Searched refs:program_ (Results 1 – 2 of 2) sorted by relevance
52 GLuint program_; variable
249 program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER); in CreateEnvironment()250 if (program_ == PROGRAM_ERROR) { in CreateEnvironment()413 glUseProgram(program_); in PrepareDraw()415 return glGetAttribLocation(program_, POSITION_NAME); in PrepareDraw()