Searched full:radv_debug (Results 1 – 25 of 45) sorted by relevance
12
| /third_party/mesa3d/.gitlab/issue_templates/ |
| D | Bug Report - AMD Radeon Vulkan.md | 33 - Hang reports: Run with `RADV_DEBUG=hang` and attach the files created in `$HOME/radv_dumps_*/` 73 Does the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers? 75 Does your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
|
| /third_party/mesa3d/docs/relnotes/ |
| D | 20.1.1.rst | 52 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical 55 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
|
| D | 20.0.8.rst | 37 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical 40 requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
|
| D | 21.1.3.rst | 132 - radv: enable RADV_DEBUG=invariantgeom for SotTR DX11/DX12 versions
|
| D | 20.3.3.rst | 121 - radv: add RADV_DEBUG=invariantgeom
|
| D | 18.2.7.rst | 44 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
|
| D | 21.1.2.rst | 168 - radv: enable RADV_DEBUG=invariantgeom for Monster Hunter World
|
| D | 19.2.0.rst | 383 - radv: add a new debug option called RADV_DEBUG=noshaderballot
|
| D | 18.3.0.rst | 302 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz
|
| D | 20.2.0.rst | 72 - RADV_DEBUG=llvm option to enable LLVM backend for RADV 217 - [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to … 218 - [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to … 1262 - radv: introduce RADV_DEBUG=llvm option 3817 - radv: set keep_statistic_info with RADV_DEBUG=shaderstats
|
| D | 22.0.0.rst | 3698 - radv: include RT shaders in RADV_DEBUG=shaders,shaderstats 3722 - radv: add RADV_DEBUG=splitfma 4007 - radv: print number of levels with RADV_DEBUG=img 4030 - radv: disable attachmentFragmentShadingRate for RADV_DEBUG=nohiz
|
| D | 20.0.0.rst | 192 - radv_debug.c warnings when compiling on 32 bits : cast to pointer 3053 - radv: remove useless RADV_DEBUG=unsafemath debug option 3121 - gitlab-ci: set RADV_DEBUG=checkir for RADV test jobs
|
| /third_party/mesa3d/.gitlab-ci/common/ |
| D | generate-env.sh | 108 RADV_DEBUG \
|
| /third_party/mesa3d/src/amd/vulkan/ |
| D | meson.build | 47 'radv_debug.c', 48 'radv_debug.h',
|
| D | radv_wsi.c | 27 #include "radv_debug.h"
|
| D | radv_pipeline_cache.c | 30 #include "radv_debug.h" 68 /* Pipeline caches can be disabled with RADV_DEBUG=nocache, with MESA_GLSL_CACHE_DISABLE=1 and in radv_is_cache_disabled()
|
| D | radv_rt_common.c | 24 #include "radv_debug.h"
|
| D | radv_debug.c | 38 #include "radv_debug.h"
|
| /third_party/mesa3d/src/broadcom/vulkan/ |
| D | v3dv_debug.h | 4 * based in part on radv_debug.h which is:
|
| D | v3dv_debug.c | 4 * based in part on radv_debug.h which is:
|
| /third_party/mesa3d/src/amd/compiler/ |
| D | README.md | 236 Handy `RADV_DEBUG` options that help with ACO debugging: 254 …o **combine these options into a comma-separated list**, for example: `RADV_DEBUG=nocache,shaders`… 257 RADV_DEBUG=nocache,shaders ACO_DEBUG=validateir,validatera vkcube
|
| /third_party/mesa3d/src/amd/ci/ |
| D | gitlab-ci.yml | 211 RADV_DEBUG: llvm,checkir
|
| /third_party/mesa3d/src/amd/vulkan/winsys/amdgpu/ |
| D | radv_amdgpu_winsys.c | 38 #include "radv_debug.h"
|
| D | radv_amdgpu_bo.c | 32 #include "radv_debug.h" 1055 fprintf(file, " To get BO VA ranges, please specify RADV_DEBUG=allbos\n"); in radv_amdgpu_dump_bo_ranges()
|
| /third_party/mesa3d/docs/ |
| D | envvars.rst | 652 :envvar:`RADV_DEBUG` 710 :envvar:`RADV_DEBUG`=``hang``)
|
12