1 // dear imgui: Platform Binding for FreeGLUT 2 // This needs to be used along with a Renderer (e.g. OpenGL2) 3 4 // Issues: 5 // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I 6 // [ ] Platform: Missing gamepad support. 7 8 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 9 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 10 // https://github.com/ocornut/imgui 11 12 #pragma once 13 14 IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); 15 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); 16 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); 17 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_NewFrame(); 18 19 // You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically, 20 // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. 21 //---------------------------------------- GLUT name --------------------------------------------- Decent Name --------- 22 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc 23 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc 24 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc 25 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc 26 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc 27 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc 28 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc 29 IMGUI_IMPL_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc 30