Searched defs:d3dBuffer (Results 1 – 5 of 5) sorted by relevance
89 Buffer* d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get()); in TEST_P() local
96 dawn_native::d3d12::Buffer* d3dBuffer = in CheckAllocationMethod() local102 dawn_native::d3d12::Buffer* d3dBuffer = in CheckIfBufferIsResident() local
387 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(vertexBuffer.get()); in setVertexBuffers() local394 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(instanceBuffer.get()); in setVertexBuffers() local406 auto* d3dBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get()); in setIndexBuffer() local
406 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture() local766 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in uploadToTexture() local836 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource(); in onTransferPixelsTo() local1468 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onClearBackendTexture() local1561 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onUpdateCompressedBackendTexture() local
277 GrD3DBuffer* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer); in uploadConstantData() local