Home
last modified time | relevance | path

Searched full:radv_debug (Results 1 – 25 of 45) sorted by relevance

12

/third_party/mesa3d/.gitlab/issue_templates/
DBug Report - AMD Radeon Vulkan.md33 - Hang reports: Run with `RADV_DEBUG=hang` and attach the files created in `$HOME/radv_dumps_*/`
73 Does the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers?
75 Does your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
/third_party/mesa3d/docs/relnotes/
D20.1.1.rst52 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
55 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
D20.0.8.rst37 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
40 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
D21.1.3.rst132 - radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions
D20.3.3.rst121 - radv: add RADV_DEBUG=invariantgeom
D18.2.7.rst44 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
D21.1.2.rst168 - radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
D19.2.0.rst383 - radv: add a new debug option called RADV_DEBUG=noshaderballot
D18.3.0.rst302 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
D20.2.0.rst72 - RADV_DEBUG=llvm option to enable LLVM backend for RADV
217 - [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to …
218 - [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to …
1262 - radv: introduce RADV_DEBUG=llvm option
3817 - radv: set keep_statistic_info with RADV_DEBUG=shaderstats
D22.0.0.rst3698 - radv: include RT shaders in RADV_DEBUG=shaders,shaderstats
3722 - radv: add RADV_DEBUG=splitfma
4007 - radv: print number of levels with RADV_DEBUG=img
4030 - radv: disable attachmentFragmentShadingRate for RADV_DEBUG=nohiz
D20.0.0.rst192 - radv_debug.c warnings when compiling on 32 bits : cast to pointer
3053 - radv: remove useless RADV_DEBUG=unsafemath debug option
3121 - gitlab-ci: set RADV_DEBUG=checkir for RADV test jobs
/third_party/mesa3d/.gitlab-ci/common/
Dgenerate-env.sh108 RADV_DEBUG \
/third_party/mesa3d/src/amd/vulkan/
Dmeson.build47 'radv_debug.c',
48 'radv_debug.h',
Dradv_wsi.c27 #include "radv_debug.h"
Dradv_pipeline_cache.c30 #include "radv_debug.h"
68 /* Pipeline caches can be disabled with RADV_DEBUG=nocache, with MESA_GLSL_CACHE_DISABLE=1 and in radv_is_cache_disabled()
Dradv_rt_common.c24 #include "radv_debug.h"
Dradv_debug.c38 #include "radv_debug.h"
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_debug.h4 * based in part on radv_debug.h which is:
Dv3dv_debug.c4 * based in part on radv_debug.h which is:
/third_party/mesa3d/src/amd/compiler/
DREADME.md236 Handy `RADV_DEBUG` options that help with ACO debugging:
254 …o **combine these options into a comma-separated list**, for example: `RADV_DEBUG=nocache,shaders`…
257 RADV_DEBUG=nocache,shaders ACO_DEBUG=validateir,validatera vkcube
/third_party/mesa3d/src/amd/ci/
Dgitlab-ci.yml211 RADV_DEBUG: llvm,checkir
/third_party/mesa3d/src/amd/vulkan/winsys/amdgpu/
Dradv_amdgpu_winsys.c38 #include "radv_debug.h"
Dradv_amdgpu_bo.c32 #include "radv_debug.h"
1055 fprintf(file, " To get BO VA ranges, please specify RADV_DEBUG=allbos\n"); in radv_amdgpu_dump_bo_ranges()
/third_party/mesa3d/docs/
Denvvars.rst652 :envvar:`RADV_DEBUG`
710 :envvar:`RADV_DEBUG`=``hang``)

12