Searched refs:AllocationCount (Results 1 – 3 of 3) sorted by relevance
193 CHECK_BOOL(statInfo.AllocationCount == 2); in TestVirtualBlocks()591 CHECK_BOOL( poolStats.AllocationCount == 0 ); in TestCustomPools()605 CHECK_BOOL( poolStats.AllocationCount == 0 ); in TestCustomPools()612 CHECK_BOOL( poolStats.AllocationCount == 0 ); in TestCustomPools()642 CHECK_BOOL( poolStats.AllocationCount == 2 ); in TestCustomPools()651 …CHECK_BOOL( globalStatsCurr.Total.AllocationCount == globalStatsBeg.Total.AllocationCount + poolSt… in TestCustomPools()693 CHECK_BOOL( poolStats.AllocationCount == 4 ); in TestCustomPools()855 lhs.AllocationCount == rhs.AllocationCount && in StatInfoEqual()869 if(statInfo.AllocationCount > 0) in CheckStatInfo()876 CHECK_BOOL(statInfo.AllocationCount > 0); in CheckStatInfo()[all …]
1122 UINT AllocationCount; member
504 dst.AllocationCount += src.AllocationCount; in AddStatInfo()516 statInfo.AllocationSizeAvg = statInfo.AllocationCount ? in PostProcessStatInfo()517 statInfo.UsedBytes / statInfo.AllocationCount : 0; in PostProcessStatInfo()3164 outInfo.AllocationCount = rangeCount - m_FreeCount; in CalcAllocationStatInfo()4870 statInfo.AllocationCount = 1; in CalculateStats()4983 json.WriteNumber(statInfo.AllocationCount); in AddStatInfoToJson()