// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_ #define FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_ #include #include #include "flutter/fml/macros.h" #include "flutter/fml/message_loop_impl.h" #include "flutter/fml/unique_object.h" namespace fml { class MessageLoopWin : public MessageLoopImpl { private: struct UniqueHandleTraits { static HANDLE InvalidValue() { return NULL; } static bool IsValid(HANDLE value) { return value != NULL; } static void Free(HANDLE value) { CloseHandle(value); } }; bool running_; fml::UniqueObject timer_; MessageLoopWin(); ~MessageLoopWin() override; void Run() override; void Terminate() override; void WakeUp(fml::TimePoint time_point) override; FML_FRIEND_MAKE_REF_COUNTED(MessageLoopWin); FML_FRIEND_REF_COUNTED_THREAD_SAFE(MessageLoopWin); FML_DISALLOW_COPY_AND_ASSIGN(MessageLoopWin); }; } // namespace fml #endif // FLUTTER_FML_PLATFORM_GENERIC_MESSAGE_LOOP_GENERIC_H_