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Searched defs:ImGuiWindow (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/imgui/
Dimgui_internal.h1128 struct IMGUI_API ImGuiWindow struct
1132 ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ argument
1133 … Pos; // Position (always rounded-up to nearest pixel)
1134 … Size; // Current size (==SizeFull or collapsed title bar size)
1135 ImVec2 SizeFull; // Size when non collapsed
1136 … of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
1137 …ch of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
1138 …plicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
1139 …ImVec2 WindowPadding; // Window padding at the time of begin.
1140 …loat WindowRounding; // Window rounding at the time of begin.
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Dimgui.cpp2495 ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) in ImGuiWindow() function in ImGuiWindow
3069 static ImDrawList* GetOverlayDrawList(ImGuiWindow*) in GetOverlayDrawList() argument
7012 ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow*) in GetWindowAllowedExtentRect() argument
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui_internal.h1098 struct IMGUI_API ImGuiWindow struct
1102 ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ argument
1103 … Pos; // Position (always rounded-up to nearest pixel)
1104 … Size; // Current size (==SizeFull or collapsed title bar size)
1105 ImVec2 SizeFull; // Size when non collapsed
1106 … of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
1107 …ch of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
1108 …plicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
1109 …ImVec2 WindowPadding; // Window padding at the time of begin.
1110 …loat WindowRounding; // Window rounding at the time of begin.
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Dimgui.cpp2439 ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) in ImGuiWindow() function in ImGuiWindow
3009 static ImDrawList* GetOverlayDrawList(ImGuiWindow*) in GetOverlayDrawList() argument
6869 ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow*) in GetWindowAllowedExtentRect() argument
/third_party/skia/third_party/externals/imgui/
Dimgui_internal.h1917 struct IMGUI_API ImGuiWindow struct
1921 ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ argument
1922 … Pos; // Position (always rounded-up to nearest pixel)
1923 … Size; // Current size (==SizeFull or collapsed title bar size)
1924 ImVec2 SizeFull; // Size when non collapsed
1925 …t area (calculated from the extents reach of the cursor) from previous frame. Does not include win…
1926 ImVec2 ContentSizeIdeal;
1927 …e of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize().
1928 …Vec2 WindowPadding; // Window padding at the time of Begin().
1929 …he time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
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Dimgui.cpp2937 ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL) in ImGuiWindow() function in ImGuiWindow
12228 void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {} in DebugNodeDrawList() argument
12233 void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {} in DebugNodeWindow() argument
12235 void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {} in DebugNodeWindowsList()