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1 // SPDX-License-Identifier: GPL-2.0
2 
3 /*
4  *  ATI Mach64 Hardware Acceleration
5  */
6 
7 #include <linux/delay.h>
8 #include <asm/unaligned.h>
9 #include <linux/fb.h>
10 #include <video/mach64.h>
11 #include "atyfb.h"
12 
13     /*
14      *  Generic Mach64 routines
15      */
16 
17 /* this is for DMA GUI engine! work in progress */
18 typedef struct {
19 	u32 frame_buf_offset;
20 	u32 system_mem_addr;
21 	u32 command;
22 	u32 reserved;
23 } BM_DESCRIPTOR_ENTRY;
24 
25 #define LAST_DESCRIPTOR (1 << 31)
26 #define SYSTEM_TO_FRAME_BUFFER 0
27 
rotation24bpp(u32 dx,u32 direction)28 static u32 rotation24bpp(u32 dx, u32 direction)
29 {
30 	u32 rotation;
31 	if (direction & DST_X_LEFT_TO_RIGHT) {
32 		rotation = (dx / 4) % 6;
33 	} else {
34 		rotation = ((dx + 2) / 4) % 6;
35 	}
36 
37 	return ((rotation << 8) | DST_24_ROTATION_ENABLE);
38 }
39 
aty_reset_engine(struct atyfb_par * par)40 void aty_reset_engine(struct atyfb_par *par)
41 {
42 	/* reset engine */
43 	aty_st_le32(GEN_TEST_CNTL,
44 		aty_ld_le32(GEN_TEST_CNTL, par) &
45 		~(GUI_ENGINE_ENABLE | HWCURSOR_ENABLE), par);
46 	/* enable engine */
47 	aty_st_le32(GEN_TEST_CNTL,
48 		aty_ld_le32(GEN_TEST_CNTL, par) | GUI_ENGINE_ENABLE, par);
49 	/* ensure engine is not locked up by clearing any FIFO or */
50 	/* HOST errors */
51 	aty_st_le32(BUS_CNTL,
52 		aty_ld_le32(BUS_CNTL, par) | BUS_HOST_ERR_ACK | BUS_FIFO_ERR_ACK, par);
53 
54 	par->fifo_space = 0;
55 }
56 
reset_GTC_3D_engine(const struct atyfb_par * par)57 static void reset_GTC_3D_engine(const struct atyfb_par *par)
58 {
59 	aty_st_le32(SCALE_3D_CNTL, 0xc0, par);
60 	mdelay(GTC_3D_RESET_DELAY);
61 	aty_st_le32(SETUP_CNTL, 0x00, par);
62 	mdelay(GTC_3D_RESET_DELAY);
63 	aty_st_le32(SCALE_3D_CNTL, 0x00, par);
64 	mdelay(GTC_3D_RESET_DELAY);
65 }
66 
aty_init_engine(struct atyfb_par * par,struct fb_info * info)67 void aty_init_engine(struct atyfb_par *par, struct fb_info *info)
68 {
69 	u32 pitch_value;
70 	u32 vxres;
71 
72 	/* determine modal information from global mode structure */
73 	pitch_value = info->fix.line_length / (info->var.bits_per_pixel / 8);
74 	vxres = info->var.xres_virtual;
75 
76 	if (info->var.bits_per_pixel == 24) {
77 		/* In 24 bpp, the engine is in 8 bpp - this requires that all */
78 		/* horizontal coordinates and widths must be adjusted */
79 		pitch_value *= 3;
80 		vxres *= 3;
81 	}
82 
83 	/* On GTC (RagePro), we need to reset the 3D engine before */
84 	if (M64_HAS(RESET_3D))
85 		reset_GTC_3D_engine(par);
86 
87 	/* Reset engine, enable, and clear any engine errors */
88 	aty_reset_engine(par);
89 	/* Ensure that vga page pointers are set to zero - the upper */
90 	/* page pointers are set to 1 to handle overflows in the */
91 	/* lower page */
92 	aty_st_le32(MEM_VGA_WP_SEL, 0x00010000, par);
93 	aty_st_le32(MEM_VGA_RP_SEL, 0x00010000, par);
94 
95 	/* ---- Setup standard engine context ---- */
96 
97 	/* All GUI registers here are FIFOed - therefore, wait for */
98 	/* the appropriate number of empty FIFO entries */
99 	wait_for_fifo(14, par);
100 
101 	/* enable all registers to be loaded for context loads */
102 	aty_st_le32(CONTEXT_MASK, 0xFFFFFFFF, par);
103 
104 	/* set destination pitch to modal pitch, set offset to zero */
105 	aty_st_le32(DST_OFF_PITCH, (pitch_value / 8) << 22, par);
106 
107 	/* zero these registers (set them to a known state) */
108 	aty_st_le32(DST_Y_X, 0, par);
109 	aty_st_le32(DST_HEIGHT, 0, par);
110 	aty_st_le32(DST_BRES_ERR, 0, par);
111 	aty_st_le32(DST_BRES_INC, 0, par);
112 	aty_st_le32(DST_BRES_DEC, 0, par);
113 
114 	/* set destination drawing attributes */
115 	aty_st_le32(DST_CNTL, DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM |
116 		    DST_X_LEFT_TO_RIGHT, par);
117 
118 	/* set source pitch to modal pitch, set offset to zero */
119 	aty_st_le32(SRC_OFF_PITCH, (pitch_value / 8) << 22, par);
120 
121 	/* set these registers to a known state */
122 	aty_st_le32(SRC_Y_X, 0, par);
123 	aty_st_le32(SRC_HEIGHT1_WIDTH1, 1, par);
124 	aty_st_le32(SRC_Y_X_START, 0, par);
125 	aty_st_le32(SRC_HEIGHT2_WIDTH2, 1, par);
126 
127 	/* set source pixel retrieving attributes */
128 	aty_st_le32(SRC_CNTL, SRC_LINE_X_LEFT_TO_RIGHT, par);
129 
130 	/* set host attributes */
131 	wait_for_fifo(13, par);
132 	aty_st_le32(HOST_CNTL, HOST_BYTE_ALIGN, par);
133 
134 	/* set pattern attributes */
135 	aty_st_le32(PAT_REG0, 0, par);
136 	aty_st_le32(PAT_REG1, 0, par);
137 	aty_st_le32(PAT_CNTL, 0, par);
138 
139 	/* set scissors to modal size */
140 	aty_st_le32(SC_LEFT, 0, par);
141 	aty_st_le32(SC_TOP, 0, par);
142 	aty_st_le32(SC_BOTTOM, par->crtc.vyres - 1, par);
143 	aty_st_le32(SC_RIGHT, vxres - 1, par);
144 
145 	/* set background color to minimum value (usually BLACK) */
146 	aty_st_le32(DP_BKGD_CLR, 0, par);
147 
148 	/* set foreground color to maximum value (usually WHITE) */
149 	aty_st_le32(DP_FRGD_CLR, 0xFFFFFFFF, par);
150 
151 	/* set write mask to effect all pixel bits */
152 	aty_st_le32(DP_WRITE_MASK, 0xFFFFFFFF, par);
153 
154 	/* set foreground mix to overpaint and background mix to */
155 	/* no-effect */
156 	aty_st_le32(DP_MIX, FRGD_MIX_S | BKGD_MIX_D, par);
157 
158 	/* set primary source pixel channel to foreground color */
159 	/* register */
160 	aty_st_le32(DP_SRC, FRGD_SRC_FRGD_CLR, par);
161 
162 	/* set compare functionality to false (no-effect on */
163 	/* destination) */
164 	wait_for_fifo(3, par);
165 	aty_st_le32(CLR_CMP_CLR, 0, par);
166 	aty_st_le32(CLR_CMP_MASK, 0xFFFFFFFF, par);
167 	aty_st_le32(CLR_CMP_CNTL, 0, par);
168 
169 	/* set pixel depth */
170 	wait_for_fifo(2, par);
171 	aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par);
172 	aty_st_le32(DP_CHAIN_MASK, par->crtc.dp_chain_mask, par);
173 
174 	wait_for_fifo(5, par);
175  	aty_st_le32(SCALE_3D_CNTL, 0, par);
176 	aty_st_le32(Z_CNTL, 0, par);
177 	aty_st_le32(CRTC_INT_CNTL, aty_ld_le32(CRTC_INT_CNTL, par) & ~0x20,
178 		    par);
179 	aty_st_le32(GUI_TRAJ_CNTL, 0x100023, par);
180 
181 	/* insure engine is idle before leaving */
182 	wait_for_idle(par);
183 }
184 
185     /*
186      *  Accelerated functions
187      */
188 
draw_rect(s16 x,s16 y,u16 width,u16 height,struct atyfb_par * par)189 static inline void draw_rect(s16 x, s16 y, u16 width, u16 height,
190 			     struct atyfb_par *par)
191 {
192 	/* perform rectangle fill */
193 	wait_for_fifo(2, par);
194 	aty_st_le32(DST_Y_X, (x << 16) | y, par);
195 	aty_st_le32(DST_HEIGHT_WIDTH, (width << 16) | height, par);
196 	par->blitter_may_be_busy = 1;
197 }
198 
atyfb_copyarea(struct fb_info * info,const struct fb_copyarea * area)199 void atyfb_copyarea(struct fb_info *info, const struct fb_copyarea *area)
200 {
201 	struct atyfb_par *par = (struct atyfb_par *) info->par;
202 	u32 dy = area->dy, sy = area->sy, direction = DST_LAST_PEL;
203 	u32 sx = area->sx, dx = area->dx, width = area->width, rotation = 0;
204 
205 	if (par->asleep)
206 		return;
207 	if (!area->width || !area->height)
208 		return;
209 	if (!par->accel_flags) {
210 		cfb_copyarea(info, area);
211 		return;
212 	}
213 
214 	if (info->var.bits_per_pixel == 24) {
215 		/* In 24 bpp, the engine is in 8 bpp - this requires that all */
216 		/* horizontal coordinates and widths must be adjusted */
217 		sx *= 3;
218 		dx *= 3;
219 		width *= 3;
220 	}
221 
222 	if (area->sy < area->dy) {
223 		dy += area->height - 1;
224 		sy += area->height - 1;
225 	} else
226 		direction |= DST_Y_TOP_TO_BOTTOM;
227 
228 	if (sx < dx) {
229 		dx += width - 1;
230 		sx += width - 1;
231 	} else
232 		direction |= DST_X_LEFT_TO_RIGHT;
233 
234 	if (info->var.bits_per_pixel == 24) {
235 		rotation = rotation24bpp(dx, direction);
236 	}
237 
238 	wait_for_fifo(5, par);
239 	aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par);
240 	aty_st_le32(DP_SRC, FRGD_SRC_BLIT, par);
241 	aty_st_le32(SRC_Y_X, (sx << 16) | sy, par);
242 	aty_st_le32(SRC_HEIGHT1_WIDTH1, (width << 16) | area->height, par);
243 	aty_st_le32(DST_CNTL, direction | rotation, par);
244 	draw_rect(dx, dy, width, area->height, par);
245 }
246 
atyfb_fillrect(struct fb_info * info,const struct fb_fillrect * rect)247 void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
248 {
249 	struct atyfb_par *par = (struct atyfb_par *) info->par;
250 	u32 color, dx = rect->dx, width = rect->width, rotation = 0;
251 
252 	if (par->asleep)
253 		return;
254 	if (!rect->width || !rect->height)
255 		return;
256 	if (!par->accel_flags) {
257 		cfb_fillrect(info, rect);
258 		return;
259 	}
260 
261 	if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
262 	    info->fix.visual == FB_VISUAL_DIRECTCOLOR)
263 		color = ((u32 *)(info->pseudo_palette))[rect->color];
264 	else
265 		color = rect->color;
266 
267 	if (info->var.bits_per_pixel == 24) {
268 		/* In 24 bpp, the engine is in 8 bpp - this requires that all */
269 		/* horizontal coordinates and widths must be adjusted */
270 		dx *= 3;
271 		width *= 3;
272 		rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT);
273 	}
274 
275 	wait_for_fifo(4, par);
276 	aty_st_le32(DP_PIX_WIDTH, par->crtc.dp_pix_width, par);
277 	aty_st_le32(DP_FRGD_CLR, color, par);
278 	aty_st_le32(DP_SRC,
279 		    BKGD_SRC_BKGD_CLR | FRGD_SRC_FRGD_CLR | MONO_SRC_ONE,
280 		    par);
281 	aty_st_le32(DST_CNTL,
282 		    DST_LAST_PEL | DST_Y_TOP_TO_BOTTOM |
283 		    DST_X_LEFT_TO_RIGHT | rotation, par);
284 	draw_rect(dx, rect->dy, width, rect->height, par);
285 }
286 
atyfb_imageblit(struct fb_info * info,const struct fb_image * image)287 void atyfb_imageblit(struct fb_info *info, const struct fb_image *image)
288 {
289 	struct atyfb_par *par = (struct atyfb_par *) info->par;
290 	u32 src_bytes, dx = image->dx, dy = image->dy, width = image->width;
291 	u32 pix_width, rotation = 0, src, mix;
292 
293 	if (par->asleep)
294 		return;
295 	if (!image->width || !image->height)
296 		return;
297 	if (!par->accel_flags ||
298 	    (image->depth != 1 && info->var.bits_per_pixel != image->depth)) {
299 		cfb_imageblit(info, image);
300 		return;
301 	}
302 
303 	pix_width = par->crtc.dp_pix_width;
304 
305 	switch (image->depth) {
306 	case 1:
307 	    pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK);
308 	    pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_1BPP);
309 	    break;
310 	case 4:
311 	    pix_width &= ~(BYTE_ORDER_MASK | HOST_MASK);
312 	    pix_width |= (BYTE_ORDER_MSB_TO_LSB | HOST_4BPP);
313 	    break;
314 	case 8:
315 	    pix_width &= ~HOST_MASK;
316 	    pix_width |= HOST_8BPP;
317 	    break;
318 	case 15:
319 	    pix_width &= ~HOST_MASK;
320 	    pix_width |= HOST_15BPP;
321 	    break;
322 	case 16:
323 	    pix_width &= ~HOST_MASK;
324 	    pix_width |= HOST_16BPP;
325 	    break;
326 	case 24:
327 	    pix_width &= ~HOST_MASK;
328 	    pix_width |= HOST_24BPP;
329 	    break;
330 	case 32:
331 	    pix_width &= ~HOST_MASK;
332 	    pix_width |= HOST_32BPP;
333 	    break;
334 	}
335 
336 	if (info->var.bits_per_pixel == 24) {
337 		/* In 24 bpp, the engine is in 8 bpp - this requires that all */
338 		/* horizontal coordinates and widths must be adjusted */
339 		dx *= 3;
340 		width *= 3;
341 
342 		rotation = rotation24bpp(dx, DST_X_LEFT_TO_RIGHT);
343 
344 		pix_width &= ~DST_MASK;
345 		pix_width |= DST_8BPP;
346 
347 		/*
348 		 * since Rage 3D IIc we have DP_HOST_TRIPLE_EN bit
349 		 * this hwaccelerated triple has an issue with not aligned data
350 		 */
351 		if (image->depth == 1 && M64_HAS(HW_TRIPLE) && image->width % 8 == 0)
352 			pix_width |= DP_HOST_TRIPLE_EN;
353 	}
354 
355 	if (image->depth == 1) {
356 		u32 fg, bg;
357 		if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
358 		    info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
359 			fg = ((u32*)(info->pseudo_palette))[image->fg_color];
360 			bg = ((u32*)(info->pseudo_palette))[image->bg_color];
361 		} else {
362 			fg = image->fg_color;
363 			bg = image->bg_color;
364 		}
365 
366 		wait_for_fifo(2, par);
367 		aty_st_le32(DP_BKGD_CLR, bg, par);
368 		aty_st_le32(DP_FRGD_CLR, fg, par);
369 		src = MONO_SRC_HOST | FRGD_SRC_FRGD_CLR | BKGD_SRC_BKGD_CLR;
370 		mix = FRGD_MIX_S | BKGD_MIX_S;
371 	} else {
372 		src = MONO_SRC_ONE | FRGD_SRC_HOST;
373 		mix = FRGD_MIX_D_XOR_S | BKGD_MIX_D;
374 	}
375 
376 	wait_for_fifo(5, par);
377 	aty_st_le32(DP_PIX_WIDTH, pix_width, par);
378 	aty_st_le32(DP_MIX, mix, par);
379 	aty_st_le32(DP_SRC, src, par);
380 	aty_st_le32(HOST_CNTL, HOST_BYTE_ALIGN, par);
381 	aty_st_le32(DST_CNTL, DST_Y_TOP_TO_BOTTOM | DST_X_LEFT_TO_RIGHT | rotation, par);
382 
383 	draw_rect(dx, dy, width, image->height, par);
384 	src_bytes = (((image->width * image->depth) + 7) / 8) * image->height;
385 
386 	/* manual triple each pixel */
387 	if (image->depth == 1 && info->var.bits_per_pixel == 24 && !(pix_width & DP_HOST_TRIPLE_EN)) {
388 		int inbit, outbit, mult24, byte_id_in_dword, width;
389 		u8 *pbitmapin = (u8*)image->data, *pbitmapout;
390 		u32 hostdword;
391 
392 		for (width = image->width, inbit = 7, mult24 = 0; src_bytes; ) {
393 			for (hostdword = 0, pbitmapout = (u8*)&hostdword, byte_id_in_dword = 0;
394 				byte_id_in_dword < 4 && src_bytes;
395 				byte_id_in_dword++, pbitmapout++) {
396 				for (outbit = 7; outbit >= 0; outbit--) {
397 					*pbitmapout |= (((*pbitmapin >> inbit) & 1) << outbit);
398 					mult24++;
399 					/* next bit */
400 					if (mult24 == 3) {
401 						mult24 = 0;
402 						inbit--;
403 						width--;
404 					}
405 
406 					/* next byte */
407 					if (inbit < 0 || width == 0) {
408 						src_bytes--;
409 						pbitmapin++;
410 						inbit = 7;
411 
412 						if (width == 0) {
413 						    width = image->width;
414 						    outbit = 0;
415 						}
416 					}
417 				}
418 			}
419 			wait_for_fifo(1, par);
420 			aty_st_le32(HOST_DATA0, le32_to_cpu(hostdword), par);
421 		}
422 	} else {
423 		u32 *pbitmap, dwords = (src_bytes + 3) / 4;
424 		for (pbitmap = (u32*)(image->data); dwords; dwords--, pbitmap++) {
425 			wait_for_fifo(1, par);
426 			aty_st_le32(HOST_DATA0, get_unaligned_le32(pbitmap), par);
427 		}
428 	}
429 }
430