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/applications/standard/app_samples/code/BasicFeature/Native/NdkXComponent/entry/src/main/cpp/render/
Degl_core.h52 GLuint program_; variable
Degl_core.cpp249 program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER); in CreateEnvironment()
250 if (program_ == PROGRAM_ERROR) { in CreateEnvironment()
413 glUseProgram(program_); in PrepareDraw()
415 return glGetAttribLocation(program_, POSITION_NAME); in PrepareDraw()