Searched refs:LoadTexture (Results 1 – 5 of 5) sorted by relevance
| /third_party/flutter/skia/third_party/externals/sdl/test/ |
| D | testscale.c | 50 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function 187 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 188 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
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| D | testgamecontroller.c | 70 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function 206 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchGameController() 207 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchGameController() 208 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchGameController()
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| D | testrendertarget.c | 49 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent) in LoadTexture() function 295 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE); in main() 297 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 299 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
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| D | testrendercopyex.c | 48 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function 197 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); in main() 198 drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE); in main()
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| D | controllermap.c | 47 LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) in LoadTexture() function 152 background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); in WatchJoystick() 153 button = LoadTexture(screen, "button.bmp", SDL_TRUE); in WatchJoystick() 154 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); in WatchJoystick()
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