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Lines Matching refs:bindTarget

144 	glw::GLenum						bindTarget;  member
156 : bindTarget (0) in TextureGenerationSpec()
397 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
413 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
422 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()
434 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
443 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()
455 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
464 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()
481 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
505 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
531 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
538 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()
551 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
558 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()
571 texGen.bindTarget = target; in generateColorTextureGenerationGroup()
578 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()
610 texGen.bindTarget = target; in generateInternalFormatTextureGenerationGroup()
630 texGen.bindTarget = target; in generateInternalFormatTextureGenerationGroup()
660 texGen.bindTarget = target; in generateInternalFormatTextureGenerationGroup()
684 texGen.bindTarget = target; in generateCompressedTextureGenerationGroup()
698 texGen.bindTarget = target; in generateCompressedTextureGenerationGroup()
722 texGen.bindTarget = target; in generateTextureBufferGenerationGroup()
744 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
745 …gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].… in applyTextureGenerationSpec()
746 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
747 …gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].… in applyTextureGenerationSpec()
748 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
749 …gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].… in applyTextureGenerationSpec()
750 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
751 …gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].… in applyTextureGenerationSpec()
752 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_M… in applyTextureGenerationSpec()
753 …gl.glTexStorage2DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalForm… in applyTextureGenerationSpec()
754 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_M… in applyTextureGenerationSpec()
755 …gl.glTexStorage3DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalForm… in applyTextureGenerationSpec()
756 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
757 …gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].… in applyTextureGenerationSpec()
758 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
759 …gl.glTexImage2D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
760 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
761 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
762 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_… in applyTextureGenerationSpec()
763 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
764 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUB… in applyTextureGenerationSpec()
766 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUB… in applyTextureGenerationSpec()
767 …gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat… in applyTextureGenerationSpec()
768 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
775 …gl.glCompressedTexImage2D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].inte… in applyTextureGenerationSpec()
777 …else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
785 …gl.glCompressedTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].inte… in applyTextureGenerationSpec()
787 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFF… in applyTextureGenerationSpec()
878 DE_ASSERT(m_iterations[iterationNdx].bindTarget == m_target); in init()
959 gl.glBindTexture(spec.bindTarget, m_texture); in testConfig()