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/third_party/rust/crates/clap/.github/workflows/
Dpost-release.yml1 name: post-release
5 - "v*"
10 create-release:
12 contents: write # for actions/create-release to create a release
13 name: create-release
14 runs-on: ubuntu-latest
16 upload_url: ${{ steps.release.outputs.upload_url }}
19 - name: Get the release version from the tag
23 …# See: https://github.community/t5/GitHub-Actions/How-to-get-just-the-tag-name/m-p/32167/highlight…
26 - name: Checkout repository
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/third_party/node/doc/guides/
Dreleases.md1 # Node.js release process
3 This document describes the technical aspects of the Node.js release process.
5 Technical Steering Committee (TSC) to create, promote, and sign
6 official release builds for Node.js, hosted on <https://nodejs.org/>.
10 * [Who can make a release?](#who-can-make-a-release)
11 * [1. Jenkins release access](#1-jenkins-release-access)
12 * [2. <nodejs.org> access](#2-nodejsorg-access)
13 * [3. A publicly listed GPG key](#3-a-publicly-listed-gpg-key)
14 * [How to create a release](#how-to-create-a-release)
15 * [0. Pre-release steps](#0-pre-release-steps)
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/third_party/gstreamer/gstplugins_bad/ext/opencv/
Dgstskindetect.cpp3 * Copyright (C) 2013 Miguel Casas-Sanchez <miguelecasassanchez@gmail.com>
41 * Boston, MA 02110-1301, USA.
45 * SECTION:element-skindetect
52 * gst-launch-1.0 videotestsrc ! decodebin ! videoconvert ! skindetect ! videoconvert ! xvimagesink
94 {RGB, "Normalised-RGB colorspace thresholding", "rgb"}, in gst_skin_detect_method_get_type()
146 gobject_class->finalize = GST_DEBUG_FUNCPTR (gst_skin_detect_finalize); in gst_skin_detect_class_init()
147 gobject_class->set_property = gst_skin_detect_set_property; in gst_skin_detect_class_init()
148 gobject_class->get_property = gst_skin_detect_get_property; in gst_skin_detect_class_init()
150 gstopencvbasefilter_class->cv_trans_func = gst_skin_detect_transform; in gst_skin_detect_class_init()
154 "Apply opening-closing to skin detection to extract large, significant blobs ", in gst_skin_detect_class_init()
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/third_party/flutter/skia/third_party/externals/angle2/doc/
DBranchingAndRolling.md6 describes how to update that dependency, and, if necessary, create an ANGLE
7 branch to correspond to a branched release of Chrome.
11 Chromium's dependency on third-party projects is tracked in [the Chromium
18 * Change the [git SHA-1 revision number]
19 (http://git-scm.com/book/ch6-1.html) to be that of the commit on which Chromium
20 should depend. Please use the full SHA-1, not a shortened version.
22 find the SHA-1 for a particular commit with `git log` on the appropriate branch
26 from the list on the left-hand side, and then click on the "tree" link at the
28 `https://chromium.googlesource.com/angle/angle/+/<branch name>/` -- including
34 Sometimes, individual changes to ANGLE are needed for a release of Chrome which
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/third_party/skia/third_party/externals/angle2/doc/
DBranchingAndRolling.md6 describes how to update that dependency, and, if necessary, create an ANGLE
7 branch to correspond to a branched release of Chrome.
9 ANGLE's commit queue also runs browser-level tests which are hosted in
10 the Chromium repository. To reduce the chance of a Chromium-side
18 the Chromium roll into ANGLE. All of the ANGLE-related autorollers are
20 documentation](../infra/ANGLEWrangling.md#the-auto-rollers).
24 Chromium's dependency on third-party projects is tracked in [the Chromium
30 * Change the [git SHA-1 revision
31 number](http://git-scm.com/book/ch6-1.html) to be that of the commit
32 on which Chromium should depend. Please use the full SHA-1, not a
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/third_party/skia/third_party/externals/tint/tools/src/cmd/roll-release/
Dmain.go7 // http://www.apache.org/licenses/LICENSE-2.0
15 // roll-release is a tool to roll changes in Tint release branches into Dawn,
16 // and create new Tint release branches.
37 "github.com/go-git/go-git/v5"
38 "github.com/go-git/go-git/v5/config"
39 "github.com/go-git/go-git/v5/plumbing"
40 "github.com/go-git/go-git/v5/plumbing/transport"
41 git_http "github.com/go-git/go-git/v5/plumbing/transport/http"
42 "github.com/go-git/go-git/v5/storage/memory"
46 toolName = "roll-release"
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/third_party/protobuf/
DCONTRIBUTING.md10 github, please read [How to create github pull requests](https://help.github.com/articles/about-pul…
21 … need to sign an [individual CLA](https://cla.developers.google.com/about/google-individual?csw=1).
23 …then you'll need to sign a [corporate CLA](https://cla.developers.google.com/about/google-corporat…
35 included in the next major/minor version release (e.g., 3.6.0 release). If you
36 need to include a bug fix in a patch release (e.g., 3.5.2), make sure it’s
37 already merged to master, and then create a pull request cherry-picking the
38 commits from master branch to the release branch (e.g., branch 3.5.x).
44 our response time within 7-days but if you don’t get any response in a few
51 the final release.
55 * If you are a Googler, it is preferable to first create an internal CL and
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/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx11.cpp13 // 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib wh…
14 // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
15 // 2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibi…
16 // 2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
17 // 2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 exampl…
18 // 2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection…
19 // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_Render…
20 // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user …
21 // 2016-05-07: DirectX11: Disabling depth-write.
64 // Create and grow vertex/index buffers if needed in ImGui_ImplDX11_RenderDrawData()
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Dimgui_impl_dx10.cpp13 // 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib wh…
14 // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
15 // 2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions.
16 // 2018-06-08: Misc: Extracted imgui_impl_dx10.cpp/.h away from the old combined DX10+Win32 exampl…
17 // 2018-06-08: DirectX10: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection…
18-04-09: Misc: Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in…
19 // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX10_Render…
20 // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user …
21 // 2016-05-07: DirectX10: Disabling depth-write.
64 // Create and grow vertex/index buffers if needed in ImGui_ImplDX10_RenderDrawData()
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Dimgui_impl_dx12.cpp7 // [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut…
15 // 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib wh…
16 // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
17 // 2018-06-12: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from NewFrame() to Render…
18 // 2018-06-08: Misc: Extracted imgui_impl_dx12.cpp/.h away from the old combined DX12+Win32 exampl…
19-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix…
20 // 2018-02-22: Merged into master with all Win32 code synchronized to other examples.
65 // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator. in ImGui_ImplDX12_RenderDrawData()
68 ID3D12Resource* g_pVB = frameResources->VB; in ImGui_ImplDX12_RenderDrawData()
69 ID3D12Resource* g_pIB = frameResources->IB; in ImGui_ImplDX12_RenderDrawData()
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/third_party/benchmark/docs/
Dreleasing.md1 # How to release
5 * `parallel -j0 exec ::: test/*_test` can help ensure everything at least
7 * Prepare release notes
8 * `git log $(git describe --abbrev=0 --tags)..HEAD` gives you the list of
11 * Create one last commit that updates the version saved in `CMakeLists.txt` and the
12 `__version__` variable in `bindings/python/google_benchmark/__init__.py`to the release
25 __version__ = "1.6.0" # <-- change this to the release version you are creating
30 * Create a release through github's interface
31 * Note this will create a lightweight tag.
33 * `git pull --tags`
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/third_party/rust/crates/tracing/.github/workflows/
Drelease.yml1 name: Release
6 - tracing-[0-9]+.*
7 - tracing-[a-z]+-[0-9]+.*
10 create-release:
11 name: Create GitHub release
13 if: github.repository_owner == 'tokio-rs'
14 runs-on: ubuntu-latest
16 - uses: actions/checkout@v3
17 - uses: taiki-e/create-gh-release-action@v1
19 prefix: tracing(-[a-z]+)?
/third_party/rust/crates/codespan/
DCONTRIBUTING.md5 - [Introduction](#introduction)
6 - [Code of Conduct](#code-of-conduct)
7 - [Matrix Room](#matrix-room)
8 - [Reporting Bugs and Suggesting Improvements](#reporting-bugs-and-suggesting-improvements)
9 - [Contribution Workflow](#contribution-workflow)
10 - [Quality Standards](#quality-standards)
11 - [Release Process](#release-process)
30 Joining the matrix room at [#codespan:matrix.org][codespan-matrix] is a good way to get in touch wi…
32 [codespan-matrix]: https://app.element.io/#/room/#codespan:matrix.org
36 Bugs (unwanted behaviour) and suggested improvements are tracked as [GitHub issues][github-issues].
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/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp6 // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
15 … 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with mu…
16 // 2021-05-19: DirectX10: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd:…
17 // 2021-02-18: DirectX10: Change blending equation to preserve alpha in output buffer.
18 // 2019-07-21: DirectX10: Backup, clear and restore Geometry Shader is any is bound when calling I…
19 // 2019-05-29: DirectX10: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_R…
20 // 2019-04-30: DirectX10: Added support for special ImDrawCallback_ResetRenderState callback to re…
21 // 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib wh…
22 // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
23 // 2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions.
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Dimgui_impl_dx11.cpp6 // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
15 … 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with mu…
16 // 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd:…
17 // 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
18 // 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error wit…
19 // 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling I…
20 // 2019-05-29: DirectX11: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_R…
21 // 2019-04-30: DirectX11: Added support for special ImDrawCallback_ResetRenderState callback to re…
22 // 2018-12-03: Misc: Added #pragma comment statement to automatically link with d3dcompiler.lib wh…
23 // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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/third_party/libdrm/
DRELEASING1 The release criteria for libdrm is essentially "if you need a release,
2 make one". There is no designated release engineer or maintainer.
3 Anybody is free to make a release if there's a certain feature or bug
6 When new ioctl definitions are merged into drm-next, we will add
7 support to libdrm, at which point we typically create a new release.
10 Follow these steps to release a new version of libdrm:
16 2) Run `ninja -C builddir/ dist` to generate the tarballs.
18 builddir/meson-dist/ matches the number you bumped to. Move that
19 tarball to the libdrm repo root for the release script to pick up.
27 4) Use the release.sh script from the xorg/util/modular repo to
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/third_party/protobuf/cmake/
DREADME.md6 and optionally [Git](http://git-scm.com) installed on your computer before proceeding.
27 Create a folder where protobuf headers/libraries/binaries will be installed after built:
44 You can get the latest stable source packages from the release page:
48 For example: if you only need C++, download `protobuf-cpp-[VERSION].tar.gz`; if
49 you need C++ and Java, download `protobuf-java-[VERSION].tar.gz` (every package
51 download `protobuf-all-[VERSION].tar.gz`.
55 C:\Path\to> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git
57 Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master*
66 step if you are using a release .tar.gz or .zip package):
69 C:\Path\to\protobuf> git submodule update --init --recursive
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/third_party/gstreamer/gstreamer/docs/random/wtay/
Dthreads_hilevel2 --------
4 - the managing container (top half). This is the main thread that
5 will create and control the main_loop.
7 - the main_loop (bottom half), this is the thread that actually does
16 NULL->READY
17 -----------
25 pthread create BH
26 wait for spin up (release lock) !
31 ! wait for commands (release lock)
38 READY->NULL
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/third_party/flutter/engine/flutter/shell/platform/fuchsia/dart-pkg/zircon/sdk_ext/
Dsystem.cc2 // Use of this source code is governed by a BSD-style license that can be
59 Release(); in ~ByteDataScope()
68 void Release() { in Release() function in zircon::dart::__anon788a44050111::ByteDataScope
104 tonic::DartState::Current()->class_library(); in MakeHandleList()
111 Dart_ListSetAt(list, i, ToDart(Handle::Create(in_handles[i]))); in MakeHandleList()
121 tonic::DartState::Current()->class_library(); in ConstructDartObject()
178 ToDart(Handle::Create(out0)), in ChannelCreate()
179 ToDart(Handle::Create(out1))); in ChannelCreate()
187 channel->ReleaseHandle()); in ConnectToService()
203 return zx::channel(handle.release()); in CloneChannelFromFileDescriptor()
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/third_party/node/deps/npm/node_modules/delayed-stream/
DReadme.md1 # delayed-stream
8 npm install delayed-stream
17 var DelayedStream = require('delayed-stream');
21 var delayed = DelayedStream.create(req);
30 If you are not using `Stream#pipe`, you can also manually release the buffered
34 var delayed = DelayedStream.create(req);
50 method. Until node implements a catch-all event listener, this is the only way.
52 However, delayed-stream still continues to emit all events it captures on the
56 Upon creation, delayed-stream captures all `source` events and stores them in
57 an internal event buffer. Once `delayedStream.release()` is called, all
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/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp2 // Copyright (c) 2019-2020 Advanced Micro Devices, Inc. All rights reserved.
135 wprintf(L"Allocate Size=%llu Alignment=%llu -> %p\n", Size, Alignment, memory); in CustomAllocate()
146 --g_CpuAllocationCount; in CustomFree()
201 …// the command queue since it has not reached the "g_CommandQueue->Signal(g_Fences, g_FenceValues)… in WaitForFrame()
202 if (g_Fences[frameIndex]->GetCompletedValue() < g_FenceValues[frameIndex]) in WaitForFrame()
204 …// we have the g_Fences create an event which is signaled once the g_Fences's current value is "g_… in WaitForFrame()
205 … CHECK_HR( g_Fences[frameIndex]->SetEventOnCompletion(g_FenceValues[frameIndex], g_FenceEvent) ); in WaitForFrame()
216 CHECK_HR( g_CommandQueue->Signal(g_Fences[frameIndex], g_FenceValues[frameIndex]) ); in WaitGPUIdle()
227 // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
230 // Row-by-row memcpy
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/third_party/gn/src/base/mac/
Dscoped_typeref.h2 // Use of this source code is governed by a BSD-style license that can be
15 // of a reference to any type that is maintained by Retain and Release methods.
17 // The Traits structure must provide the Retain and Release methods for type T.
29 // static void Release(CGLContextObj object) { CGLContextRelease(object); }
32 // For the many types that have pass-by-pointer create functions, the function
43 // it should not assume this ownership and must create its own (by calling
83 Traits::Release(object_); in ~ScopedTypeRef()
92 // by pass-by-pointer create functions. To enforce this, require that the
105 Traits::Release(object_);
123 // ScopedTypeRef<>::release() is like std::unique_ptr<>::release. It is NOT
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/third_party/protobuf/objectivec/
DGPBUnknownFieldSet.m1 // Protocol Buffers - Google's data interchange format
3 // https://developers.google.com/protocol-buffers/
60 [copied release];
65 // protos can turn on -Wdirect-ivar-access without issues.
67 #pragma clang diagnostic ignored "-Wdirect-ivar-access"
69 - (id)copyWithZone:(NSZone *)zone {
77 - (void)dealloc {
84 - (BOOL)isEqual:(id)object {
88 if ((fields_ == NULL) && (set->fields_ == NULL)) {
90 } else if ((fields_ != NULL) && (set->fields_ != NULL)) {
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/third_party/flutter/engine/flutter/shell/gpu/
Dgpu_surface_metal.mm2 // Use of this source code is governed by a BSD-style license that can be
18 FML_LOG(ERROR) << "Could not create metal surface because of invalid layer.";
28 FML_LOG(ERROR) << "Could not create metal device or queue.";
35 auto context = GrContext::MakeMetal(metal_device.release(), metal_queue.release());
37 FML_LOG(ERROR) << "Could not create Skia metal context.";
96 [reinterpret_cast<id>(context) release];
106 release_proc, // release proc
107 metal_texture.release() // release context (texture)
111 FML_LOG(ERROR) << "Could not create the SkSurface from the metal texture.";
116 const SurfaceFrame& surface_frame, SkCanvas* canvas) -> bool {
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DImageTestMetal.mm3 // Use of this source code is governed by a BSD-style license that can be
41 release();
54 release();
63 release();
73 release();
85 release();
93 void release()
96 [mSurface release];
147 " texcoord.y = 1.0 - texcoord.y;\n"
177 eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
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