit.
195 * This is particularly useful to detect when a specific modeset is too
196 * demanding in term of memory or HVS bandwidth which is hard to guess
197 * at atomic check time.
198 */
199 atomic_t underrun;
200
201 struct work_struct overflow_mem_work;
202
203 int power_refcount;
204
205 /* Set to true when the load tracker is supported. */
206 bool load_tracker_available;
207
208 /* Set to true when the load tracker is active. */
209 bool load_tracker_enabled;
210
211 /* Mutex controlling the power refcount. */
212 struct mutex power_lock;
213
214 struct {
215 struct timer_list timer;
216 struct work_struct reset_work;
217 } hangcheck;
218
219 struct drm_modeset_lock ctm_state_lock;
220 struct drm_private_obj ctm_manager;
221 struct drm_private_obj hvs_channels;
222 struct drm_private_obj load_tracker;
223
224 /* List of vc4_debugfs_info_entry for adding to debugfs once
225 * the minor is available (after drm_dev_register()).
226 */
227 struct list_head debugfs_list;
228
229 /* Mutex for binner bo allocation. */
230 struct mutex bin_bo_lock;
231 /* Reference count for our binner bo. */
232 struct kref bin_bo_kref;
233 };
234
235 static inline struct vc4_dev *
to_vc4_dev(struct drm_device * dev)236 to_vc4_dev(struct drm_device *dev)
237 {
238 return container_of(dev, struct vc4_dev, base);
239 }
240
241 struct vc4_bo {
242 struct drm_gem_cma_object base;
243
244 /* seqno of the last job to render using this BO. */
245 uint64_t seqno;
246
247 /* seqno of the last job to use the RCL to write to this BO.
248 *
249 * Note that this doesn't include binner overflow memory
250 * writes.
251 */
252 uint64_t write_seqno;
253
254 bool t_format;
255
256 /* List entry for the BO's position in either
257 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
258 */
259 struct list_head unref_head;
260
261 /* Time in jiffies when the BO was put in vc4->bo_cache. */
262 unsigned long free_time;
263
264 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
265 struct list_head size_head;
266
267 /* Struct for shader validation state, if created by
268 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
269 */
270 struct vc4_validated_shader_info *validated_shader;
271
272 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
273 * for user-allocated labels.
274 */
275 int label;
276
277 /* Count the number of active users. This is needed to determine
278 * whether we can move the BO to the purgeable list or not (when the BO
279 * is used by the GPU or the display engine we can't purge it).
280 */
281 refcount_t usecnt;
282
283 /* Store purgeable/purged state here */
284 u32 madv;
285 struct mutex madv_lock;
286 };
287
288 static inline struct vc4_bo *
to_vc4_bo(struct drm_gem_object * bo)289 to_vc4_bo(struct drm_gem_object *bo)
290 {
291 return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
292 }
293
294 struct vc4_fence {
295 struct dma_fence base;
296 struct drm_device *dev;
297 /* vc4 seqno for signaled() test */
298 uint64_t seqno;
299 };
300
301 static inline struct vc4_fence *
to_vc4_fence(struct dma_fence * fence)302 to_vc4_fence(struct dma_fence *fence)
303 {
304 return container_of(fence, struct vc4_fence, base);
305 }
306
307 struct vc4_seqno_cb {
308 struct work_struct work;
309 uint64_t seqno;
310 void (*func)(struct vc4_seqno_cb *cb);
311 };
312
313 struct vc4_v3d {
314 struct vc4_dev *vc4;
315 struct platform_device *pdev;
316 void __iomem *regs;
317 struct clk *clk;
318 struct debugfs_regset32 regset;
319 };
320
321 struct vc4_hvs {
322 struct platform_device *pdev;
323 void __iomem *regs;
324 u32 __iomem *dlist;
325
326 struct clk *core_clk;
327
328 /* Memory manager for CRTCs to allocate space in the display
329 * list. Units are dwords.
330 */
331 struct drm_mm dlist_mm;
332 /* Memory manager for the LBM memory used by HVS scaling. */
333 struct drm_mm lbm_mm;
334 spinlock_t mm_lock;
335
336 struct drm_mm_node mitchell_netravali_filter;
337
338 struct debugfs_regset32 regset;
339
340 /* HVS version 5 flag, therefore requires updated dlist structures */
341 bool hvs5;
342 };
343
344 struct vc4_plane {
345 struct drm_plane base;
346 };
347
348 static inline struct vc4_plane *
to_vc4_plane(struct drm_plane * plane)349 to_vc4_plane(struct drm_plane *plane)
350 {
351 return container_of(plane, struct vc4_plane, base);
352 }
353
354 enum vc4_scaling_mode {
355 VC4_SCALING_NONE,
356 VC4_SCALING_TPZ,
357 VC4_SCALING_PPF,
358 };
359
360 struct vc4_plane_state {
361 struct drm_plane_state base;
362 /* System memory copy of the display list for this element, computed
363 * at atomic_check time.
364 */
365 u32 *dlist;
366 u32 dlist_size; /* Number of dwords allocated for the display list */
367 u32 dlist_count; /* Number of used dwords in the display list. */
368
369 /* Offset in the dlist to various words, for pageflip or
370 * cursor updates.
371 */
372 u32 pos0_offset;
373 u32 pos2_offset;
374 u32 ptr0_offset;
375 u32 lbm_offset;
376
377 /* Offset where the plane's dlist was last stored in the
378 * hardware at vc4_crtc_atomic_flush() time.
379 */
380 u32 __iomem *hw_dlist;
381
382 /* Clipped coordinates of the plane on the display. */
383 int crtc_x, crtc_y, crtc_w, crtc_h;
384 /* Clipped area being scanned from in the FB. */
385 u32 src_x, src_y;
386
387 u32 src_w[2], src_h[2];
388
389 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
390 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
391 bool is_unity;
392 bool is_yuv;
393
394 /* Offset to start scanning out from the start of the plane's
395 * BO.
396 */
397 u32 offsets[3];
398
399 /* Our allocation in LBM for temporary storage during scaling. */
400 struct drm_mm_node lbm;
401
402 /* Set when the plane has per-pixel alpha content or does not cover
403 * the entire screen. This is a hint to the CRTC that it might need
404 * to enable background color fill.
405 */
406 bool needs_bg_fill;
407
408 /* Mark the dlist as initialized. Useful to avoid initializing it twice
409 * when async update is not possible.
410 */
411 bool dlist_initialized;
412
413 /* Load of this plane on the HVS block. The load is expressed in HVS
414 * cycles/sec.
415 */
416 u64 hvs_load;
417
418 /* Memory bandwidth needed for this plane. This is expressed in
419 * bytes/sec.
420 */
421 u64 membus_load;
422 };
423
424 static inline struct vc4_plane_state *
to_vc4_plane_state(struct drm_plane_state * state)425 to_vc4_plane_state(struct drm_plane_state *state)
426 {
427 return container_of(state, struct vc4_plane_state, base);
428 }
429
430 enum vc4_encoder_type {
431 VC4_ENCODER_TYPE_NONE,
432 VC4_ENCODER_TYPE_HDMI0,
433 VC4_ENCODER_TYPE_HDMI1,
434 VC4_ENCODER_TYPE_VEC,
435 VC4_ENCODER_TYPE_DSI0,
436 VC4_ENCODER_TYPE_DSI1,
437 VC4_ENCODER_TYPE_SMI,
438 VC4_ENCODER_TYPE_DPI,
439 };
440
441 struct vc4_encoder {
442 struct drm_encoder base;
443 enum vc4_encoder_type type;
444 u32 clock_select;
445
446 void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
447 void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
448 void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
449
450 void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
451 void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
452 };
453
454 static inline struct vc4_encoder *
to_vc4_encoder(struct drm_encoder * encoder)455 to_vc4_encoder(struct drm_encoder *encoder)
456 {
457 return container_of(encoder, struct vc4_encoder, base);
458 }
459
460 struct vc4_crtc_data {
461 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */
462 unsigned int hvs_available_channels;
463
464 /* Which output of the HVS this pixelvalve sources from. */
465 int hvs_output;
466 };
467
468 struct vc4_pv_data {
469 struct vc4_crtc_data base;
470
471 /* Depth of the PixelValve FIFO in bytes */
472 unsigned int fifo_depth;
473
474 /* Number of pixels output per clock period */
475 u8 pixels_per_clock;
476
477 enum vc4_encoder_type encoder_types[4];
478 const char *debugfs_name;
479
480 };
481
482 struct vc4_crtc {
483 struct drm_crtc base;
484 struct platform_device *pdev;
485 const struct vc4_crtc_data *data;
486 void __iomem *regs;
487
488 /* Timestamp at start of vblank irq - unaffected by lock delays. */
489 ktime_t t_vblank;
490
491 u8 lut_r[256];
492 u8 lut_g[256];
493 u8 lut_b[256];
494
495 struct drm_pending_vblank_event *event;
496
497 struct debugfs_regset32 regset;
498
499 /**
500 * @feeds_txp: True if the CRTC feeds our writeback controller.
501 */
502 bool feeds_txp;
503
504 /**
505 * @irq_lock: Spinlock protecting the resources shared between
506 * the atomic code and our vblank handler.
507 */
508 spinlock_t irq_lock;
509
510 /**
511 * @current_dlist: Start offset of the display list currently
512 * set in the HVS for that CRTC. Protected by @irq_lock, and
513 * copied in vc4_hvs_update_dlist() for the CRTC interrupt
514 * handler to have access to that value.
515 */
516 unsigned int current_dlist;
517
518 /**
519 * @current_hvs_channel: HVS channel currently assigned to the
520 * CRTC. Protected by @irq_lock, and copied in
521 * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have
522 * access to that value.
523 */
524 unsigned int current_hvs_channel;
525 };
526
527 static inline struct vc4_crtc *
to_vc4_crtc(struct drm_crtc * crtc)528 to_vc4_crtc(struct drm_crtc *crtc)
529 {
530 return container_of(crtc, struct vc4_crtc, base);
531 }
532
533 static inline const struct vc4_crtc_data *
vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc * crtc)534 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
535 {
536 return crtc->data;
537 }
538
539 static inline const struct vc4_pv_data *
vc4_crtc_to_vc4_pv_data(const struct vc4_crtc * crtc)540 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
541 {
542 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
543
544 return container_of(data, struct vc4_pv_data, base);
545 }
546
547 struct vc4_crtc_state {
548 struct drm_crtc_state base;
549 /* Dlist area for this CRTC configuration. */
550 struct drm_mm_node mm;
551 bool txp_armed;
552 unsigned int assigned_channel;
553
554 struct {
555 unsigned int left;
556 unsigned int right;
557 unsigned int top;
558 unsigned int bottom;
559 } margins;
560
561 /* Transitional state below, only valid during atomic commits */
562 bool update_muxing;
563 };
564
565 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
566
567 static inline struct vc4_crtc_state *
to_vc4_crtc_state(struct drm_crtc_state * crtc_state)568 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
569 {
570 return container_of(crtc_state, struct vc4_crtc_state, base);
571 }
572
573 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
574 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
575 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
576 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
577
578 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
579
580 struct vc4_exec_info {
581 /* Sequence number for this bin/render job. */
582 uint64_t seqno;
583
584 /* Latest write_seqno of any BO that binning depends on. */
585 uint64_t bin_dep_seqno;
586
587 struct dma_fence *fence;
588
589 /* Last current addresses the hardware was processing when the
590 * hangcheck timer checked on us.
591 */
592 uint32_t last_ct0ca, last_ct1ca;
593
594 /* Kernel-space copy of the ioctl arguments */
595 struct drm_vc4_submit_cl *args;
596
597 /* This is the array of BOs that were looked up at the start of exec.
598 * Command validation will use indices into this array.
599 */
600 struct drm_gem_cma_object **bo;
601 uint32_t bo_count;
602
603 /* List of BOs that are being written by the RCL. Other than
604 * the binner temporary storage, this is all the BOs written
605 * by the job.
606 */
607 struct drm_gem_cma_object *rcl_write_bo[4];
608 uint32_t rcl_write_bo_count;
609
610 /* Pointers for our position in vc4->job_list */
611 struct list_head head;
612
613 /* List of other BOs used in the job that need to be released
614 * once the job is complete.
615 */
616 struct list_head unref_list;
617
618 /* Current unvalidated indices into @bo loaded by the non-hardware
619 * VC4_PACKET_GEM_HANDLES.
620 */
621 uint32_t bo_index[2];
622
623 /* This is the BO where we store the validated command lists, shader
624 * records, and uniforms.
625 */
626 struct drm_gem_cma_object *exec_bo;
627
628 /**
629 * This tracks the per-shader-record state (packet 64) that
630 * determines the length of the shader record and the offset
631 * it's expected to be found at. It gets read in from the
632 * command lists.
633 */
634 struct vc4_shader_state {
635 uint32_t addr;
636 /* Maximum vertex index referenced by any primitive using this
637 * shader state.
638 */
639 uint32_t max_index;
640 } *shader_state;
641
642 /** How many shader states the user declared they were using. */
643 uint32_t shader_state_size;
644 /** How many shader state records the validator has seen. */
645 uint32_t shader_state_count;
646
647 bool found_tile_binning_mode_config_packet;
648 bool found_start_tile_binning_packet;
649 bool found_increment_semaphore_packet;
650 bool found_flush;
651 uint8_t bin_tiles_x, bin_tiles_y;
652 /* Physical address of the start of the tile alloc array
653 * (where each tile's binned CL will start)
654 */
655 uint32_t tile_alloc_offset;
656 /* Bitmask of which binner slots are freed when this job completes. */
657 uint32_t bin_slots;
658
659 /**
660 * Computed addresses pointing into exec_bo where we start the
661 * bin thread (ct0) and render thread (ct1).
662 */
663 uint32_t ct0ca, ct0ea;
664 uint32_t ct1ca, ct1ea;
665
666 /* Pointer to the unvalidated bin CL (if present). */
667 void *bin_u;
668
669 /* Pointers to the shader recs. These paddr gets incremented as CL
670 * packets are relocated in validate_gl_shader_state, and the vaddrs
671 * (u and v) get incremented and size decremented as the shader recs
672 * themselves are validated.
673 */
674 void *shader_rec_u;
675 void *shader_rec_v;
676 uint32_t shader_rec_p;
677 uint32_t shader_rec_size;
678
679 /* Pointers to the uniform data. These pointers are incremented, and
680 * size decremented, as each batch of uniforms is uploaded.
681 */
682 void *uniforms_u;
683 void *uniforms_v;
684 uint32_t uniforms_p;
685 uint32_t uniforms_size;
686
687 /* Pointer to a performance monitor object if the user requested it,
688 * NULL otherwise.
689 */
690 struct vc4_perfmon *perfmon;
691
692 /* Whether the exec has taken a reference to the binner BO, which should
693 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
694 */
695 bool bin_bo_used;
696 };
697
698 /* Per-open file private data. Any driver-specific resource that has to be
699 * released when the DRM file is closed should be placed here.
700 */
701 struct vc4_file {
702 struct {
703 struct idr idr;
704 struct mutex lock;
705 } perfmon;
706
707 bool bin_bo_used;
708 };
709
710 static inline struct vc4_exec_info *
vc4_first_bin_job(struct vc4_dev * vc4)711 vc4_first_bin_job(struct vc4_dev *vc4)
712 {
713 return list_first_entry_or_null(&vc4->bin_job_list,
714 struct vc4_exec_info, head);
715 }
716
717 static inline struct vc4_exec_info *
vc4_first_render_job(struct vc4_dev * vc4)718 vc4_first_render_job(struct vc4_dev *vc4)
719 {
720 return list_first_entry_or_null(&vc4->render_job_list,
721 struct vc4_exec_info, head);
722 }
723
724 static inline struct vc4_exec_info *
vc4_last_render_job(struct vc4_dev * vc4)725 vc4_last_render_job(struct vc4_dev *vc4)
726 {
727 if (list_empty(&vc4->render_job_list))
728 return NULL;
729 return list_last_entry(&vc4->render_job_list,
730 struct vc4_exec_info, head);
731 }
732
733 /**
734 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
735 * setup parameters.
736 *
737 * This will be used at draw time to relocate the reference to the texture
738 * contents in p0, and validate that the offset combined with
739 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
740 * Note that the hardware treats unprovided config parameters as 0, so not all
741 * of them need to be set up for every texure sample, and we'll store ~0 as
742 * the offset to mark the unused ones.
743 *
744 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
745 * Setup") for definitions of the texture parameters.
746 */
747 struct vc4_texture_sample_info {
748 bool is_direct;
749 uint32_t p_offset[4];
750 };
751
752 /**
753 * struct vc4_validated_shader_info - information about validated shaders that
754 * needs to be used from command list validation.
755 *
756 * For a given shader, each time a shader state record references it, we need
757 * to verify that the shader doesn't read more uniforms than the shader state
758 * record's uniform BO pointer can provide, and we need to apply relocations
759 * and validate the shader state record's uniforms that define the texture
760 * samples.
761 */
762 struct vc4_validated_shader_info {
763 uint32_t uniforms_size;
764 uint32_t uniforms_src_size;
765 uint32_t num_texture_samples;
766 struct vc4_texture_sample_info *texture_samples;
767
768 uint32_t num_uniform_addr_offsets;
769 uint32_t *uniform_addr_offsets;
770
771 bool is_threaded;
772 };
773
774 /**
775 * __wait_for - magic wait macro
776 *
777 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
778 * important that we check the condition again after having timed out, since the
779 * timeout could be due to preemption or similar and we've never had a chance to
780 * check the condition before the timeout.
781 */
782 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
783 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
784 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
785 int ret__; \
786 might_sleep(); \
787 for (;;) { \
788 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
789 OP; \
790 /* Guarantee COND check prior to timeout */ \
791 barrier(); \
792 if (COND) { \
793 ret__ = 0; \
794 break; \
795 } \
796 if (expired__) { \
797 ret__ = -ETIMEDOUT; \
798 break; \
799 } \
800 usleep_range(wait__, wait__ * 2); \
801 if (wait__ < (Wmax)) \
802 wait__ <<= 1; \
803 } \
804 ret__; \
805 })
806
807 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
808 (Wmax))
809 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
810
811 /* vc4_bo.c */
812 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
813 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
814 bool from_cache, enum vc4_kernel_bo_type type);
815 int vc4_dumb_create(struct drm_file *file_priv,
816 struct drm_device *dev,
817 struct drm_mode_create_dumb *args);
818 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
819 struct drm_file *file_priv);
820 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
821 struct drm_file *file_priv);
822 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
823 struct drm_file *file_priv);
824 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
825 struct drm_file *file_priv);
826 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
827 struct drm_file *file_priv);
828 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
829 struct drm_file *file_priv);
830 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
831 struct drm_file *file_priv);
832 int vc4_bo_cache_init(struct drm_device *dev);
833 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
834 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
835 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
836 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
837
838 /* vc4_crtc.c */
839 extern struct platform_driver vc4_crtc_driver;
840 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
841 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
842 const struct drm_crtc_funcs *crtc_funcs,
843 const struct drm_crtc_helper_funcs *crtc_helper_funcs);
844 void vc4_crtc_destroy(struct drm_crtc *crtc);
845 int vc4_page_flip(struct drm_crtc *crtc,
846 struct drm_framebuffer *fb,
847 struct drm_pending_vblank_event *event,
848 uint32_t flags,
849 struct drm_modeset_acquire_ctx *ctx);
850 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
851 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
852 struct drm_crtc_state *state);
853 void vc4_crtc_reset(struct drm_crtc *crtc);
854 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
855 void vc4_crtc_get_margins(struct drm_crtc_state *state,
856 unsigned int *left, unsigned int *right,
857 unsigned int *top, unsigned int *bottom);
858
859 /* vc4_debugfs.c */
860 void vc4_debugfs_init(struct drm_minor *minor);
861 #ifdef CONFIG_DEBUG_FS
862 void vc4_debugfs_add_file(struct drm_device *drm,
863 const char *filename,
864 int (*show)(struct seq_file*, void*),
865 void *data);
866 void vc4_debugfs_add_regset32(struct drm_device *drm,
867 const char *filename,
868 struct debugfs_regset32 *regset);
869 #else
vc4_debugfs_add_file(struct drm_device * drm,const char * filename,int (* show)(struct seq_file *,void *),void * data)870 static inline void vc4_debugfs_add_file(struct drm_device *drm,
871 const char *filename,
872 int (*show)(struct seq_file*, void*),
873 void *data)
874 {
875 }
876
vc4_debugfs_add_regset32(struct drm_device * drm,const char * filename,struct debugfs_regset32 * regset)877 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
878 const char *filename,
879 struct debugfs_regset32 *regset)
880 {
881 }
882 #endif
883
884 /* vc4_drv.c */
885 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
886
887 /* vc4_dpi.c */
888 extern struct platform_driver vc4_dpi_driver;
889
890 /* vc4_dsi.c */
891 extern struct platform_driver vc4_dsi_driver;
892
893 /* vc4_fence.c */
894 extern const struct dma_fence_ops vc4_fence_ops;
895
896 /* vc4_gem.c */
897 int vc4_gem_init(struct drm_device *dev);
898 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
899 struct drm_file *file_priv);
900 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
901 struct drm_file *file_priv);
902 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
903 struct drm_file *file_priv);
904 void vc4_submit_next_bin_job(struct drm_device *dev);
905 void vc4_submit_next_render_job(struct drm_device *dev);
906 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
907 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
908 uint64_t timeout_ns, bool interruptible);
909 void vc4_job_handle_completed(struct vc4_dev *vc4);
910 int vc4_queue_seqno_cb(struct drm_device *dev,
911 struct vc4_seqno_cb *cb, uint64_t seqno,
912 void (*func)(struct vc4_seqno_cb *cb));
913 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
914 struct drm_file *file_priv);
915
916 /* vc4_hdmi.c */
917 extern struct platform_driver vc4_hdmi_driver;
918
919 /* vc4_vec.c */
920 extern struct platform_driver vc4_vec_driver;
921
922 /* vc4_txp.c */
923 extern struct platform_driver vc4_txp_driver;
924
925 /* vc4_irq.c */
926 void vc4_irq_enable(struct drm_device *dev);
927 void vc4_irq_disable(struct drm_device *dev);
928 int vc4_irq_install(struct drm_device *dev, int irq);
929 void vc4_irq_uninstall(struct drm_device *dev);
930 void vc4_irq_reset(struct drm_device *dev);
931
932 /* vc4_hvs.c */
933 extern struct platform_driver vc4_hvs_driver;
934 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
935 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
936 u8 vc4_hvs_get_fifo_frame_count(struct drm_device *dev, unsigned int fifo);
937 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
938 void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state);
939 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
940 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
941 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
942 void vc4_hvs_dump_state(struct drm_device *dev);
943 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
944 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
945
946 /* vc4_kms.c */
947 int vc4_kms_load(struct drm_device *dev);
948
949 /* vc4_plane.c */
950 struct drm_plane *vc4_plane_init(struct drm_device *dev,
951 enum drm_plane_type type);
952 int vc4_plane_create_additional_planes(struct drm_device *dev);
953 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
954 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
955 void vc4_plane_async_set_fb(struct drm_plane *plane,
956 struct drm_framebuffer *fb);
957
958 /* vc4_v3d.c */
959 extern struct platform_driver vc4_v3d_driver;
960 extern const struct of_device_id vc4_v3d_dt_match[];
961 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
962 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
963 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
964 int vc4_v3d_pm_get(struct vc4_dev *vc4);
965 void vc4_v3d_pm_put(struct vc4_dev *vc4);
966
967 /* vc4_validate.c */
968 int
969 vc4_validate_bin_cl(struct drm_device *dev,
970 void *validated,
971 void *unvalidated,
972 struct vc4_exec_info *exec);
973
974 int
975 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
976
977 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
978 uint32_t hindex);
979
980 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
981
982 bool vc4_check_tex_size(struct vc4_exec_info *exec,
983 struct drm_gem_cma_object *fbo,
984 uint32_t offset, uint8_t tiling_format,
985 uint32_t width, uint32_t height, uint8_t cpp);
986
987 /* vc4_validate_shader.c */
988 struct vc4_validated_shader_info *
989 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
990
991 /* vc4_perfmon.c */
992 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
993 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
994 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
995 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
996 bool capture);
997 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
998 void vc4_perfmon_open_file(struct vc4_file *vc4file);
999 void vc4_perfmon_close_file(struct vc4_file *vc4file);
1000 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
1001 struct drm_file *file_priv);
1002 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
1003 struct drm_file *file_priv);
1004 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
1005 struct drm_file *file_priv);
1006
1007 #endif /* _VC4_DRV_H_ */
1008