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Lines Matching refs:integer

43     Fixed-point textures in unextended OpenGL have integer components,
45 the range [0,1]. These integer components are considered
50 This extension provides a set of new "unnormalized" integer texture
53 textures are accessed by a shader, actual integer values are returned.
56 buffer with unnormalized integer components follow a path similar
61 operations indicate unnormalized integer data.
63 Textures or render buffers with unnormalized integer formats may also be
68 written to an integer color buffer. The NV_gpu_program4 and
70 fragment shaders to write signed and unsigned integer output values.
74 The results of a texture lookup from an integer texture are undefined:
83 * for fixed-function fragment processing with an integer color buffer,
86 integer color buffer, or
88 * for fragment shaders that write integer color components to a color
89 buffer with floating point or normalized integer components.
188 buffer is an integer format and no fragment shader is active, the
191 occurs. If <format> is one of the integer component formats as
215 which indicates they are integer.
226 and those that yield floating-point or integer components.
233 is not performed on indices or integer components.
241 integer components or 1.0 for floating-point components. If any of
243 added and assigned a value of 0 for integer components or 0.0 for
254 in section 2.14.9 (Final Color Processing). For integer RGBA
271 components in integer format: red, green, blue, and alpha.
284 operations defined in this section affect integer RGBA component
291 floating-point, signed integer or unsigned integer, depending on
295 value and integer textures return signed or unsigned integer
300 using fixed functionality with integer textures is undefined.
306 conversion. If the <internalformat> of the texture is integer,
315 Textures with integer internal formats (table 3.16) require
316 integer data. The error INVALID_OPERATION is generated if the
317 internal format is integer and <format> is not one of the integer
319 integer and <format> is an integer format, or if <format> is an
320 integer format and <type> is FLOAT.
367 floating point, <i> is signed integer, <ui> is unsigned integer,
376 is required and no depth buffer is present, or if integer RGBA
378 integer, or if floating-point or fixed-point RGBA data is required
379 and the format of the current color buffer is integer.
401 If the value for TEXTURE_PRIORITY is specified as an integer, the
408 unmodified and stored with an internal data type of integer. If
444 If the internalformat is integer, TEXTURE_MAG_FILTER must be
456 disabled or the color buffer has an integer format, the final
463 point, signed integer or unsigned integer. If the color buffer
477 Color buffers consist of unsigned integer color indices, R, G, B
479 fixed-point unsigned integer or floating-point values, or R, G, B
480 and optionally A integer components represented as signed or
481 unsigned integer values. The number of bitplanes...
495 if the color buffer has an integer format, proceed to the next
505 the color buffer has an integer format, it is bypassed. ...
518 set the clear value for signed integer and unsigned integer color
520 stored as integer values.
528 is undefined if the clear color was specified as integer values.
529 The result of when clearing integer color buffers is undefined if
535 The error INVALID_OPERATION occurs if <format> is an integer
536 format and the color buffer is not an integer format, or if the
537 color buffer is an integer format and <format> is not. The error
538 INVALID_ENUM occurs if <format> is an integer format and <type> is
545 (see section 2.14.9). For an integer or floating-point color
567 is applied to the component. For an integer RGBA color, each
597 unsigned normalized integer, floating-point, signed unnormalized integer,
598 and unsigned unnormalized integer components, respectively.
735 conversion always clamps when the internalformat is not integer.
771 color buffer has an integer RGBA format and no fragment shader is
775 SubTexImage* if <format> is one of the integer component formats
779 the texture internalformat is an integer format as described in
780 table 3.16 and <format> is not one of the integer component
782 integer format and <format> is an integer format.
785 CopyTexSubImage* if the texture internalformat is an integer
786 format and the read color buffer is not an integer format, or if
787 the internalformat is not an integer format and the read color
788 buffer is an integer format.
790 INVALID_ENUM is generated by ReadPixels if <format> is an integer
794 integer format and the color buffer is not an integer format, or
795 if <format> is not an integer format and the color buffer is an
796 integer format.
811 How should the integer pixel path be triggered: by the destination
819 Should pixel transfer operations be defined for the integer pixel
826 What happens if a shader reads a float texel from an integer
832 How do integer textures behave in fixed function fragment
837 integer texture will not be in a meaningful format.
839 How does TEXTURE_BORDER_COLOR work with integer textures?
844 allow specification of signed and unsigned integer border
847 How does logic op behave with RGBA mode rendering into integer
851 rendering into integer color buffers.
853 Logic op operations make sense for integer color buffers so the
854 COLOR_LOGIC_OP enable is respected when rendering into integer
858 into integer color buffers (as section 4.1.8 is updated to say).