| D | Converter.cpp | 33 bool Converter::Convert(wgpu::Extent3D& out, const interop::GPUExtent3D& in) { in Convert() function in wgpu::binding::Converter 59 bool Converter::Convert(wgpu::Origin3D& out, const interop::GPUOrigin3DDict& in) { in Convert() function in wgpu::binding::Converter 67 bool Converter::Convert(wgpu::Color& out, const interop::GPUColor& in) { in Convert() function in wgpu::binding::Converter 96 bool Converter::Convert(wgpu::Origin3D& out, in Convert() function in wgpu::binding::Converter 113 bool Converter::Convert(wgpu::TextureAspect& out, const interop::GPUTextureAspect& in) { in Convert() function in wgpu::binding::Converter 130 bool Converter::Convert(wgpu::ImageCopyTexture& out, const interop::GPUImageCopyTexture& in) { in Convert() function in wgpu::binding::Converter 132 return Convert(out.texture, in.texture) && Convert(out.mipLevel, in.mipLevel) && in Convert() 133 Convert(out.origin, in.origin) && Convert(out.aspect, in.aspect); in Convert() 136 bool Converter::Convert(wgpu::ImageCopyBuffer& out, const interop::GPUImageCopyBuffer& in) { in Convert() function in wgpu::binding::Converter 139 return Convert(out.layout.offset, in.offset) && in Convert() [all …]
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