Searched refs:SDL_PrivateAddMappingForGUID (Results 1 – 1 of 1) sorted by relevance
620 SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing) in SDL_PrivateAddMappingForGUID() function693 mapping = SDL_PrivateAddMappingForGUID(jGUID, in SDL_PrivateGetControllerMapping()813 pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing); in SDL_GameControllerAddMapping()