Searched defs:IsDead (Results 1 – 10 of 10) sorted by relevance
150 auto IsDead = [this] (NodeAddr<InstrNode*> IA) -> bool { in collect() local
253 auto IsDead = [this] (NodeAddr<DefNode*> DA) -> bool { in rewrite() local
390 bool IsDead = DefA.Addr->getFlags() & NodeAttrs::Dead; in getAllReachedUses() local471 bool IsDead = DA.Addr->getFlags() & NodeAttrs::Dead; in computePhiInfo() local
138 static void setImpSCCDefDead(MachineInstr &MI, bool IsDead) { in setImpSCCDefDead()
1610 bool IsDead = true; in replaceLiveOutRegs() local
1657 bool IsDead = RegOp.isDead(); in swapRegAndNonRegOperand() local
211 bool IsDead = true; in eraseInstrWithNoUses() local
151 bool AggressiveDCEPass::IsDead(Instruction* inst) { in IsDead() function in spvtools::opt::AggressiveDCEPass
550 bool IsDead = MRI.use_empty(Reg); in rematerializeCheapDef() local
793 bool IsDead = MI.getOperand(0).isDead(); in convertToThreeAddressWithLEA() local