Lines Matching refs:FindNearestFrameState
146 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectTypeCheck()
160 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectTypeCompare()
186 auto frameState = acc_.FindNearestFrameState(currentDepend); in StableArrayCheck()
200 auto frameState = acc_.FindNearestFrameState(currentDepend); in COWArrayCheck()
237 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedArrayCheck()
275 auto frameState = acc_.FindNearestFrameState(currentDepend); in IndexCheck()
485 auto frameState = acc_.FindNearestFrameState(currentDepend); in TryPrimitiveTypeCheck()
615 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32CheckRightIsZero()
628 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float64CheckRightIsZero()
641 auto frameState = acc_.FindNearestFrameState(currentDepend); in LexVarIsHoleCheck()
654 auto frameState = acc_.FindNearestFrameState(currentDepend); in ValueCheckNegOverflow()
667 auto frameState = acc_.FindNearestFrameState(currentDepend); in OverflowCheck()
680 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32UnsignedUpperBoundCheck()
693 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32DivWithCheck()
1562 auto frameState = acc_.FindNearestFrameState(currentDepend); in CreateArrayWithBuffer()