Searched refs:FallbackSource (Results 1 – 5 of 5) sorted by relevance
98 free((void *)sh->FallbackSource); in _mesa_spirv_shader_binary()99 sh->FallbackSource = NULL; in _mesa_spirv_shader_binary()
167 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ member
135 free((void *)sh->FallbackSource); in _mesa_delete_shader()
1167 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) { in set_shader_source()1171 sh->FallbackSource = sh->Source; in set_shader_source()
2176 free((void *)shader->FallbackSource); in can_skip_compile()2183 shader->FallbackSource = strdup(source); in can_skip_compile()2187 shader->FallbackSource = NULL; in can_skip_compile()2213 if (force_recompile && shader->FallbackSource) { in _mesa_glsl_compile_shader()2214 source = shader->FallbackSource; in _mesa_glsl_compile_shader()2312 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()2318 shader->FallbackSource = strdup(source); in _mesa_glsl_compile_shader()2321 shader->FallbackSource = NULL; in _mesa_glsl_compile_shader()