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Searched refs:texture (Results 1 – 6 of 6) sorted by relevance

/drivers/gpu/drm/via/
Dvia_verifier.c303 cur_seq->tex_level_lo[cur_seq->texture]; in finish_current_sequence()
304 unsigned end = cur_seq->tex_level_hi[cur_seq->texture]; in finish_current_sequence()
316 &(cur_seq->t_addr[tex = cur_seq->texture][start]); in finish_current_sequence()
428 tmp_addr = &cur_seq->t_addr[cur_seq->texture][tmp]; in investigate_hazard()
435 tmp_addr = &cur_seq->t_addr[cur_seq->texture][tmp]; in investigate_hazard()
444 cur_seq->tex_level_lo[tmp = cur_seq->texture] = cmd & 0x3F; in investigate_hazard()
452 cur_seq->pitch[cur_seq->texture][tmp] = in investigate_hazard()
454 cur_seq->tex_npot[cur_seq->texture] = 1; in investigate_hazard()
456 cur_seq->pitch[cur_seq->texture][tmp] = in investigate_hazard()
458 cur_seq->tex_npot[cur_seq->texture] = 0; in investigate_hazard()
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Dvia_verifier.h37 unsigned texture; member
/drivers/char/agp/
DKconfig14 If you need more texture memory than you can get with the AGP GART
17 and have up to a couple gigs of texture space.
/drivers/gpu/drm/radeon/
Dr600_cs.c1472 struct radeon_bo *texture, in r600_check_texture_resource() argument
1596 if ((l0_size + word2) > radeon_bo_size(texture)) { in r600_check_texture_resource()
1600 l0_size, radeon_bo_size(texture)); in r600_check_texture_resource()
1956 struct radeon_bo *texture, *mipmap; in r600_packet3_check() local
1974 texture = reloc->robj; in r600_packet3_check()
1984 texture, mipmap, in r600_packet3_check()
Devergreen_cs.c753 struct radeon_bo *texture, in evergreen_cs_track_validate_texture() argument
851 if (toffset > radeon_bo_size(texture)) { in evergreen_cs_track_validate_texture()
856 depth, radeon_bo_size(texture), in evergreen_cs_track_validate_texture()
2347 struct radeon_bo *texture, *mipmap; in evergreen_packet3_check() local
2376 texture = reloc->robj; in evergreen_packet3_check()
2400 r = evergreen_cs_track_validate_texture(p, texture, mipmap, idx+1+(i*8)); in evergreen_packet3_check()
/drivers/gpu/drm/vmwgfx/device_include/
Dsvga3d_types.h588 uint32 texture : 1; member