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Searched refs:MaxUniformComponents (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dstandalone.cpp146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context()
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
175 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context()
203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
227 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; in initialize_context()
279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
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Dstandalone_scaffolding.cpp240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context_to_defaults()
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context_to_defaults()
262 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context_to_defaults()
Dglsl_parser_extras.cpp111 …is->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents; in _mesa_glsl_parse_state()
115 …Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents; in _mesa_glsl_parse_state()
132 …Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents; in _mesa_glsl_parse_state()
170 …->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents; in _mesa_glsl_parse_state()
197 …t.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents; in _mesa_glsl_parse_state()
198 …axTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents; in _mesa_glsl_parse_state()
Dlinker_util.cpp256 consts->Program[i].MaxUniformComponents) { in link_util_check_uniform_resources()
Dgl_nir_linker.c973 consts->Program[i].MaxUniformComponents); in gl_nir_link_glsl()
/third_party/mesa3d/src/mesa/program/
Dprogram.c67 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4 in _mesa_init_program()
69 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4 in _mesa_init_program()
77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()
78 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c226 pc->MaxUniformComponents = in st_init_limits()
236 pc->MaxUniformComponents -= 4 * MAX_CLIP_PLANES; in st_init_limits()
239 pc->MaxUniformComponents -= 4; in st_init_limits()
242 pc->MaxUniformComponents -= 4; in st_init_limits()
246 pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents, in st_init_limits()
255 pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048); in st_init_limits()
270 pc->MaxUniformComponents + in st_init_limits()
383 c->Program[MESA_SHADER_VERTEX].MaxUniformComponents + in st_init_limits()
384 c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents + in st_init_limits()
385 c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents + in st_init_limits()
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/third_party/mesa3d/src/mesa/main/
Dcontext.c320 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()
328 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()
338 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()
346 prog->MaxUniformComponents = 4 * MAX_UNIFORMS; in init_program_limits()
386 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents + in init_program_limits()
Dconsts_exts.h411 GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ member
Dget.c1148 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; in find_custom_value()
1152 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; in find_custom_value()
/third_party/mesa3d/docs/relnotes/
D7.10.rst2311 - st/mesa: set MaxUniformComponents