Searched defs:particles (Results 1 – 6 of 6) sorted by relevance
34 add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) target
196 static PARTICLE particles[MAX_PARTICLES]; variable
45 } particles[MAX_PARTICLES]; /* this array holds all our particles */ variable
917 const particles = CanvasKit.MakeParticles(JSON.stringify(curveParticles)); constant
453 SkParticles& particles, float updateParams[], int start, int count) { in update()
486 readonly particles?: boolean; // true if Particles code was compiled in property