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/third_party/libxml2/result/
Dent97 <p> WE need lot of garbage now to trigger the problem</p>
8 <p> WE need lot of garbage now to trigger the problem</p>
9 <p> WE need lot of garbage now to trigger the problem</p>
10 <p> WE need lot of garbage now to trigger the problem</p>
11 <p> WE need lot of garbage now to trigger the problem</p>
12 <p> WE need lot of garbage now to trigger the problem</p>
13 <p> WE need lot of garbage now to trigger the problem</p>
14 <p> WE need lot of garbage now to trigger the problem</p>
15 <p> WE need lot of garbage now to trigger the problem</p>
16 <p> WE need lot of garbage now to trigger the problem</p>
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Dent9.rdr11 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
16 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
21 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
26 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
31 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
36 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
41 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
46 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
51 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
56 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
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Dent9.rde20 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
25 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
30 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
35 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
40 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
45 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
50 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
55 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
60 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
65 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
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Dent9.sax28 SAX.characters( WE need lot of garbage now to, 50)
33 SAX.characters( WE need lot of garbage now to, 50)
38 SAX.characters( WE need lot of garbage now to, 50)
43 SAX.characters( WE need lot of garbage now to, 50)
48 SAX.characters( WE need lot of garbage now to, 50)
53 SAX.characters( WE need lot of garbage now to, 50)
58 SAX.characters( WE need lot of garbage now to, 50)
63 SAX.characters( WE need lot of garbage now to, 50)
68 SAX.characters( WE need lot of garbage now to, 50)
73 SAX.characters( WE need lot of garbage now to, 50)
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Dent9.sax228 SAX.characters( WE need lot of garbage now to, 50)
33 SAX.characters( WE need lot of garbage now to, 50)
38 SAX.characters( WE need lot of garbage now to, 50)
43 SAX.characters( WE need lot of garbage now to, 50)
48 SAX.characters( WE need lot of garbage now to, 50)
53 SAX.characters( WE need lot of garbage now to, 50)
58 SAX.characters( WE need lot of garbage now to, 50)
63 SAX.characters( WE need lot of garbage now to, 50)
68 SAX.characters( WE need lot of garbage now to, 50)
73 SAX.characters( WE need lot of garbage now to, 50)
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/third_party/libxml2/test/
Dent96 <p> WE need lot of garbage now to trigger the problem</p>
7 <p> WE need lot of garbage now to trigger the problem</p>
8 <p> WE need lot of garbage now to trigger the problem</p>
9 <p> WE need lot of garbage now to trigger the problem</p>
10 <p> WE need lot of garbage now to trigger the problem</p>
11 <p> WE need lot of garbage now to trigger the problem</p>
12 <p> WE need lot of garbage now to trigger the problem</p>
13 <p> WE need lot of garbage now to trigger the problem</p>
14 <p> WE need lot of garbage now to trigger the problem</p>
15 <p> WE need lot of garbage now to trigger the problem</p>
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/third_party/libxml2/result/noent/
Dent97 <p> WE need lot of garbage now to trigger the problem</p>
8 <p> WE need lot of garbage now to trigger the problem</p>
9 <p> WE need lot of garbage now to trigger the problem</p>
10 <p> WE need lot of garbage now to trigger the problem</p>
11 <p> WE need lot of garbage now to trigger the problem</p>
12 <p> WE need lot of garbage now to trigger the problem</p>
13 <p> WE need lot of garbage now to trigger the problem</p>
14 <p> WE need lot of garbage now to trigger the problem</p>
15 <p> WE need lot of garbage now to trigger the problem</p>
16 <p> WE need lot of garbage now to trigger the problem</p>
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Dent9.sax227 SAX.characters( WE need lot of garbage now to, 50)
32 SAX.characters( WE need lot of garbage now to, 50)
37 SAX.characters( WE need lot of garbage now to, 50)
42 SAX.characters( WE need lot of garbage now to, 50)
47 SAX.characters( WE need lot of garbage now to, 50)
52 SAX.characters( WE need lot of garbage now to, 50)
57 SAX.characters( WE need lot of garbage now to, 50)
62 SAX.characters( WE need lot of garbage now to, 50)
67 SAX.characters( WE need lot of garbage now to, 50)
72 SAX.characters( WE need lot of garbage now to, 50)
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/third_party/cef/tests/cefclient/resources/
Dresponse_filter.html8 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
9 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
10 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
11 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
12 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
13 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
14 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
15 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
16 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
17 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
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/third_party/unity/docs/
DThrowTheSwitchCodingStandard.md4 we try to follow these standards to unify our contributors' code into a cohesive
6 followed. We're not perfect. Please be polite where you notice these discrepancies
7 and we'll try to be polite when we notice yours.
14 Being consistent makes code easier to understand. We've tried to keep
15 our standard simple because we also believe that we can only expect someone to
21 Before we get into details on syntax, let's take a moment to talk about our
22 vision for these tools. We're C developers and embedded software developers.
28 Our philosophy is "support every compiler we can". Most often, this means that
29 we aim for writing C code that is standards compliant (often C89... that seems
34 standard library functions. A lot of Unity is configurable and we have worked
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/third_party/cJSON/tests/unity/docs/
DThrowTheSwitchCodingStandard.md4 we try to follow these standards to unify our contributors' code into a cohesive
6 followed. We're not perfect. Please be polite where you notice these discrepancies
7 and we'll try to be polite when we notice yours.
14 Being consistent makes code easier to understand. We've made an attempt to keep
15 our standard simple because we also believe that we can only expect someone to
21 Before we get into details on syntax, let's take a moment to talk about our
22 vision for these tools. We're C developers and embedded software developers.
28 Our philosophy is "support every compiler we can". Most often, this means that
29 we aim for writing C code that is standards compliant (often C89... that seems
34 standard library functions. A lot of Unity is configurable and we have worked
[all …]
/third_party/ltp/testcases/kernel/controllers/freezer/
D00_description.txt3 We initially try to freeze the cgroup but then try to cancel that.
4 After we cancel the sleep process should eventually reach the thawed
5 state. We expect the process to still be alive as we cleanup the test.
9 The sleep process is frozen. We then kill the sleep process.
10 Then we unfreeze the sleep process and see what happens. We expect the
16 The sleep process is frozen. We then move the sleep process to a THAWED
17 cgroup. We expect moving the sleep process to fail.
22 part of. We then thaw the subshell process. We expect the unthawed
28 The sleep process is frozen. We then wait until the sleep process should
29 have exited. Then we unfreeze the sleep process. We expect the
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/third_party/python/Objects/stringlib/
Dstringlib_find_two_way_notes.txt39 We first scan the right part of the needle to check if it matches the
40 the aligned characters in the haystack. We scan left-to-right,
41 and if a mismatch occurs, we jump ahead by the amount matched plus 1.
55 Why are we allowed to do this? Because we cut the needle very
57 we have
66 cut, then the following alignments do not work, so we can skip them:
86 right, then we could run into something like this:
91 The same argument holds that we can skip ahead by 4, so long as
102 true, we need them to be true for all possible '?' values. We thus
108 Once we have ensured the right part matches, we scan the left part
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/third_party/flutter/flutter/packages/flutter_tools/lib/src/commands/
Dupdate_packages.dart132 // ensure we only get flutter/packages
152 // If the checksum is invalid or missing, we can just ask them run to run
169 // we need to run update-packages to recapture the transitive deps.
202 …irectory directory in packages) { // these are all the directories with pubspec.yamls we care about
213 // If we've seen the dependency before, make sure that we are
216 // pointing at the version of a package we get from the Dart SDK
217 // that we download with Flutter), by SDK (e.g. the "flutter"
220 // This makes sure that we don't import a package in two different
232 // Remember this dependency by name so we can look it up again.
234 // Normal dependencies are those we get from pub. The others we
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/third_party/libjpeg-turbo/
Dexample.txt11 * We present these routines in the same coding style used in the JPEG code
54 * We present a minimal version that does not worry about refinements such
69 * For this example, we'll assume that this data structure matches the way
70 * our application has stored the image in memory, so we can just pass a
81 * Sample routine for JPEG compression. We assume that the target file name
91 * compression/decompression processes, in existence at once. We refer
97 * (see the second half of this file for an example). But here we just
111 /* We have to set up the error handler first, in case the initialization
114 * address which we place into the link field in cinfo.
117 /* Now we can initialize the JPEG compression object. */
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/third_party/flutter/skia/third_party/externals/libjpeg-turbo/
Dexample.txt11 * We present these routines in the same coding style used in the JPEG code
54 * We present a minimal version that does not worry about refinements such
69 * For this example, we'll assume that this data structure matches the way
70 * our application has stored the image in memory, so we can just pass a
81 * Sample routine for JPEG compression. We assume that the target file name
91 * compression/decompression processes, in existence at once. We refer
97 * (see the second half of this file for an example). But here we just
111 /* We have to set up the error handler first, in case the initialization
114 * address which we place into the link field in cinfo.
117 /* Now we can initialize the JPEG compression object. */
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/WebAssembly/
DWebAssemblyExceptionInfo.cpp54 auto *WE = new WebAssemblyException(EHPad); in recalculate() local
55 discoverAndMapException(WE, MDT, MDF); in recalculate()
56 Exceptions.push_back(WE); in recalculate()
62 WebAssemblyException *WE = getExceptionFor(MBB); in recalculate() local
63 for (; WE; WE = WE->getParentException()) in recalculate()
64 WE->addBlock(MBB); in recalculate()
68 for (auto *WE : Exceptions) { in recalculate() local
69 if (WE->getParentException()) in recalculate()
70 WE->getParentException()->getSubExceptions().push_back(WE); in recalculate()
72 addTopLevelException(WE); in recalculate()
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/third_party/typescript/tests/baselines/reference/
DfunctionsMissingReturnStatementsAndExpressions.js16 // Fine since we are typed void.
20 // Fine since we are typed void.
25 // Fine since we are typed void and return undefined
30 // Fine since we are typed void and return null
40 // Fine since we are typed any and return undefined
45 // Fine since we are typed any and return null
50 // Fine since we consist of a single throw statement.
55 // Fine since we consist of a single throw statement.
60 // Fine since we consist of a single throw statement.
65 // Not fine, since we can *only* consist of a single throw statement
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/third_party/flutter/skia/third_party/externals/angle2/doc/
DUpdate20120704.md3 We haven't posted an update on the development status of ANGLE in quite some
4 time and we'd like to provide an update on some of the new features and
5 improvements that we've been working on.
17 We have recently completed the implementation of depth texture support
20 and earlier in the year we added support for instancing via attribute array
28 We have also made a number of improvements in the shader compiler.
30 * We addressed a number of defects related to scoping differences between HLSL and
31 GLSL and improved the scoping support in ANGLE's compiler front-end. We also
34 * We addressed a number of correctness issues in the GLSL to HLSL
35 translation process. We fixed some bugs related to constant propagation and
[all …]
/third_party/skia/third_party/externals/angle2/doc/
DUpdate20120704.md3 We haven't posted an update on the development status of ANGLE in quite some
4 time and we'd like to provide an update on some of the new features and
5 improvements that we've been working on.
17 We have recently completed the implementation of depth texture support
20 and earlier in the year we added support for instancing via attribute array
28 We have also made a number of improvements in the shader compiler.
30 * We addressed a number of defects related to scoping differences between HLSL and
31 GLSL and improved the scoping support in ANGLE's compiler front-end. We also
34 * We addressed a number of correctness issues in the GLSL to HLSL
35 translation process. We fixed some bugs related to constant propagation and
[all …]
/third_party/musl/src/misc/
Dwordexp.c26 static int do_wordexp(const char *s, wordexp_t *we, int flags) in do_wordexp() argument
41 if (flags & WRDE_REUSE) wordfree(we); in do_wordexp()
86 wc = we->we_wordc; in do_wordexp()
87 wv = we->we_wordv; in do_wordexp()
92 if (we->we_offs > SIZE_MAX/sizeof(void *)/4) in do_wordexp()
94 i += we->we_offs; in do_wordexp()
96 we->we_offs = 0; in do_wordexp()
152 we->we_wordv = wv; in do_wordexp()
153 we->we_wordc = i; in do_wordexp()
156 if (wv) for (i=we->we_offs; i; i--) in do_wordexp()
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/third_party/musl/porting/liteos_a/user/src/misc/
Dwordexp.c27 static int do_wordexp(const char *s, wordexp_t *we, int flags) in do_wordexp() argument
42 if (flags & WRDE_REUSE) wordfree(we); in do_wordexp()
87 wc = we->we_wordc; in do_wordexp()
88 wv = we->we_wordv; in do_wordexp()
93 if (we->we_offs > SIZE_MAX/sizeof(void *)/4) in do_wordexp()
95 i += we->we_offs; in do_wordexp()
97 we->we_offs = 0; in do_wordexp()
153 we->we_wordv = wv; in do_wordexp()
154 we->we_wordc = i; in do_wordexp()
157 if (wv) for (i=we->we_offs; i; i--) in do_wordexp()
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/third_party/nghttp2/doc/sources/
Dtutorial-server.rst4 In this tutorial, we are going to write a single-threaded, event-based
19 We use libevent in this tutorial to handle networking I/O. Please
27 example program, when creating the ``SSL_CTX`` object, we store the
29 allocated buffer. This is safe because we only create one ``SSL_CTX``
37 that OpenSSL >= 1.0.2 is required. We use macro to enable/disable
40 them. We provide the callback for it::
92 identifier. In this tutorial, we advertise the specific HTTP/2
96 OpenSSL implementation, we just assign the pointer to the NPN buffers
97 we filled in earlier. The NPN callback function is set to the
100 In ``alpn_select_proto_cb()``, we use `nghttp2_select_next_protocol()`
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/third_party/mesa3d/src/intel/compiler/
Dgfx6_gs_visitor.cpp51 * To achieve this we buffer the geometry shader outputs for each emitted in emit_prolog()
52 * vertex in vertex_output during operation. Then, when we have processed in emit_prolog()
53 * the last vertex (that is, at thread end time), we send the FF_SYNC in emit_prolog()
85 /* This will be used to know when we are processing the first vertex of in emit_prolog()
86 * a primitive. We will set this to URB_WRITE_PRIM_START only when we know in emit_prolog()
87 * that we are processing the first vertex in the primitive and to zero in emit_prolog()
88 * otherwise. This way we can use its value directly in the URB write in emit_prolog()
114 * needs it we have to move it to a separate register where we can map in emit_prolog()
117 * Notice that we cannot use a virtual register for this, because we need to in emit_prolog()
120 * We could work around that issue if we were able to compute the first in emit_prolog()
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/third_party/mesa3d/src/compiler/nir/
Dnir_lower_shader_calls.c41 * preserved when moving to the continuation shader. We have to move in move_system_values_to_top()
105 /* Any SSA values which were added after we generated liveness information in src_is_in_bitset()
107 * which we could re-materialize, we don't need to because it's only used in src_is_in_bitset()
128 /* Set of all values which are trivially re-materializable and we shouldn't in can_remat_instr()
138 * into register writes, We can use "is it SSA?" to answer the question in can_remat_instr()
187 * TODO: There may be some system values we want to avoid in can_remat_instr()
188 * re-materializing as well but we have to be very careful in can_remat_instr()
301 /* TODO: If a SSA def is filled more than once, we probably want to just in spill_ssa_defs_and_lower_shader_calls()
302 * spill it at the LCM of the fill sites so we avoid unnecessary in spill_ssa_defs_and_lower_shader_calls()
306 * inside the loop, we probably want to spill outside the loop. We in spill_ssa_defs_and_lower_shader_calls()
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