Searched refs:axes (Results 1 – 1 of 1) sorted by relevance
182 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() argument185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()190 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate() argument193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()