Searched refs:NavInputSource (Results 1 – 9 of 9) sorted by relevance
5505 if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) in UpdateWindowManualResize()5507 if (g.NavInputSource == ImGuiInputSource_Gamepad) in UpdateWindowManualResize()9284 if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad) in NavUpdate()9288 g.NavInputSource = ImGuiInputSource_Gamepad; in NavUpdate()9294 …if (IsKeyDown(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()9532 …if (g.NavMoveSubmitted && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLa… in NavUpdateCreateMoveRequest()9916 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Ga… in NavUpdateWindowing()9921 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) in NavUpdateWindowing()9947 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) in NavUpdateWindowing()9963 g.NavInputSource = ImGuiInputSource_Keyboard; in NavUpdateWindowing()[all …]
1562 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member1772 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
4028 … id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()
4692 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) in UpdateManualResize()4694 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in UpdateManualResize()7438 g.NavInputSource = ImGuiInputSource_NavGamepad; in NavUpdate()7443 …IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()7853 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource… in NavUpdateWindowing()7858 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()7884 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) in NavUpdateWindowing()7904 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) in NavUpdateWindowing()7906 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()9319 ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); in ShowMetricsWindow()
801 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member942 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
3208 …iveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()
830 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member978 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
4776 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) in UpdateManualResize()4778 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in UpdateManualResize()7583 g.NavInputSource = ImGuiInputSource_NavGamepad; in NavUpdate()7588 …IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()8004 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource… in NavUpdateWindowing()8009 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()8035 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) in NavUpdateWindowing()8055 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) in NavUpdateWindowing()8057 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()9481 ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); in ShowMetricsWindow()
3213 …iveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()