Searched refs:MaxNumLevels (Results 1 – 5 of 5) sorted by relevance
217 - mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2229 - mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2
784 GLuint MaxNumLevels; /**< = maximum possible number of mipmap member
731 (int) (baseLevel + baseImage->MaxNumLevels - 1), in _mesa_test_texobj_completeness()
63 numLevels = texObj->Attrib.BaseLevel + baseImage->MaxNumLevels; in _mesa_compute_num_levels()
922 img->MaxNumLevels = in _mesa_init_teximage_fields_ms()