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Searched refs:NativeVisualType (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/egl/main/
Deglconfig.h67 EGLint NativeVisualType; member
118 ATTRIB_MAP(EGL_NATIVE_VISUAL_TYPE, NativeVisualType); in _eglOffsetOfConfig()
Deglconfig.c69 conf->NativeVisualType = EGL_NONE; in _eglInitConfig()
421 if (conf->NativeVisualID != 0 || conf->NativeVisualType != EGL_NONE) in _eglValidateConfig()
567 conf->NativeVisualType = EGL_DONT_CARE; in _eglParseConfigAttribList()
Deglconfigdebug.c112 vtype = conf->NativeVisualType; in _eglPrintConfig()
/third_party/mesa3d/src/egl/drivers/haiku/
Degl_haiku.cpp173 conf->base.NativeVisualType = EGL_NONE; // No visual in haiku_add_configs_for_visuals()