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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #include "include/gpu/GrDirectContext.h"
10 
11 #include "include/core/SkTraceMemoryDump.h"
12 #include "include/gpu/GrBackendSemaphore.h"
13 #include "include/gpu/GrContextThreadSafeProxy.h"
14 #include "src/core/SkAutoMalloc.h"
15 #include "src/core/SkTaskGroup.h"
16 #include "src/core/SkTraceEvent.h"
17 #include "src/gpu/GrBackendUtils.h"
18 #include "src/gpu/GrClientMappedBufferManager.h"
19 #include "src/gpu/GrContextThreadSafeProxyPriv.h"
20 #include "src/gpu/GrDirectContextPriv.h"
21 #include "src/gpu/GrDrawingManager.h"
22 #include "src/gpu/GrGpu.h"
23 #include "src/gpu/GrResourceProvider.h"
24 #include "src/gpu/GrSemaphore.h"
25 #include "src/gpu/GrShaderUtils.h"
26 #include "src/gpu/GrThreadSafePipelineBuilder.h"
27 #include "src/gpu/SurfaceContext.h"
28 #include "src/gpu/effects/GrSkSLFP.h"
29 #include "src/gpu/mock/GrMockGpu.h"
30 #include "src/gpu/text/GrAtlasManager.h"
31 #include "src/gpu/text/GrStrikeCache.h"
32 #include "src/image/SkImage_GpuBase.h"
33 #if SK_GPU_V1
34 #include "src/gpu/ops/SmallPathAtlasMgr.h"
35 #else
36 // A vestigial definition for v2 that will never be instantiated
37 namespace skgpu::v1 {
38 class SmallPathAtlasMgr {
39 public:
SmallPathAtlasMgr()40     SmallPathAtlasMgr() { SkASSERT(0); }
reset()41     void reset() { SkASSERT(0); }
42 };
43 }
44 #endif
45 #ifdef SK_GL
46 #include "src/gpu/gl/GrGLGpu.h"
47 #endif
48 #ifdef SK_METAL
49 #include "include/gpu/mtl/GrMtlBackendContext.h"
50 #include "src/gpu/mtl/GrMtlTrampoline.h"
51 #endif
52 #ifdef SK_VULKAN
53 #include "src/gpu/vk/GrVkGpu.h"
54 #endif
55 #ifdef SK_DIRECT3D
56 #include "src/gpu/d3d/GrD3DGpu.h"
57 #endif
58 #ifdef SK_DAWN
59 #include "src/gpu/dawn/GrDawnGpu.h"
60 #endif
61 #include <memory>
62 
63 #if GR_TEST_UTILS
64 #   include "include/utils/SkRandom.h"
65 #   if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
66 #       include <sanitizer/lsan_interface.h>
67 #   endif
68 #endif
69 
70 #define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(this->singleOwner())
71 
Next()72 GrDirectContext::DirectContextID GrDirectContext::DirectContextID::Next() {
73     static std::atomic<uint32_t> nextID{1};
74     uint32_t id;
75     do {
76         id = nextID.fetch_add(1, std::memory_order_relaxed);
77     } while (id == SK_InvalidUniqueID);
78     return DirectContextID(id);
79 }
80 
GrDirectContext(GrBackendApi backend,const GrContextOptions & options)81 GrDirectContext::GrDirectContext(GrBackendApi backend, const GrContextOptions& options)
82         : INHERITED(GrContextThreadSafeProxyPriv::Make(backend, options), false)
83         , fDirectContextID(DirectContextID::Next()) {
84 }
85 
~GrDirectContext()86 GrDirectContext::~GrDirectContext() {
87     ASSERT_SINGLE_OWNER
88     // this if-test protects against the case where the context is being destroyed
89     // before having been fully created
90     if (fGpu) {
91         this->flushAndSubmit();
92     }
93 
94     // We need to make sure all work is finished on the gpu before we start releasing resources.
95     this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/false);
96 
97     this->destroyDrawingManager();
98 
99     // Ideally we could just let the ptr drop, but resource cache queries this ptr in releaseAll.
100     if (fResourceCache) {
101         fResourceCache->releaseAll();
102     }
103     // This has to be after GrResourceCache::releaseAll so that other threads that are holding
104     // async pixel result don't try to destroy buffers off thread.
105     fMappedBufferManager.reset();
106 }
107 
threadSafeProxy()108 sk_sp<GrContextThreadSafeProxy> GrDirectContext::threadSafeProxy() {
109     return INHERITED::threadSafeProxy();
110 }
111 
resetGLTextureBindings()112 void GrDirectContext::resetGLTextureBindings() {
113     if (this->abandoned() || this->backend() != GrBackendApi::kOpenGL) {
114         return;
115     }
116     fGpu->resetTextureBindings();
117 }
118 
resetContext(uint32_t state)119 void GrDirectContext::resetContext(uint32_t state) {
120     ASSERT_SINGLE_OWNER
121     fGpu->markContextDirty(state);
122 }
123 
abandonContext()124 void GrDirectContext::abandonContext() {
125     if (INHERITED::abandoned()) {
126         return;
127     }
128 
129     INHERITED::abandonContext();
130 
131     // We need to make sure all work is finished on the gpu before we start releasing resources.
132     this->syncAllOutstandingGpuWork(this->caps()->mustSyncGpuDuringAbandon());
133 
134     fStrikeCache->freeAll();
135 
136     fMappedBufferManager->abandon();
137 
138     fResourceProvider->abandon();
139 
140     // abandon first so destructors don't try to free the resources in the API.
141     fResourceCache->abandonAll();
142 
143     fGpu->disconnect(GrGpu::DisconnectType::kAbandon);
144 
145     // Must be after GrResourceCache::abandonAll().
146     fMappedBufferManager.reset();
147 
148     if (fSmallPathAtlasMgr) {
149         fSmallPathAtlasMgr->reset();
150     }
151     fAtlasManager->freeAll();
152 }
153 
abandoned()154 bool GrDirectContext::abandoned() {
155     if (INHERITED::abandoned()) {
156         return true;
157     }
158 
159     if (fGpu && fGpu->isDeviceLost()) {
160         this->abandonContext();
161         return true;
162     }
163     return false;
164 }
165 
oomed()166 bool GrDirectContext::oomed() { return fGpu ? fGpu->checkAndResetOOMed() : false; }
167 
releaseResourcesAndAbandonContext()168 void GrDirectContext::releaseResourcesAndAbandonContext() {
169     if (INHERITED::abandoned()) {
170         return;
171     }
172 
173     INHERITED::abandonContext();
174 
175     // We need to make sure all work is finished on the gpu before we start releasing resources.
176     this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/true);
177 
178     fResourceProvider->abandon();
179 
180     // Release all resources in the backend 3D API.
181     fResourceCache->releaseAll();
182 
183     // Must be after GrResourceCache::releaseAll().
184     fMappedBufferManager.reset();
185 
186     fGpu->disconnect(GrGpu::DisconnectType::kCleanup);
187     if (fSmallPathAtlasMgr) {
188         fSmallPathAtlasMgr->reset();
189     }
190     fAtlasManager->freeAll();
191 }
192 
freeGpuResources()193 void GrDirectContext::freeGpuResources() {
194     ASSERT_SINGLE_OWNER
195 
196     if (this->abandoned()) {
197         return;
198     }
199 
200     this->flushAndSubmit();
201     if (fSmallPathAtlasMgr) {
202         fSmallPathAtlasMgr->reset();
203     }
204     fAtlasManager->freeAll();
205 
206     // TODO: the glyph cache doesn't hold any GpuResources so this call should not be needed here.
207     // Some slack in the GrTextBlob's implementation requires it though. That could be fixed.
208     fStrikeCache->freeAll();
209 
210     this->drawingManager()->freeGpuResources();
211 
212     fResourceCache->purgeUnlockedResources();
213 }
214 
init()215 bool GrDirectContext::init() {
216     ASSERT_SINGLE_OWNER
217     if (!fGpu) {
218         return false;
219     }
220 
221     fThreadSafeProxy->priv().init(fGpu->refCaps(), fGpu->refPipelineBuilder());
222     if (!INHERITED::init()) {
223         return false;
224     }
225 
226     SkASSERT(this->getTextBlobCache());
227     SkASSERT(this->threadSafeCache());
228 
229     fStrikeCache = std::make_unique<GrStrikeCache>();
230     fResourceCache = std::make_unique<GrResourceCache>(this->singleOwner(),
231                                                        this->directContextID(),
232                                                        this->contextID());
233     fResourceCache->setProxyProvider(this->proxyProvider());
234     fResourceCache->setThreadSafeCache(this->threadSafeCache());
235 #if GR_TEST_UTILS
236     if (this->options().fResourceCacheLimitOverride != -1) {
237         this->setResourceCacheLimit(this->options().fResourceCacheLimitOverride);
238     }
239 #endif
240     fResourceProvider = std::make_unique<GrResourceProvider>(fGpu.get(), fResourceCache.get(),
241                                                              this->singleOwner());
242     fMappedBufferManager = std::make_unique<GrClientMappedBufferManager>(this->directContextID());
243 
244     fDidTestPMConversions = false;
245 
246     // DDL TODO: we need to think through how the task group & persistent cache
247     // get passed on to/shared between all the DDLRecorders created with this context.
248     if (this->options().fExecutor) {
249         fTaskGroup = std::make_unique<SkTaskGroup>(*this->options().fExecutor);
250     }
251 
252     fPersistentCache = this->options().fPersistentCache;
253 
254     GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
255     if (GrContextOptions::Enable::kNo == this->options().fAllowMultipleGlyphCacheTextures ||
256         // multitexturing supported only if range can represent the index + texcoords fully
257         !(this->caps()->shaderCaps()->floatIs32Bits() ||
258         this->caps()->shaderCaps()->integerSupport())) {
259         allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
260     } else {
261         allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
262     }
263 
264     GrProxyProvider* proxyProvider = this->priv().proxyProvider();
265 
266     fAtlasManager = std::make_unique<GrAtlasManager>(proxyProvider,
267                                                      this->options().fGlyphCacheTextureMaximumBytes,
268                                                      allowMultitexturing);
269     this->priv().addOnFlushCallbackObject(fAtlasManager.get());
270 
271     return true;
272 }
273 
getResourceCacheUsage(int * resourceCount,size_t * resourceBytes) const274 void GrDirectContext::getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const {
275     ASSERT_SINGLE_OWNER
276 
277     if (resourceCount) {
278         *resourceCount = fResourceCache->getBudgetedResourceCount();
279     }
280     if (resourceBytes) {
281         *resourceBytes = fResourceCache->getBudgetedResourceBytes();
282     }
283 }
284 
getResourceCachePurgeableBytes() const285 size_t GrDirectContext::getResourceCachePurgeableBytes() const {
286     ASSERT_SINGLE_OWNER
287     return fResourceCache->getPurgeableBytes();
288 }
289 
getResourceCacheLimits(int * maxResources,size_t * maxResourceBytes) const290 void GrDirectContext::getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const {
291     ASSERT_SINGLE_OWNER
292     if (maxResources) {
293         *maxResources = -1;
294     }
295     if (maxResourceBytes) {
296         *maxResourceBytes = this->getResourceCacheLimit();
297     }
298 }
299 
getResourceCacheLimit() const300 size_t GrDirectContext::getResourceCacheLimit() const {
301     ASSERT_SINGLE_OWNER
302     return fResourceCache->getMaxResourceBytes();
303 }
304 
setResourceCacheLimits(int unused,size_t maxResourceBytes)305 void GrDirectContext::setResourceCacheLimits(int unused, size_t maxResourceBytes) {
306     ASSERT_SINGLE_OWNER
307     this->setResourceCacheLimit(maxResourceBytes);
308 }
309 
setResourceCacheLimit(size_t maxResourceBytes)310 void GrDirectContext::setResourceCacheLimit(size_t maxResourceBytes) {
311     ASSERT_SINGLE_OWNER
312     fResourceCache->setLimit(maxResourceBytes);
313 }
314 
purgeUnlockedResources(bool scratchResourcesOnly)315 void GrDirectContext::purgeUnlockedResources(bool scratchResourcesOnly) {
316     ASSERT_SINGLE_OWNER
317 
318     if (this->abandoned()) {
319         return;
320     }
321 
322     fResourceCache->purgeUnlockedResources(scratchResourcesOnly);
323     fResourceCache->purgeAsNeeded();
324 
325     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
326     // place to purge stale blobs
327     this->getTextBlobCache()->purgeStaleBlobs();
328 
329     fGpu->releaseUnlockedBackendObjects();
330 }
331 
purgeUnlockAndSafeCacheGpuResources()332 void GrDirectContext::purgeUnlockAndSafeCacheGpuResources() {
333     ASSERT_SINGLE_OWNER
334 
335     if (this->abandoned()) {
336         return;
337     }
338 
339     fResourceCache->purgeUnlockAndSafeCacheGpuResources();
340     fResourceCache->purgeAsNeeded();
341 
342     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
343     // place to purge stale blobs
344     this->getTextBlobCache()->purgeStaleBlobs();
345 
346     fGpu->releaseUnlockedBackendObjects();
347 }
348 
purgeUnlockedResourcesByTag(bool scratchResourceseOnly,const GrGpuResourceTag tag)349 void GrDirectContext::purgeUnlockedResourcesByTag(bool scratchResourceseOnly, const GrGpuResourceTag tag) {
350     ASSERT_SINGLE_OWNER
351     fResourceCache->purgeUnlockedResourcesByTag(scratchResourceseOnly, tag);
352     fResourceCache->purgeAsNeeded();
353 
354     // The textBlod Cache doesn't actually hold any GPU resource but this is a convenient
355     // place to purge stale blobs
356     this->getTextBlobCache()->purgeStaleBlobs();
357 }
358 
performDeferredCleanup(std::chrono::milliseconds msNotUsed,bool scratchResourcesOnly)359 void GrDirectContext::performDeferredCleanup(std::chrono::milliseconds msNotUsed,
360                                              bool scratchResourcesOnly) {
361     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
362 
363     ASSERT_SINGLE_OWNER
364 
365     if (this->abandoned()) {
366         return;
367     }
368 
369     this->checkAsyncWorkCompletion();
370     fMappedBufferManager->process();
371     auto purgeTime = GrStdSteadyClock::now() - msNotUsed;
372 
373     fResourceCache->purgeAsNeeded();
374     fResourceCache->purgeResourcesNotUsedSince(purgeTime, scratchResourcesOnly);
375 
376     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
377     // place to purge stale blobs
378     this->getTextBlobCache()->purgeStaleBlobs();
379 }
380 
purgeUnlockedResources(size_t bytesToPurge,bool preferScratchResources)381 void GrDirectContext::purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources) {
382     ASSERT_SINGLE_OWNER
383 
384     if (this->abandoned()) {
385         return;
386     }
387 
388     fResourceCache->purgeUnlockedResources(bytesToPurge, preferScratchResources);
389 }
390 
391 ////////////////////////////////////////////////////////////////////////////////
wait(int numSemaphores,const GrBackendSemaphore waitSemaphores[],bool deleteSemaphoresAfterWait)392 bool GrDirectContext::wait(int numSemaphores, const GrBackendSemaphore waitSemaphores[],
393                            bool deleteSemaphoresAfterWait) {
394     if (!fGpu || !fGpu->caps()->semaphoreSupport()) {
395         return false;
396     }
397     GrWrapOwnership ownership =
398             deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership;
399     for (int i = 0; i < numSemaphores; ++i) {
400         std::unique_ptr<GrSemaphore> sema = fResourceProvider->wrapBackendSemaphore(
401                 waitSemaphores[i], GrSemaphoreWrapType::kWillWait, ownership);
402         // If we failed to wrap the semaphore it means the client didn't give us a valid semaphore
403         // to begin with. Therefore, it is fine to not wait on it.
404         if (sema) {
405             fGpu->waitSemaphore(sema.get());
406         }
407     }
408     return true;
409 }
410 
onGetSmallPathAtlasMgr()411 skgpu::v1::SmallPathAtlasMgr* GrDirectContext::onGetSmallPathAtlasMgr() {
412 #if SK_GPU_V1
413     if (!fSmallPathAtlasMgr) {
414         fSmallPathAtlasMgr = std::make_unique<skgpu::v1::SmallPathAtlasMgr>();
415 
416         this->priv().addOnFlushCallbackObject(fSmallPathAtlasMgr.get());
417     }
418 
419     if (!fSmallPathAtlasMgr->initAtlas(this->proxyProvider(), this->caps())) {
420         return nullptr;
421     }
422 #endif
423 
424     return fSmallPathAtlasMgr.get();
425 }
426 
427 ////////////////////////////////////////////////////////////////////////////////
428 
flush(const GrFlushInfo & info)429 GrSemaphoresSubmitted GrDirectContext::flush(const GrFlushInfo& info) {
430     ASSERT_SINGLE_OWNER
431     if (this->abandoned()) {
432         if (info.fFinishedProc) {
433             info.fFinishedProc(info.fFinishedContext);
434         }
435         if (info.fSubmittedProc) {
436             info.fSubmittedProc(info.fSubmittedContext, false);
437         }
438         return GrSemaphoresSubmitted::kNo;
439     }
440 
441     return this->drawingManager()->flushSurfaces({}, SkSurface::BackendSurfaceAccess::kNoAccess,
442                                                  info, nullptr);
443 }
444 
submit(bool syncCpu)445 bool GrDirectContext::submit(bool syncCpu) {
446     ASSERT_SINGLE_OWNER
447     if (this->abandoned()) {
448         return false;
449     }
450 
451     if (!fGpu) {
452         return false;
453     }
454 
455     return fGpu->submitToGpu(syncCpu);
456 }
457 
458 ////////////////////////////////////////////////////////////////////////////////
459 
checkAsyncWorkCompletion()460 void GrDirectContext::checkAsyncWorkCompletion() {
461     if (fGpu) {
462         fGpu->checkFinishProcs();
463     }
464 }
465 
syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned)466 void GrDirectContext::syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned) {
467     if (fGpu && (!this->abandoned() || shouldExecuteWhileAbandoned)) {
468         fGpu->finishOutstandingGpuWork();
469         this->checkAsyncWorkCompletion();
470     }
471 }
472 
473 ////////////////////////////////////////////////////////////////////////////////
474 
storeVkPipelineCacheData()475 void GrDirectContext::storeVkPipelineCacheData() {
476     if (fGpu) {
477         fGpu->storeVkPipelineCacheData();
478     }
479 }
480 
481 ////////////////////////////////////////////////////////////////////////////////
482 
supportsDistanceFieldText() const483 bool GrDirectContext::supportsDistanceFieldText() const {
484     return this->caps()->shaderCaps()->supportsDistanceFieldText();
485 }
486 
487 //////////////////////////////////////////////////////////////////////////////
488 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const489 void GrDirectContext::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
490     ASSERT_SINGLE_OWNER
491     fResourceCache->dumpMemoryStatistics(traceMemoryDump);
492     traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes",
493                                       this->getTextBlobCache()->usedBytes());
494 }
495 
dumpMemoryStatisticsByTag(SkTraceMemoryDump * traceMemoryDump,GrGpuResourceTag tag) const496 void GrDirectContext::dumpMemoryStatisticsByTag(SkTraceMemoryDump* traceMemoryDump, GrGpuResourceTag tag) const {
497     ASSERT_SINGLE_OWNER
498     fResourceCache->dumpMemoryStatistics(traceMemoryDump, tag);
499     traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes",
500         this->getTextBlobCache()->usedBytes());
501 }
502 
setCurrentGrResourceTag(const GrGpuResourceTag tag)503 void GrDirectContext::setCurrentGrResourceTag(const GrGpuResourceTag tag) {
504     if (fResourceCache) {
505         return fResourceCache->setCurrentGrResourceTag(tag);
506     }
507 }
508 
getCurrentGrResourceTag() const509 GrGpuResourceTag GrDirectContext::getCurrentGrResourceTag() const {
510     if (fResourceCache) {
511         return fResourceCache->getCurrentGrResourceTag();
512     }
513     return {};
514 }
releaseByTag(const GrGpuResourceTag tag)515 void GrDirectContext::releaseByTag(const GrGpuResourceTag tag) {
516     if (fResourceCache) {
517         fResourceCache->releaseByTag(tag);
518     }
519 }
getAllGrGpuResourceTags() const520 std::set<GrGpuResourceTag> GrDirectContext::getAllGrGpuResourceTags() const {
521     if (fResourceCache) {
522         return fResourceCache->getAllGrGpuResourceTags();
523     }
524     return {};
525 }
526 
createBackendTexture(int width,int height,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected)527 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
528                                                        const GrBackendFormat& backendFormat,
529                                                        GrMipmapped mipMapped,
530                                                        GrRenderable renderable,
531                                                        GrProtected isProtected) {
532     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
533     if (this->abandoned()) {
534         return GrBackendTexture();
535     }
536 
537     return fGpu->createBackendTexture({width, height}, backendFormat, renderable,
538                                       mipMapped, isProtected);
539 }
540 
createBackendTexture(int width,int height,SkColorType skColorType,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected)541 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
542                                                        SkColorType skColorType,
543                                                        GrMipmapped mipMapped,
544                                                        GrRenderable renderable,
545                                                        GrProtected isProtected) {
546     if (this->abandoned()) {
547         return GrBackendTexture();
548     }
549 
550     const GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
551 
552     return this->createBackendTexture(width, height, format, mipMapped, renderable, isProtected);
553 }
554 
create_and_clear_backend_texture(GrDirectContext * dContext,SkISize dimensions,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,sk_sp<GrRefCntedCallback> finishedCallback,std::array<float,4> color)555 static GrBackendTexture create_and_clear_backend_texture(GrDirectContext* dContext,
556                                                          SkISize dimensions,
557                                                          const GrBackendFormat& backendFormat,
558                                                          GrMipmapped mipMapped,
559                                                          GrRenderable renderable,
560                                                          GrProtected isProtected,
561                                                          sk_sp<GrRefCntedCallback> finishedCallback,
562                                                          std::array<float, 4> color) {
563     GrGpu* gpu = dContext->priv().getGpu();
564     GrBackendTexture beTex = gpu->createBackendTexture(dimensions, backendFormat, renderable,
565                                                        mipMapped, isProtected);
566     if (!beTex.isValid()) {
567         return {};
568     }
569 
570     if (!dContext->priv().getGpu()->clearBackendTexture(beTex,
571                                                         std::move(finishedCallback),
572                                                         color)) {
573         dContext->deleteBackendTexture(beTex);
574         return {};
575     }
576     return beTex;
577 }
578 
update_texture_with_pixmaps(GrDirectContext * context,const SkPixmap src[],int numLevels,const GrBackendTexture & backendTexture,GrSurfaceOrigin textureOrigin,sk_sp<GrRefCntedCallback> finishedCallback)579 static bool update_texture_with_pixmaps(GrDirectContext* context,
580                                         const SkPixmap src[],
581                                         int numLevels,
582                                         const GrBackendTexture& backendTexture,
583                                         GrSurfaceOrigin textureOrigin,
584                                         sk_sp<GrRefCntedCallback> finishedCallback) {
585     GrColorType ct = SkColorTypeToGrColorType(src[0].colorType());
586     const GrBackendFormat& format = backendTexture.getBackendFormat();
587 
588     if (!context->priv().caps()->areColorTypeAndFormatCompatible(ct, format)) {
589         return false;
590     }
591 
592     auto proxy = context->priv().proxyProvider()->wrapBackendTexture(backendTexture,
593                                                                      kBorrow_GrWrapOwnership,
594                                                                      GrWrapCacheable::kNo,
595                                                                      kRW_GrIOType,
596                                                                      std::move(finishedCallback));
597     if (!proxy) {
598         return false;
599     }
600 
601     GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, ct);
602     GrSurfaceProxyView view(std::move(proxy), textureOrigin, swizzle);
603     skgpu::SurfaceContext surfaceContext(context, std::move(view), src[0].info().colorInfo());
604     SkAutoSTArray<15, GrCPixmap> tmpSrc(numLevels);
605     for (int i = 0; i < numLevels; ++i) {
606         tmpSrc[i] = src[i];
607     }
608     if (!surfaceContext.writePixels(context, tmpSrc.get(), numLevels)) {
609         return false;
610     }
611 
612     GrSurfaceProxy* p = surfaceContext.asSurfaceProxy();
613     GrFlushInfo info;
614     context->priv().drawingManager()->flushSurfaces({&p, 1},
615                                                     SkSurface::BackendSurfaceAccess::kNoAccess,
616                                                     info,
617                                                     nullptr);
618     return true;
619 }
620 
createBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const SkColor4f & color,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)621 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
622                                                        const GrBackendFormat& backendFormat,
623                                                        const SkColor4f& color,
624                                                        GrMipmapped mipMapped,
625                                                        GrRenderable renderable,
626                                                        GrProtected isProtected,
627                                                        GrGpuFinishedProc finishedProc,
628                                                        GrGpuFinishedContext finishedContext) {
629     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
630 
631     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
632     if (this->abandoned()) {
633         return {};
634     }
635 
636     return create_and_clear_backend_texture(this,
637                                             {width, height},
638                                             backendFormat,
639                                             mipMapped,
640                                             renderable,
641                                             isProtected,
642                                             std::move(finishedCallback),
643                                             color.array());
644 }
645 
createBackendTexture(int width,int height,SkColorType skColorType,const SkColor4f & color,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)646 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
647                                                        SkColorType skColorType,
648                                                        const SkColor4f& color,
649                                                        GrMipmapped mipMapped,
650                                                        GrRenderable renderable,
651                                                        GrProtected isProtected,
652                                                        GrGpuFinishedProc finishedProc,
653                                                        GrGpuFinishedContext finishedContext) {
654     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
655 
656     if (this->abandoned()) {
657         return {};
658     }
659 
660     GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
661     if (!format.isValid()) {
662         return {};
663     }
664 
665     GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
666     SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color);
667 
668     return create_and_clear_backend_texture(this,
669                                             {width, height},
670                                             format,
671                                             mipMapped,
672                                             renderable,
673                                             isProtected,
674                                             std::move(finishedCallback),
675                                             swizzledColor.array());
676 }
677 
createBackendTexture(const SkPixmap srcData[],int numProvidedLevels,GrSurfaceOrigin textureOrigin,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)678 GrBackendTexture GrDirectContext::createBackendTexture(const SkPixmap srcData[],
679                                                        int numProvidedLevels,
680                                                        GrSurfaceOrigin textureOrigin,
681                                                        GrRenderable renderable,
682                                                        GrProtected isProtected,
683                                                        GrGpuFinishedProc finishedProc,
684                                                        GrGpuFinishedContext finishedContext) {
685     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
686 
687     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
688 
689     if (this->abandoned()) {
690         return {};
691     }
692 
693     if (!srcData || numProvidedLevels <= 0) {
694         return {};
695     }
696 
697     SkColorType colorType = srcData[0].colorType();
698 
699     GrMipmapped mipMapped = GrMipmapped::kNo;
700     if (numProvidedLevels > 1) {
701         mipMapped = GrMipmapped::kYes;
702     }
703 
704     GrBackendFormat backendFormat = this->defaultBackendFormat(colorType, renderable);
705     GrBackendTexture beTex = this->createBackendTexture(srcData[0].width(),
706                                                         srcData[0].height(),
707                                                         backendFormat,
708                                                         mipMapped,
709                                                         renderable,
710                                                         isProtected);
711     if (!beTex.isValid()) {
712         return {};
713     }
714     if (!update_texture_with_pixmaps(this,
715                                      srcData,
716                                      numProvidedLevels,
717                                      beTex,
718                                      textureOrigin,
719                                      std::move(finishedCallback))) {
720         this->deleteBackendTexture(beTex);
721         return {};
722     }
723     return beTex;
724 }
725 
updateBackendTexture(const GrBackendTexture & backendTexture,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)726 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
727                                            const SkColor4f& color,
728                                            GrGpuFinishedProc finishedProc,
729                                            GrGpuFinishedContext finishedContext) {
730     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
731 
732     if (this->abandoned()) {
733         return false;
734     }
735 
736     return fGpu->clearBackendTexture(backendTexture, std::move(finishedCallback), color.array());
737 }
738 
updateBackendTexture(const GrBackendTexture & backendTexture,SkColorType skColorType,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)739 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
740                                            SkColorType skColorType,
741                                            const SkColor4f& color,
742                                            GrGpuFinishedProc finishedProc,
743                                            GrGpuFinishedContext finishedContext) {
744     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
745 
746     if (this->abandoned()) {
747         return false;
748     }
749 
750     GrBackendFormat format = backendTexture.getBackendFormat();
751     GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
752 
753     if (!this->caps()->areColorTypeAndFormatCompatible(grColorType, format)) {
754         return false;
755     }
756 
757     GrSwizzle swizzle = this->caps()->getWriteSwizzle(format, grColorType);
758     SkColor4f swizzledColor = swizzle.applyTo(color);
759 
760     return fGpu->clearBackendTexture(backendTexture,
761                                      std::move(finishedCallback),
762                                      swizzledColor.array());
763 }
764 
updateBackendTexture(const GrBackendTexture & backendTexture,const SkPixmap srcData[],int numLevels,GrSurfaceOrigin textureOrigin,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)765 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
766                                            const SkPixmap srcData[],
767                                            int numLevels,
768                                            GrSurfaceOrigin textureOrigin,
769                                            GrGpuFinishedProc finishedProc,
770                                            GrGpuFinishedContext finishedContext) {
771     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
772 
773     if (this->abandoned()) {
774         return false;
775     }
776 
777     if (!srcData || numLevels <= 0) {
778         return false;
779     }
780 
781     // If the texture has MIP levels then we require that the full set is overwritten.
782     int numExpectedLevels = 1;
783     if (backendTexture.hasMipmaps()) {
784         numExpectedLevels = SkMipmap::ComputeLevelCount(backendTexture.width(),
785                                                         backendTexture.height()) + 1;
786     }
787     if (numLevels != numExpectedLevels) {
788         return false;
789     }
790     return update_texture_with_pixmaps(this,
791                                        srcData,
792                                        numLevels,
793                                        backendTexture,
794                                        textureOrigin,
795                                        std::move(finishedCallback));
796 }
797 
798 //////////////////////////////////////////////////////////////////////////////
799 
create_and_update_compressed_backend_texture(GrDirectContext * dContext,SkISize dimensions,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrProtected isProtected,sk_sp<GrRefCntedCallback> finishedCallback,const void * data,size_t size)800 static GrBackendTexture create_and_update_compressed_backend_texture(
801         GrDirectContext* dContext,
802         SkISize dimensions,
803         const GrBackendFormat& backendFormat,
804         GrMipmapped mipMapped,
805         GrProtected isProtected,
806         sk_sp<GrRefCntedCallback> finishedCallback,
807         const void* data,
808         size_t size) {
809     GrGpu* gpu = dContext->priv().getGpu();
810 
811     GrBackendTexture beTex = gpu->createCompressedBackendTexture(dimensions, backendFormat,
812                                                                  mipMapped, isProtected);
813     if (!beTex.isValid()) {
814         return {};
815     }
816 
817     if (!dContext->priv().getGpu()->updateCompressedBackendTexture(
818                 beTex, std::move(finishedCallback), data, size)) {
819         dContext->deleteBackendTexture(beTex);
820         return {};
821     }
822     return beTex;
823 }
824 
createCompressedBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const SkColor4f & color,GrMipmapped mipmapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)825 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
826         int width, int height,
827         const GrBackendFormat& backendFormat,
828         const SkColor4f& color,
829         GrMipmapped mipmapped,
830         GrProtected isProtected,
831         GrGpuFinishedProc finishedProc,
832         GrGpuFinishedContext finishedContext) {
833     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
834     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
835 
836     if (this->abandoned()) {
837         return {};
838     }
839 
840     SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendFormat);
841     if (compression == SkImage::CompressionType::kNone) {
842         return {};
843     }
844 
845     size_t size = SkCompressedDataSize(compression,
846                                        {width, height},
847                                        nullptr,
848                                        mipmapped == GrMipmapped::kYes);
849     auto storage = std::make_unique<char[]>(size);
850     GrFillInCompressedData(compression, {width, height}, mipmapped, storage.get(), color);
851     return create_and_update_compressed_backend_texture(this,
852                                                         {width, height},
853                                                         backendFormat,
854                                                         mipmapped,
855                                                         isProtected,
856                                                         std::move(finishedCallback),
857                                                         storage.get(),
858                                                         size);
859 }
860 
createCompressedBackendTexture(int width,int height,SkImage::CompressionType compression,const SkColor4f & color,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)861 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
862         int width, int height,
863         SkImage::CompressionType compression,
864         const SkColor4f& color,
865         GrMipmapped mipMapped,
866         GrProtected isProtected,
867         GrGpuFinishedProc finishedProc,
868         GrGpuFinishedContext finishedContext) {
869     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
870     GrBackendFormat format = this->compressedBackendFormat(compression);
871     return this->createCompressedBackendTexture(width, height, format, color,
872                                                 mipMapped, isProtected, finishedProc,
873                                                 finishedContext);
874 }
875 
createCompressedBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const void * compressedData,size_t dataSize,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)876 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
877         int width, int height,
878         const GrBackendFormat& backendFormat,
879         const void* compressedData,
880         size_t dataSize,
881         GrMipmapped mipMapped,
882         GrProtected isProtected,
883         GrGpuFinishedProc finishedProc,
884         GrGpuFinishedContext finishedContext) {
885     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
886     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
887 
888     if (this->abandoned()) {
889         return {};
890     }
891 
892     return create_and_update_compressed_backend_texture(this,
893                                                         {width, height},
894                                                         backendFormat,
895                                                         mipMapped,
896                                                         isProtected,
897                                                         std::move(finishedCallback),
898                                                         compressedData,
899                                                         dataSize);
900 }
901 
createCompressedBackendTexture(int width,int height,SkImage::CompressionType compression,const void * data,size_t dataSize,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)902 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
903         int width, int height,
904         SkImage::CompressionType compression,
905         const void* data, size_t dataSize,
906         GrMipmapped mipMapped,
907         GrProtected isProtected,
908         GrGpuFinishedProc finishedProc,
909         GrGpuFinishedContext finishedContext) {
910     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
911     GrBackendFormat format = this->compressedBackendFormat(compression);
912     return this->createCompressedBackendTexture(width, height, format, data, dataSize, mipMapped,
913                                                 isProtected, finishedProc, finishedContext);
914 }
915 
updateCompressedBackendTexture(const GrBackendTexture & backendTexture,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)916 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
917                                                      const SkColor4f& color,
918                                                      GrGpuFinishedProc finishedProc,
919                                                      GrGpuFinishedContext finishedContext) {
920     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
921 
922     if (this->abandoned()) {
923         return false;
924     }
925 
926     SkImage::CompressionType compression =
927             GrBackendFormatToCompressionType(backendTexture.getBackendFormat());
928     if (compression == SkImage::CompressionType::kNone) {
929         return {};
930     }
931     size_t size = SkCompressedDataSize(compression,
932                                        backendTexture.dimensions(),
933                                        nullptr,
934                                        backendTexture.hasMipmaps());
935     SkAutoMalloc storage(size);
936     GrFillInCompressedData(compression,
937                            backendTexture.dimensions(),
938                            backendTexture.mipmapped(),
939                            static_cast<char*>(storage.get()),
940                            color);
941     return fGpu->updateCompressedBackendTexture(backendTexture,
942                                                 std::move(finishedCallback),
943                                                 storage.get(),
944                                                 size);
945 }
946 
updateCompressedBackendTexture(const GrBackendTexture & backendTexture,const void * compressedData,size_t dataSize,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)947 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
948                                                      const void* compressedData,
949                                                      size_t dataSize,
950                                                      GrGpuFinishedProc finishedProc,
951                                                      GrGpuFinishedContext finishedContext) {
952     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
953 
954     if (this->abandoned()) {
955         return false;
956     }
957 
958     if (!compressedData) {
959         return false;
960     }
961 
962     return fGpu->updateCompressedBackendTexture(backendTexture,
963                                                 std::move(finishedCallback),
964                                                 compressedData,
965                                                 dataSize);
966 }
967 
968 //////////////////////////////////////////////////////////////////////////////
969 
setBackendTextureState(const GrBackendTexture & backendTexture,const GrBackendSurfaceMutableState & state,GrBackendSurfaceMutableState * previousState,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)970 bool GrDirectContext::setBackendTextureState(const GrBackendTexture& backendTexture,
971                                              const GrBackendSurfaceMutableState& state,
972                                              GrBackendSurfaceMutableState* previousState,
973                                              GrGpuFinishedProc finishedProc,
974                                              GrGpuFinishedContext finishedContext) {
975     auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext);
976 
977     if (this->abandoned()) {
978         return false;
979     }
980 
981     return fGpu->setBackendTextureState(backendTexture, state, previousState, std::move(callback));
982 }
983 
984 
setBackendRenderTargetState(const GrBackendRenderTarget & backendRenderTarget,const GrBackendSurfaceMutableState & state,GrBackendSurfaceMutableState * previousState,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)985 bool GrDirectContext::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget,
986                                                   const GrBackendSurfaceMutableState& state,
987                                                   GrBackendSurfaceMutableState* previousState,
988                                                   GrGpuFinishedProc finishedProc,
989                                                   GrGpuFinishedContext finishedContext) {
990     auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext);
991 
992     if (this->abandoned()) {
993         return false;
994     }
995 
996     return fGpu->setBackendRenderTargetState(backendRenderTarget, state, previousState,
997                                              std::move(callback));
998 }
999 
deleteBackendTexture(GrBackendTexture backendTex)1000 void GrDirectContext::deleteBackendTexture(GrBackendTexture backendTex) {
1001     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
1002     // For the Vulkan backend we still must destroy the backend texture when the context is
1003     // abandoned.
1004     if ((this->abandoned() && this->backend() != GrBackendApi::kVulkan) || !backendTex.isValid()) {
1005         return;
1006     }
1007 
1008     fGpu->deleteBackendTexture(backendTex);
1009 }
1010 
1011 //////////////////////////////////////////////////////////////////////////////
1012 
precompileShader(const SkData & key,const SkData & data)1013 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) {
1014     return fGpu->precompileShader(key, data);
1015 }
1016 
1017 #ifdef SK_ENABLE_DUMP_GPU
1018 #include "include/core/SkString.h"
1019 #include "src/utils/SkJSONWriter.h"
dump() const1020 SkString GrDirectContext::dump() const {
1021     SkDynamicMemoryWStream stream;
1022     SkJSONWriter writer(&stream, SkJSONWriter::Mode::kPretty);
1023     writer.beginObject();
1024 
1025     writer.appendString("backend", GrBackendApiToStr(this->backend()));
1026 
1027     writer.appendName("caps");
1028     this->caps()->dumpJSON(&writer);
1029 
1030     writer.appendName("gpu");
1031     this->fGpu->dumpJSON(&writer);
1032 
1033     writer.appendName("context");
1034     this->dumpJSON(&writer);
1035 
1036     // Flush JSON to the memory stream
1037     writer.endObject();
1038     writer.flush();
1039 
1040     // Null terminate the JSON data in the memory stream
1041     stream.write8(0);
1042 
1043     // Allocate a string big enough to hold all the data, then copy out of the stream
1044     SkString result(stream.bytesWritten());
1045     stream.copyToAndReset(result.writable_str());
1046     return result;
1047 }
1048 #endif
1049 
1050 #ifdef SK_GL
1051 
1052 /*************************************************************************************************/
MakeGL(sk_sp<const GrGLInterface> glInterface)1053 sk_sp<GrDirectContext> GrDirectContext::MakeGL(sk_sp<const GrGLInterface> glInterface) {
1054     GrContextOptions defaultOptions;
1055     return MakeGL(std::move(glInterface), defaultOptions);
1056 }
1057 
MakeGL(const GrContextOptions & options)1058 sk_sp<GrDirectContext> GrDirectContext::MakeGL(const GrContextOptions& options) {
1059     return MakeGL(nullptr, options);
1060 }
1061 
MakeGL()1062 sk_sp<GrDirectContext> GrDirectContext::MakeGL() {
1063     GrContextOptions defaultOptions;
1064     return MakeGL(nullptr, defaultOptions);
1065 }
1066 
1067 #if GR_TEST_UTILS
make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original)1068 GrGLFunction<GrGLGetErrorFn> make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original) {
1069     // A SkRandom and a GrGLFunction<GrGLGetErrorFn> are too big to be captured by a
1070     // GrGLFunction<GrGLGetError> (surprise, surprise). So we make a context object and
1071     // capture that by pointer. However, GrGLFunction doesn't support calling a destructor
1072     // on the thing it captures. So we leak the context.
1073     struct GetErrorContext {
1074         SkRandom fRandom;
1075         GrGLFunction<GrGLGetErrorFn> fGetError;
1076     };
1077 
1078     auto errorContext = new GetErrorContext;
1079 
1080 #if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
1081     __lsan_ignore_object(errorContext);
1082 #endif
1083 
1084     errorContext->fGetError = original;
1085 
1086     return GrGLFunction<GrGLGetErrorFn>([errorContext]() {
1087         GrGLenum error = errorContext->fGetError();
1088         if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) {
1089             error = GR_GL_OUT_OF_MEMORY;
1090         }
1091         return error;
1092     });
1093 }
1094 #endif
1095 
MakeGL(sk_sp<const GrGLInterface> glInterface,const GrContextOptions & options)1096 sk_sp<GrDirectContext> GrDirectContext::MakeGL(sk_sp<const GrGLInterface> glInterface,
1097                                                const GrContextOptions& options) {
1098     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kOpenGL, options));
1099 #if GR_TEST_UTILS
1100     if (options.fRandomGLOOM) {
1101         auto copy = sk_make_sp<GrGLInterface>(*glInterface);
1102         copy->fFunctions.fGetError =
1103                 make_get_error_with_random_oom(glInterface->fFunctions.fGetError);
1104 #if GR_GL_CHECK_ERROR
1105         // Suppress logging GL errors since we'll be synthetically generating them.
1106         copy->suppressErrorLogging();
1107 #endif
1108         glInterface = std::move(copy);
1109     }
1110 #endif
1111     direct->fGpu = GrGLGpu::Make(std::move(glInterface), options, direct.get());
1112     if (!direct->init()) {
1113         return nullptr;
1114     }
1115     return direct;
1116 }
1117 #endif
1118 
1119 /*************************************************************************************************/
MakeMock(const GrMockOptions * mockOptions)1120 sk_sp<GrDirectContext> GrDirectContext::MakeMock(const GrMockOptions* mockOptions) {
1121     GrContextOptions defaultOptions;
1122     return MakeMock(mockOptions, defaultOptions);
1123 }
1124 
MakeMock(const GrMockOptions * mockOptions,const GrContextOptions & options)1125 sk_sp<GrDirectContext> GrDirectContext::MakeMock(const GrMockOptions* mockOptions,
1126                                                  const GrContextOptions& options) {
1127     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMock, options));
1128 
1129     direct->fGpu = GrMockGpu::Make(mockOptions, options, direct.get());
1130     if (!direct->init()) {
1131         return nullptr;
1132     }
1133 
1134     return direct;
1135 }
1136 
1137 #ifdef SK_VULKAN
1138 /*************************************************************************************************/
MakeVulkan(const GrVkBackendContext & backendContext)1139 sk_sp<GrDirectContext> GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext) {
1140     GrContextOptions defaultOptions;
1141     return MakeVulkan(backendContext, defaultOptions);
1142 }
1143 
MakeVulkan(const GrVkBackendContext & backendContext,const GrContextOptions & options)1144 sk_sp<GrDirectContext> GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext,
1145                                                    const GrContextOptions& options) {
1146     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kVulkan, options));
1147 
1148     direct->fGpu = GrVkGpu::Make(backendContext, options, direct.get());
1149     if (!direct->init()) {
1150         return nullptr;
1151     }
1152 
1153     return direct;
1154 }
1155 #endif
1156 
1157 #ifdef SK_METAL
1158 /*************************************************************************************************/
MakeMetal(const GrMtlBackendContext & backendContext)1159 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext) {
1160     GrContextOptions defaultOptions;
1161     return MakeMetal(backendContext, defaultOptions);
1162 }
1163 
MakeMetal(const GrMtlBackendContext & backendContext,const GrContextOptions & options)1164 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext,
1165                                                      const GrContextOptions& options) {
1166     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMetal, options));
1167 
1168     direct->fGpu = GrMtlTrampoline::MakeGpu(backendContext, options, direct.get());
1169     if (!direct->init()) {
1170         return nullptr;
1171     }
1172 
1173     return direct;
1174 }
1175 
1176 // deprecated
MakeMetal(void * device,void * queue)1177 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(void* device, void* queue) {
1178     GrContextOptions defaultOptions;
1179     return MakeMetal(device, queue, defaultOptions);
1180 }
1181 
1182 // deprecated
1183 // remove include/gpu/mtl/GrMtlBackendContext.h, above, when removed
MakeMetal(void * device,void * queue,const GrContextOptions & options)1184 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(void* device, void* queue,
1185                                                   const GrContextOptions& options) {
1186     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMetal, options));
1187     GrMtlBackendContext backendContext = {};
1188     backendContext.fDevice.reset(device);
1189     backendContext.fQueue.reset(queue);
1190 
1191     return GrDirectContext::MakeMetal(backendContext, options);
1192 }
1193 #endif
1194 
1195 #ifdef SK_DIRECT3D
1196 /*************************************************************************************************/
MakeDirect3D(const GrD3DBackendContext & backendContext)1197 sk_sp<GrDirectContext> GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext) {
1198     GrContextOptions defaultOptions;
1199     return MakeDirect3D(backendContext, defaultOptions);
1200 }
1201 
MakeDirect3D(const GrD3DBackendContext & backendContext,const GrContextOptions & options)1202 sk_sp<GrDirectContext> GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext,
1203                                                      const GrContextOptions& options) {
1204     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kDirect3D, options));
1205 
1206     direct->fGpu = GrD3DGpu::Make(backendContext, options, direct.get());
1207     if (!direct->init()) {
1208         return nullptr;
1209     }
1210 
1211     return direct;
1212 }
1213 #endif
1214 
1215 #ifdef SK_DAWN
1216 /*************************************************************************************************/
MakeDawn(const wgpu::Device & device)1217 sk_sp<GrDirectContext> GrDirectContext::MakeDawn(const wgpu::Device& device) {
1218     GrContextOptions defaultOptions;
1219     return MakeDawn(device, defaultOptions);
1220 }
1221 
MakeDawn(const wgpu::Device & device,const GrContextOptions & options)1222 sk_sp<GrDirectContext> GrDirectContext::MakeDawn(const wgpu::Device& device,
1223                                                  const GrContextOptions& options) {
1224     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kDawn, options));
1225 
1226     direct->fGpu = GrDawnGpu::Make(device, options, direct.get());
1227     if (!direct->init()) {
1228         return nullptr;
1229     }
1230 
1231     return direct;
1232 }
1233 
1234 #endif
1235