Searched refs:NV_ARCH_40 (Results 1 – 5 of 5) sorted by relevance
82 if (par->Architecture == NV_ARCH_40) in NVShowHideCursor()146 if (par->Architecture >= NV_ARCH_40) { in nvGetClocks()895 case NV_ARCH_40: in NVCalcStateExt()962 } else if ((par->Architecture < NV_ARCH_40) || in NVLoadStateExt()985 if (par->Architecture >= NV_ARCH_40) { in NVLoadStateExt()1216 if (par->Architecture >= NV_ARCH_40) { in NVLoadStateExt()1359 if ((par->Architecture < NV_ARCH_40) || in NVLoadStateExt()1403 if (par->Architecture >= NV_ARCH_40) { in NVLoadStateExt()1479 if (par->Architecture >= NV_ARCH_40) in NVLoadStateExt()1485 if (par->Architecture >= NV_ARCH_40) in NVLoadStateExt()[all …]
15 #define NV_ARCH_40 0x40 macro
1192 case NV_ARCH_40: in nvidia_set_fbinfo()1264 arch = NV_ARCH_40; in nvidia_get_arch()1366 if(par->Architecture >= NV_ARCH_40) in nvidiafb_probe()
320 (implementation == 0x0340) || (par->Architecture >= NV_ARCH_40); in NVCommonSetup()
96 #define NV_ARCH_40 0x40 macro