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Searched refs:NavInputSource (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/imgui/
Dimgui.cpp5505 if (g.NavInputSource == ImGuiInputSource_Keyboard && g.IO.KeyShift) in UpdateWindowManualResize()
5507 if (g.NavInputSource == ImGuiInputSource_Gamepad) in UpdateWindowManualResize()
9284 if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_Gamepad) in NavUpdate()
9288 g.NavInputSource = ImGuiInputSource_Gamepad; in NavUpdate()
9294 …if (IsKeyDown(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()
9532 …if (g.NavMoveSubmitted && g.NavInputSource == ImGuiInputSource_Gamepad && g.NavLayer == ImGuiNavLa… in NavUpdateCreateMoveRequest()
9916 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Ga… in NavUpdateWindowing()
9921 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Gamepad) in NavUpdateWindowing()
9947 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_Keyboard) in NavUpdateWindowing()
9963 g.NavInputSource = ImGuiInputSource_Keyboard; in NavUpdateWindowing()
[all …]
Dimgui_internal.h1562 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member
1772 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
Dimgui_widgets.cpp4028 … id) && ((g.NavActivateInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()
/third_party/flutter/skia/third_party/externals/imgui/
Dimgui.cpp4692 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) in UpdateManualResize()
4694 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in UpdateManualResize()
7438 g.NavInputSource = ImGuiInputSource_NavGamepad; in NavUpdate()
7443 …IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()
7853 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource… in NavUpdateWindowing()
7858 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()
7884 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) in NavUpdateWindowing()
7904 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) in NavUpdateWindowing()
7906 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()
9319 ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); in ShowMetricsWindow()
Dimgui_internal.h801 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member
942 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
Dimgui_widgets.cpp3208 …iveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()
/third_party/mesa3d/src/imgui/
Dimgui_internal.h830 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member
978 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
Dimgui.cpp4776 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) in UpdateManualResize()
4778 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in UpdateManualResize()
7583 g.NavInputSource = ImGuiInputSource_NavGamepad; in NavUpdate()
7588 …IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()
8004 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource… in NavUpdateWindowing()
8009 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()
8035 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) in NavUpdateWindowing()
8055 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) in NavUpdateWindowing()
8057 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()
9481 ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); in ShowMetricsWindow()
Dimgui_widgets.cpp3213 …iveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()