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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp1033 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() local
3620 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
4245 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
4485 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5229 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5332 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5453 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5575 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5697 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
5819 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local
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