Searched refs:ActiveProgram (Results 1 – 9 of 9) sorted by relevance
| /third_party/mesa3d/src/mesa/main/ |
| D | uniforms.c | 189 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f() 199 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f() 210 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f() 223 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f() 230 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1i() 240 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2i() 251 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3i() 263 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4i() 270 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv() 277 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv() [all …]
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| D | draw_validate.c | 88 if (shader->ActiveProgram && shader != ctx->Pipeline.Current && in _mesa_update_valid_to_render_state() 89 !_mesa_sampler_uniforms_are_valid(shader->ActiveProgram, NULL, 0)) in _mesa_update_valid_to_render_state()
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| D | pipelineobj.c | 69 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); in _mesa_delete_pipeline_object() 414 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); in active_shader_program() 735 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; in _mesa_GetProgramPipelineiv()
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| D | shaderapi.c | 240 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); in _mesa_free_shader_state() 637 if (ctx->_Shader->ActiveProgram) in get_handle() 638 return ctx->_Shader->ActiveProgram->Name; in get_handle() 1504 if (ctx->Shader.ActiveProgram != shProg) { in _mesa_active_program() 1505 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); in _mesa_active_program()
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| D | mtypes.h | 2324 struct gl_shader_program *ActiveProgram; member
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| D | get.c | 1106 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; in find_custom_value()
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| /third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
| D | ARB_separate_shader_objects.txt | 2742 Rename ActiveProgram, CreateShaderProgram
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| /third_party/openGLES/extensions/ARB/ |
| D | ARB_separate_shader_objects.txt | 2752 Rename ActiveProgram, CreateShaderProgram
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| /third_party/mesa3d/docs/relnotes/ |
| D | 7.10.rst | 1600 - mesa: Track an ActiveProgram distinct from CurrentProgram
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