Searched refs:AlphaToCoverageEnable (Results 1 – 25 of 26) sorted by relevance
12
605 state.alpha_to_coverage = pBlendDesc->AlphaToCoverageEnable; in CreateBlendState()638 state.alpha_to_coverage = pBlendDesc->AlphaToCoverageEnable; in CreateBlendState1()
92 blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage; in getBlendState()
123 blendDesc.AlphaToCoverageEnable = key.sampleAlphaToCoverage != 0 ? TRUE : FALSE; in getBlendState()
384 descriptorD3D12.BlendState.AlphaToCoverageEnable = FALSE; in RenderPipeline()
1009 .AlphaToCoverageEnable = ms && ms->alpha_to_coverage_enable, in emit_cb_state()1050 .AlphaToCoverageEnable = ms && ms->alpha_to_coverage_enable, in emit_cb_state()1142 blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable; in emit_cb_state()
404 descriptorD3D12.BlendState.AlphaToCoverageEnable = IsAlphaToCoverageEnabled(); in Initialize()
413 desc.AlphaToCoverageEnable = false; in ImGui_ImplDX11_CreateDeviceObjects()
406 desc.AlphaToCoverageEnable = false; in ImGui_ImplDX10_CreateDeviceObjects()
527 desc.AlphaToCoverageEnable = false; in ImGui_ImplDX12_CreateDeviceObjects()
385 blend_desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_overlay_compositor_setup_shader()
597 blend_desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_screen_capture_prepare_shader()
1369 desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_compositor_pad_setup_converter()
352 blendDesc->AlphaToCoverageEnable = false; in fill_in_blend_state()
467 desc.AlphaToCoverageEnable = false; in ImGui_ImplDX10_CreateDeviceObjects()
479 desc.AlphaToCoverageEnable = false; in ImGui_ImplDX11_CreateDeviceObjects()
622 desc.AlphaToCoverageEnable = false; in ImGui_ImplDX12_CreateDeviceObjects()
260 6. Direct3D has AlphaToCoverageEnable, but nothing equivalent to
505 desc.AlphaToCoverageEnable = FALSE; in create_swapchain()
172 outDesc.AlphaToCoverageEnable = FALSE; in SetDefaultBlendDesc()
1471 desc->AlphaToCoverageEnable = in_ms->alphaToCoverageEnable; in dzn_graphics_pipeline_translate_blend()
971 blendDesc.AlphaToCoverageEnable = FALSE; in D3D11_CreateBlendMode()
341 state->desc.AlphaToCoverageEnable = blend_state->alpha_to_coverage; in d3d12_create_blend_state()
1423 pb.AlphaToCoverageEnable = state->alpha_to_coverage; in iris_create_blend_state()1438 bs.AlphaToCoverageEnable = state->alpha_to_coverage; in iris_create_blend_state()
1637 pb.AlphaToCoverageEnable = state->alpha_to_coverage; in crocus_create_blend_state()6150 be.AlphaToCoverageEnable = cso_blend->cso.alpha_to_coverage;