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Searched refs:FallbackSource (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglspirv.c98 free((void *)sh->FallbackSource); in _mesa_spirv_shader_binary()
99 sh->FallbackSource = NULL; in _mesa_spirv_shader_binary()
Dshader_types.h167 const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/ member
Dshaderobj.c135 free((void *)sh->FallbackSource); in _mesa_delete_shader()
Dshaderapi.c1167 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) { in set_shader_source()
1171 sh->FallbackSource = sh->Source; in set_shader_source()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp2176 free((void *)shader->FallbackSource); in can_skip_compile()
2183 shader->FallbackSource = strdup(source); in can_skip_compile()
2187 shader->FallbackSource = NULL; in can_skip_compile()
2213 if (force_recompile && shader->FallbackSource) { in _mesa_glsl_compile_shader()
2214 source = shader->FallbackSource; in _mesa_glsl_compile_shader()
2312 free((void *)shader->FallbackSource); in _mesa_glsl_compile_shader()
2318 shader->FallbackSource = strdup(source); in _mesa_glsl_compile_shader()
2321 shader->FallbackSource = NULL; in _mesa_glsl_compile_shader()