Searched refs:MaxInputComponents (Results 1 – 9 of 9) sorted by relevance
148 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context()170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()198 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()229 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()235 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()268 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()274 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in initialize_context()281 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()[all …]
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()263 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context_to_defaults()
125 …is->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; in _mesa_glsl_parse_state()128 …is->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; in _mesa_glsl_parse_state()189 …Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents; in _mesa_glsl_parse_state()192 …st.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents; in _mesa_glsl_parse_state()
513 consts->Program[sh->Stage].MaxInputComponents / 4; in validate_explicit_variable_location()
763 state->consts->Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4); in generate_constants()
2869 consts->Program[consumer->Stage].MaxInputComponents; in check_against_input_limit()
321 prog->MaxInputComponents = 0; /* value not used */ in init_program_limits()329 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()339 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()347 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */ in init_program_limits()
432 GLuint MaxInputComponents; member
256 pc->MaxInputComponents = in st_init_limits()