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/include/linux/
Dgameport.h182 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() argument
185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
190 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) in gameport_calibrate() argument
193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()