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Searched refs:LoadTexture (Results 1 – 5 of 5) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestscale.c50 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function
187 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
188 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
Dtestgamecontroller.c70 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function
206 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchGameController()
207 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchGameController()
208 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchGameController()
Dtestrendertarget.c49 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function
295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main()
297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
299 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
Dtestrendercopyex.c48 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function
197 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main()
198 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
Dcontrollermap.c47 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function
152 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchJoystick()
153 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick()
154 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchJoystick()