| D | gluTextureTestUtil.cpp | 644 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureCube() local 703 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local 798 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureNonProjected() local 839 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureProjected() local 896 tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in sampleTextureCubeArray() local 1575 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 1755 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 2033 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 2221 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureLookupDiff() local 2514 const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; in computeTextureCompareDiff() local [all …]
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