Searched refs:MaxUniformComponents (Results 1 – 11 of 11) sorted by relevance
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context()168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()175 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context()203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()227 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; in initialize_context()279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()[all …]
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context_to_defaults()246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context_to_defaults()262 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context_to_defaults()
111 …is->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents; in _mesa_glsl_parse_state()115 …Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; in _mesa_glsl_parse_state()132 …Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents; in _mesa_glsl_parse_state()170 …->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents; in _mesa_glsl_parse_state()197 …t.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents; in _mesa_glsl_parse_state()198 …axTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents; in _mesa_glsl_parse_state()
256 consts->Program[i].MaxUniformComponents) { in link_util_check_uniform_resources()
973 consts->Program[i].MaxUniformComponents); in gl_nir_link_glsl()
67 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4 in _mesa_init_program()69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 in _mesa_init_program()77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()
226 pc->MaxUniformComponents = in st_init_limits()236 pc->MaxUniformComponents -= 4 * MAX_CLIP_PLANES; in st_init_limits()239 pc->MaxUniformComponents -= 4; in st_init_limits()242 pc->MaxUniformComponents -= 4; in st_init_limits()246 pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents, in st_init_limits()255 pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048); in st_init_limits()270 pc->MaxUniformComponents + in st_init_limits()383 c->Program[MESA_SHADER_VERTEX].MaxUniformComponents + in st_init_limits()384 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents + in st_init_limits()385 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents + in st_init_limits()[all …]
320 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()328 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()338 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()346 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()386 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents + in init_program_limits()
411 GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ member
1148 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; in find_custom_value()1152 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; in find_custom_value()
2311 - st/mesa: set MaxUniformComponents