Searched refs:cleared (Results 1 – 2 of 2) sorted by relevance
349 int cleared; in vunmap_pmd_range() local355 cleared = pmd_clear_huge(pmd); in vunmap_pmd_range()356 if (cleared || pmd_bad(*pmd)) in vunmap_pmd_range()359 if (cleared) in vunmap_pmd_range()374 int cleared; in vunmap_pud_range() local380 cleared = pud_clear_huge(pud); in vunmap_pud_range()381 if (cleared || pud_bad(*pud)) in vunmap_pud_range()384 if (cleared) in vunmap_pud_range()397 int cleared; in vunmap_p4d_range() local403 cleared = p4d_clear_huge(p4d); in vunmap_p4d_range()[all …]
534 it can be cleared by hands.