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Searched refs:gameport (Results 1 – 22 of 22) sorted by relevance

/drivers/input/gameport/
Dgameport.c44 static void gameport_add_port(struct gameport *gameport);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
78 static int gameport_measure_speed(struct gameport *gameport) in gameport_measure_speed() argument
84 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in gameport_measure_speed()
93 gameport_read(gameport); in gameport_measure_speed()
103 gameport_close(gameport); in gameport_measure_speed()
110 static int old_gameport_measure_speed(struct gameport *gameport) in old_gameport_measure_speed() argument
117 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) in old_gameport_measure_speed()
125 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()
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Dfm801-gp.c24 struct gameport *gameport; member
29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
33 w = inw(gameport->io + 2); in fm801_gp_cooked_read()
36 w = inw(gameport->io + 4); in fm801_gp_cooked_read()
38 w = inw(gameport->io + 6); in fm801_gp_cooked_read()
41 w = inw(gameport->io + 8); in fm801_gp_cooked_read()
43 outw(0xff, gameport->io); /* reset */ in fm801_gp_cooked_read()
49 static int fm801_gp_open(struct gameport *gameport, int mode) in fm801_gp_open() argument
68 struct gameport *port; in fm801_gp_probe()
92 gp->gameport = port; in fm801_gp_probe()
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Dlightning.c35 struct gameport *gameport; member
57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
59 struct l4 *l4 = gameport->port_data; in l4_cooked_read()
90 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument
92 struct l4 *l4 = gameport->port_data; in l4_open()
177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
181 struct l4 *l4 = gameport->port_data; in l4_calibrate()
203 struct gameport *port; in l4_create_ports()
211 if (!(l4->gameport = port = gameport_allocate_port())) { in l4_create_ports()
214 gameport_free_port(l4->gameport); in l4_create_ports()
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DKconfig9 Gameport support is for the standard 15-pin PC gameport. If you
10 have a joystick, gamepad, gameport card, a soundcard with a gameport
11 or anything else that uses the gameport, say Y or M here and also to
15 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
22 module will be called gameport.
27 tristate "Classic ISA and PnP gameport support"
29 Say Y here if you have an ISA or PnP gameport.
45 tristate "SB Live and Audigy gameport support"
49 Audigy card and want to use its gameport.
55 tristate "ForteMedia FM801 gameport support"
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Demu10k1-gp.c24 struct gameport *gameport; member
43 struct gameport *port; in emu_probe()
62 emu->gameport = port; in emu_probe()
94 gameport_unregister_port(emu->gameport); in emu_remove()
Dns558.c33 struct gameport *gameport; member
50 struct gameport *port; in ns558_isa_probe()
135 ns558->gameport = port; in ns558_isa_probe()
182 struct gameport *port; in ns558_pnp_probe()
207 ns558->gameport = port; in ns558_pnp_probe()
258 gameport_unregister_port(ns558->gameport); in ns558_exit()
DMakefile8 obj-$(CONFIG_GAMEPORT) += gameport.o
/drivers/input/joystick/
Dgf2k.c62 struct gameport *gameport; member
75 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
82 t = gameport_time(gameport, GF2K_START); in gf2k_read_packet()
83 p = gameport_time(gameport, GF2K_STROBE); in gf2k_read_packet()
89 gameport_trigger(gameport); in gf2k_read_packet()
90 v = gameport_read(gameport); in gf2k_read_packet()
94 v = gameport_read(gameport); in gf2k_read_packet()
111 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
121 gameport_trigger(gameport); in gf2k_trigger_seq()
122 t = gameport_time(gameport, GF2K_TIMEOUT * 1000); in gf2k_trigger_seq()
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Da3d.c36 struct gameport *gameport; member
37 struct gameport *adc;
52 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
60 t = gameport_time(gameport, A3D_MAX_START); in a3d_read_packet()
61 s = gameport_time(gameport, A3D_MAX_STROBE); in a3d_read_packet()
64 gameport_trigger(gameport); in a3d_read_packet()
65 v = gameport_read(gameport); in a3d_read_packet()
69 u = v; v = gameport_read(gameport); in a3d_read_packet()
159 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
161 struct a3d *a3d = gameport_get_drvdata(gameport); in a3d_poll()
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Dgrip_mp.c52 struct gameport *gameport; member
134 static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) in poll_until()
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
176 raw_data = gameport_read(gameport); in mp_io()
181 raw_data = gameport_read(gameport); in mp_io()
186 raw_data = gameport_read(gameport); in mp_io()
191 gameport_trigger(gameport); in mp_io()
193 if (!poll_until(0x10, 0, 308, gameport, &raw_data)) in mp_io()
217 if (!poll_until(0, 0x10, 77, gameport, &raw_data)) in mp_io()
225 if (!poll_until(0x10, 0, 77, gameport, &raw_data)) in mp_io()
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Dguillemot.c48 struct gameport *gameport; member
65 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
76 t = gameport_time(gameport, GUILLEMOT_MAX_START); in guillemot_read_packet()
77 s = gameport_time(gameport, GUILLEMOT_MAX_STROBE); in guillemot_read_packet()
80 gameport_trigger(gameport); in guillemot_read_packet()
81 v = gameport_read(gameport); in guillemot_read_packet()
85 u = v; v = gameport_read(gameport); in guillemot_read_packet()
102 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
104 struct guillemot *guillemot = gameport_get_drvdata(gameport); in guillemot_poll()
111 if (guillemot_read_packet(guillemot->gameport, data) != GUILLEMOT_MAX_LENGTH * 8 || in guillemot_poll()
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Dinteract.c35 struct gameport *gameport; member
72 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
81 t = gameport_time(gameport, INTERACT_MAX_START); in interact_read_packet()
82 s = gameport_time(gameport, INTERACT_MAX_STROBE); in interact_read_packet()
85 gameport_trigger(gameport); in interact_read_packet()
86 v = gameport_read(gameport); in interact_read_packet()
90 u = v; v = gameport_read(gameport); in interact_read_packet()
109 static void interact_poll(struct gameport *gameport) in interact_poll() argument
111 struct interact *interact = gameport_get_drvdata(gameport); in interact_poll()
118 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) { in interact_poll()
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Dcobra.c29 struct gameport *gameport; member
37 static unsigned char cobra_read_packet(struct gameport *gameport, unsigned int *data) in cobra_read_packet() argument
45 int strobe = gameport_time(gameport, COBRA_MAX_STROBE); in cobra_read_packet()
54 u = gameport_read(gameport); in cobra_read_packet()
58 v = gameport_read(gameport); in cobra_read_packet()
91 static void cobra_poll(struct gameport *gameport) in cobra_poll() argument
93 struct cobra *cobra = gameport_get_drvdata(gameport); in cobra_poll()
100 if ((r = cobra_read_packet(gameport, data)) != cobra->exists) { in cobra_poll()
125 gameport_start_polling(cobra->gameport); in cobra_open()
133 gameport_stop_polling(cobra->gameport); in cobra_close()
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Dsidewinder.c96 struct gameport *gameport; member
116 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) in sw_read_packet() argument
123 …timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID pac… in sw_read_packet()
124 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ in sw_read_packet()
125 start = gameport_time(gameport, SW_START); in sw_read_packet()
126 strobe = gameport_time(gameport, SW_STROBE); in sw_read_packet()
133 gameport_trigger(gameport); /* Trigger */ in sw_read_packet()
134 v = gameport_read(gameport); in sw_read_packet()
139 v = gameport_read(gameport); in sw_read_packet()
152 v = gameport_read(gameport); in sw_read_packet()
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Dgrip.c36 struct gameport *gameport; member
65 static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_gpp_read_packet() argument
72 int strobe = gameport_time(gameport, GRIP_STROBE_GPP); in grip_gpp_read_packet()
80 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()
84 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()
105 static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_xt_read_packet() argument
113 int strobe = gameport_time(gameport, GRIP_STROBE_XT); in grip_xt_read_packet()
121 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
125 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
163 static void grip_poll(struct gameport *gameport) in grip_poll() argument
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Danalog.c100 struct gameport *gameport; member
169 struct gameport *gameport = port->gameport; in analog_cooked_read() local
180 gameport_trigger(gameport); in analog_cooked_read()
193 this = gameport_read(gameport) & port->mask; in analog_cooked_read()
221 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); in analog_button_read()
223 u = gameport_read(port->gameport); in analog_button_read()
237 gameport_trigger(port->gameport); in analog_button_read()
238 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()
249 static void analog_poll(struct gameport *gameport) in analog_poll() argument
251 struct analog_port *port = gameport_get_drvdata(gameport); in analog_poll()
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Dtmdc.c105 struct gameport *gameport; member
127 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) in tmdc_read_packet() argument
133 p = gameport_time(gameport, TMDC_MAX_STROBE); in tmdc_read_packet()
136 t[k] = gameport_time(gameport, TMDC_MAX_START); in tmdc_read_packet()
141 gameport_trigger(gameport); in tmdc_read_packet()
143 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
147 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
220 static void tmdc_poll(struct gameport *gameport) in tmdc_poll() argument
223 struct tmdc *tmdc = gameport_get_drvdata(gameport); in tmdc_poll()
229 if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) in tmdc_poll()
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Djoydump.c30 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) in joydump_connect() argument
40 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); in joydump_connect()
41 printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed); in joydump_connect()
43 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { in joydump_connect()
47 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
54 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
62 timeout = gameport_time(gameport, 10000); /* 10 ms */ in joydump_connect()
75 u = gameport_read(gameport); in joydump_connect()
81 gameport_trigger(gameport); in joydump_connect()
85 dump->data = gameport_read(gameport); in joydump_connect()
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Dadi.c109 struct gameport *gameport; member
122 struct gameport *gameport = port->gameport; in adi_read_packet() local
129 t[i] = gameport_time(gameport, ADI_MAX_START); in adi_read_packet()
135 gameport_trigger(gameport); in adi_read_packet()
136 v = gameport_read(gameport); in adi_read_packet()
140 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
146 t[i] = gameport_time(gameport, ADI_MAX_STROBE); in adi_read_packet()
259 static void adi_poll(struct gameport *gameport) in adi_poll() argument
261 struct adi_port *port = gameport_get_drvdata(gameport); in adi_poll()
275 gameport_start_polling(port->gameport); in adi_open()
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DKconfig24 gameport. In addition to the usual PC analog joystick, this driver
41 A3D protocol over the PC gameport.
63 protocol over the PC gameport.
92 over the PC gameport.
102 that connects to the gameport and you connect gamepads to it.
112 protocol over the PC gameport.
121 Say Y here if you have an InterAct gameport or joystick
122 communicating digitally over the gameport.
132 Overdrive protocol over PC gameport.
142 DirectConnect (BSP) protocol over the PC gameport.
/drivers/
DMakefile110 obj-$(CONFIG_GAMEPORT) += input/gameport/
/drivers/input/
DKconfig203 source "drivers/input/gameport/Kconfig"