Searched defs:test_compute (Results 1 – 1 of 1) sorted by relevance
1033 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() local3620 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local4245 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local4485 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5229 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5332 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5453 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5575 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5697 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local5819 const bool test_compute = (TestCaseBase<API>::COMPUTE_SHADER_TYPE == tested_shader_type); in test_shader_compilation() local[all …]