Searched defs:axe (Results 1 – 7 of 7) sorted by relevance
54 let mut axe = weapons.start_map(); in make_monster() localVariable97 let axe = weapons.idx(1).as_map(); in validate_monster() localVariable
57 let mut axe = weapons.start_map(); in main() localVariable
39 let axe = Weapon.endWeapon(&builder, start: weapon2Start) in main() variable
36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main() local
48 let axe = Weapon::create(&mut builder, &WeaponArgs{ in main() localVariable
199 let mut axe = weapons.start_map(); in make_monster() localVariable252 let axe = weapons.idx(1).as_map(); in validate_monster() localVariable
27 let axe = b.create(string: str) in testCreateMonstor() variable51 let axe = builder.create(string: "Axe") in testEndTableFinish() variable